Mar 10, 2021
101
109
Need more of the Futacubus, can't spell her name, she has become my favourite side character alongside Alexia.
As for Alexia, I hope we see more character growth. As her corruption grows, so does her sadisticness, her willingness to use her power and since she has access to the library the "art of war". She has too much potential to simply be a fuck toy.
I agree with the first sentence.
 
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fostaa

Newbie
Dec 23, 2018
33
13
Why do I keep getting to choose between "Die Gracefully", "Beg", "Fight" and it has THE SAME OUTCOME (GAME OVER)? Can you please explain. Thank you.
 
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Rein

Active Member
Game Developer
May 8, 2017
788
2,902
Why dafuq do I keep getting to choose between "Die Gracefully", "Beg", "Fight" and it has THE SAME OUTCOME (GAME OVER?!)? Can you please fix this bug. Thank you.
Did you refuse to take Rastedel?
 

fostaa

Newbie
Dec 23, 2018
33
13
I don't have any reasonable interactions in the castle, Rein.
This is what I have:

The Palace and The noble lodge literally offer nothing interesting when you go there.
(Obviously using the gates is not what we're talking about)

Then, when it comes to week 60, I get called by the twins and game over whatever I choose.
1624391189778.png
 

Rein

Active Member
Game Developer
May 8, 2017
788
2,902
You didn't complete Orciad. Go back some weeks (10-15, if you don't want to save scum), and visit the top left coner of the map.

You'll know when you find it.
 
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Tairnel

Member
Apr 25, 2020
448
797
I feel like such a Hackerman editing the source code for gallery unlock
Sigh the lengths we'll go to to see 2d cg boobs
 

fostaa

Newbie
Dec 23, 2018
33
13
If I may give some feedback:

-I've come to a moment in the game that the only dialogue available is the one in the orc camp (northwest) and I guess this is where the game finishes so far because all I can do is ask someone about Khanos and the orcs, Training and Escaping bonds but its options lead to nowhere;
-Also, no random events happen wherever I put Alexia (to work) except that one orc in the Bar;
-The Arena got unlocked but there have been no interactions there ever since; There was an event with Andras there but it was a lot before I built the Arena;
-I've build and researched everything but I realized it doesn't even make any sense since you can win Rastedel without much upgrades and definitely without all buildings;
-Something funny - when I click "Review goal" in the Throne room it says "With preparations for Rastedel now set, I should await for further instructions". Well, Rastedel is conquered long time ago and I tried to wait until week 150 just by skipping but nothing happens and this goal suggestion still stays like this. But I guess that this is just where the game ends for now...
-When I click "Hints" it says that i've reached my capacity and I should upgrade/research for more or simply send them on the fields but there's no place or battle that I can send the army to...
-Also, the Dungeon and most of its features are completely meaningless (so far?) and I haven't been able to change or use it in any way;
-A few events are missing visuals - you can only see the dialogue below but the screen is absolutely black (for example the scene where Helayna is already in your room then the random event when she looks at you, pulls your pants, etc)

And some suggestions:

-Talking to anyone simply returns some basic text reply from the respective character. It should be much better if Talking to someone at any point of the game could actually change something or at least show some visual... interaction;
-There's a small visual bug about the Brothel - it looks like you have two rooms of Brothel but only one to interact with. Same goes for the second Army room which you can interact with but it's pointless anyway - better visually combine two rooms with one icon on it unless there would be a specific game mechanic that would make a difference on which room you click but there's none so far;
-It would be better if the the clickable area for the stairs that lead to the dungeon is a lot larger or better positioned on the screen. Or even add a ground level toggle on a button on the side of the screen if you will;
-The "Living quarters" (this name is lame...) deserve to be a lot better looking and larger place, and interactions with Jazera should be a lot more. Interactions with Jazera are literally 0 when you enter her room...;
-Obviously we need more Futa;
-Random events with different level of importance should happen all the time anywhere and more often - it will make the game more randomized, even more re-playable;
-Items and character equipment. I guess you're working on this one since the current state is really poor. Obviously any items would have a great impact on the game if you add them properly with good game mechanics for it (battles, shops, random drops while exploring, quests, etc.);
-You can include Exploring with Alexia - this unlocks many possibilities...
-The necklaces our characters wear should have a better developed story/idea in future;
-The Breeding Pit can be enriched with a lot of interactions with beasts of all kind there;
-The Dark Sanctum is a place where a lot more pleasure should happen;
-You can go a lot deeper with both Rowan and Alexia's Corruption development adding body changes. For example if Alexia goes very deep in being corrupted she may grow horns or something and turn into a succubus or become a witch - with a lot of interactions throughout the progress. Even better for the development - Alexia keeps working <somewhere> and every <number of weeks> there's an event where she will be forced to make choices that will allow her behavior or body to change significantly.
I can see this idea is in development already but I am sure that we will really love to see A LOT MORE here.

