- Apr 26, 2017
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OMG i commited the mortal sin of not reading the page.Scroll up. He posted on this page.
OMG i commited the mortal sin of not reading the page.Scroll up. He posted on this page.
seems like you're opening binary one `/game/options.rpyc` (c means compiled == unreadable for human), ... readable one is `/game/options.rpy`, open it with any text editor like SublimeText, Ctrl+F `config.developer = False`, change `False` to `True`, Ctrl+S, remove `/game/options.rpyc`How ? beacuse if i open the folder, they put me a block of notes that is imposible to read
It's part of Guilt Solution. Rowan has to insist he wants X'zaratl to whip him.Where is this event?
Whips in SoC always lead to fun times.It's part of Guilt Solution. Rowan has to insist he wants X'zaratl to whip him.
Yes, that's what's going on in this picture.
I love every part of it.
new guy is making patch
So the old dev sold the game out?Scroll up. He posted on this page.
Based! thanks manI've updated the scene replay mod for 0.3.10, sorry for the wait. You can find the download file in the original post. I've gave all of the new scenes and the updated scenes a skim and they seem to be fine, but if anyone finds an error or other issues please let me know. Thanks!
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Tagging people below who pinged me about the update
For some weird reason instead of getting their own map icons in the UI, you need to click on Jezera, choose visit and then go with the options. It is just so very unintuitive and I am surprised they never changed it.Where do i go to talk to the Fae? Because I have no idea where they are
Explore the bottom right corner of the map, you will a unique tile.How do I see the blackholt scenes, I keep seeing them in the change log but I have no idea where to get them.
You see the arrows pointing up beside the name of the person and "said" in the quotes?So the old dev sold the game out?
Or are you talking about a mod?
You must find Blackholt on the map. It's past Raeve Keep (so you must first conquer it). Go from Raeve to Rastedel by the main road leading to the north. When you are halfway there, leave the road and go east. The goblins can be found in the eastern part of the map, inside the woods. They have a unique tile so you won't miss them.How do I see the blackholt scenes, I keep seeing them in the change log but I have no idea where to get them.
thank you!For all those that want to cheat, do the following.
Go to your (Directory)\seeds-of-chaos\renpy\common
Find 00Console.RPY and edit with notepad
Press CTRL+F on your keyboard
Keep searching for "False" until you find
# If true, the console is enabled despite config.developer being False.
config.console = False
Chance False to True <<(Make sure its True with a capital T)
Save and exit notepad
Start the game and press Shift+O on your keyboard
List of known commands (Thanks Sojourner)
Player Related (These took FOREVER to find)
The player prefix is "avatar"
Change "x" to whatever number you want
avatar.gold = x
avatar.exp