***You could add a game mechanic that will contribute to the game being a little bit more game than a story. Something that has the basis of "the more the better". For example a building or reputation, or researches, or gold battles/kills, etc.;

***You can add Game Endings:
-If you gather enough gold to pay to <someone> then they will do <something> that will lead you to be able to choose from <1 to x> possible choices. After making the choice, the game ends in a certain way and Unlocks a bunch of artwork in the Gallery which is only unlockable if you end it this way. Of course you can combine unlockable artwork inbetween the endings;
-If you conquer <certain buildings/areas>, again you make a choice and unlock a different bunch of artwork so that's Ending 2;
-If you fall too much in Chaos then another type Ending. And this can End for Rowan and Alexia in a separate way;
-If you keep your heart clean from the Chaos then you may get to overthrow the demons and build a kingdom of your own - again with different Endings and artwork;
-A story development where either Rowan or Alexia can disappear/die so you continue with the other only;
-Many Endings or story developments where our character(s) meet(s) certain creature(s) while exploring;
-Other Endings or at least story developments based on the Items you own or based on the Exploration (you can set the % Exploration as a game factor).


***

I really enjoyed your game so far. I like how you prefer to stabilize the current state of it, with open points here and there. The artwork is on top level, not only matching the idea of the game but actually creating the atmosphere.

I am impatient so see more content and I hope my feedback and suggestions will help you for the future development of this story. I will be extremely happy if I see any of my suggestions implemented/developed in future.


Thank you
 
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Back

Well-Known Member
Aug 3, 2017
1,587
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fostaa - That was a thought out post. You're right, of course, to point out that there are issues present in the game. The dev team are aware of many of them and have plans to deal with them already -- some have been long-pending. The buildings, equipment, store, and stats for the PCs (primarily for Rowan) are underway to have a massive overhaul. Many encounters will also be reworked to reflect them including partial successes and failures. Some things are on the back burner (and that's why you're seeing placeholder text in some areas) while the team takes care of other priorities. I liked some of your ideas like overthrowing The Twins, or the appearance of physical manifestations of the PCs of how Bloodmeen or Chaos or whatever may be having an influence and is changing them over time. These though will likely be in future installments of SoC and not in this one. In regards to Alexia's encounters, some story lines can only be initiated or progressed further based on her own stats (i.e., her corruption level) or how Rowan's choices affected things for her while he's away exploring or otherwise occupied. While I didn't go over every point you've raised, I hope this post at least squashed several of your concerns. Glad you're enjoying the game though! Cheers and be safe. ;]

Edit: Fixed a typo.
 
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RabidSloth

Well-Known Member
Dec 4, 2018
1,111
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fostaa - That was a thought out post. You're right, of course, to point out that there are issues present in the game. The dev team are aware of many of them and have plans to deal with them already -- some have been long-pending. The buildings, equipment, store, and stats for the PCs (primarily for Rowan) are underway to have a massive overhaul. Many encounters will also be reworked to reflect them including partial successes and failures. Some things are on the back burner (and that's why you're seeing placeholder text in some areas) while the team takes care of other priorities. I liked some of your ideas like overthrowing The Twins, or the appearance of physical manifestations of the PCs of how Bloodmeen or Chaos or whatever may be having an influence and is changing them over time. These though will likely be in future installments of SoC and not in this one. In regards to Alexia's encounters, some story lines can only be initiated or progressed further based on her own stats (i.e., her corruption level) or how Rowan's choices affected things for her while he's away exploring or otherwise occupied. While I didn't go over every point you've raised, I hope this post at least squashed several of your concerns. Glad you're enjoying the game though! Cheers and be safe. ;]

Edit: Fixed a typo.
This comment is probably very premature, since unlike the above poster, I've only just now played the first couple of hours to try to get the jist of the game (and holy crap is the scale impressive!). So my knowledge of game events and character development is almost none. But I do like the idea of an "overthrow the Twins" scenario as a possible path. Not necessarily killing them, but turning the tables on them somehow, and having them maybe become Rowan's servants (willing or otherwise) as *he* takes the throne. I like the mental image of Rowan now sitting on the throne of the Dark Lord he overthrew, while Jezera either sits at his feet, or maybe even rules beside him.

But as I said, for all I know that may not even fit at all with the game, because I haven't dived deep into it yet. Based on what I've seen so far, it seems that the game definitely merits multiple playthroughs. For my first run I'm going to be power-hungry, turn NTR off, and try to have as much sex as possible XD. In another playthrough I might RP being loyal to Alexia. And in another I might flag NTR on and make Rowan a submissive little bitch lol.

Hopefully the drider content is avoidable to some extent though, as I am highly arachnophobic XD.

Anyway, even as someone who has currently only just sampled the game, I was very impressed, and wanted to pass along my compliments as well.
 
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Back

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Aug 3, 2017
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Lol Rein. Y'know, we also support it on Steam! Yay TinyHat Studios! (SoC is currently on sale btw.) ;)
Hopefully the drider content is avoidable to some extent though, as I am highly arachnophobic XD.
Yes, you'll be able to avoid those scenes if you make wise decisions on the matter. ;]
Regarding overthrowing The Twins, Rein himself (above) said that will be possible... many years later when development is further along on a future installment of the series. (SoC will be broken up into large chunks that focuses on where it is in the story's timeline.) Hope that helps! Glad to hear you're having fun!

PS - diebesgrab - I almost pulled out that very comment from Fostaa's post to highlight it for you and TheSexinati, our "Cockasaurus-Rex", lol. Figured you'd spot it yourself like the purveyor of fine content that you are. :D Alrighty, be safe you guys! Cheers!
 

RabidSloth

Well-Known Member
Dec 4, 2018
1,111
1,447
future installment of the series. (SoC will be broken up into large chunks that focuses on where it is in the story's timeline.)
Sorry for the confusion, but just to sate my curiosity, can you please elaborate on what that means exactly? For example, does it mean a sequel but with a new protagonist, or a game where you import your save from the previous game, etc.?

Also, just a minor thing, has there been a reason given as to why we can't rename Rowan (whom I presume is the protagonist)? I know that not every game does that, or needs to. It's just personally a feature that I really enjoy.
 

Back

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Aug 3, 2017
1,587
6,133
Sorry for the confusion, but just to sate my curiosity, can you please elaborate on what that means exactly? For example, does it mean a sequel but with a new protagonist, or a game where you import your save from the previous game, etc.?
Not at all. We're all happy to help. The game, as we understand it now, will be released in Act I, Act II, and so on (or however it will be named). The current iteration of SoC on offer is still in Act I and will nominally be concluded after a major unmissable story arc (currently in the game) which you'll encounter further along. (I won't spoil you. It'll be fun, I promise!) The way the game moves into the second act will be more like the latter of your comment in some way. Whether you can import your save directly, or have its stats / flags carried over, or choose among certain options or answer a questionnaire of some kind (especially for folks who directly jumps on board into the second act) is anyone's guess outside the dev team. There's been a few games that have successfully done such things. In any event and as far as I know, the team working on SoC is still adding content to it while polishing things up. Godspeed to them!

Edit: Same characters that you know, love, or hate will exist in the next installment. ;]

Also, just a minor thing, has there been a reason given as to why we can't rename Rowan?
I honestly don't know. ^^' I never really thought about it before. I think we all just got used to the idea that the main PC is Rowan. Lol.
 
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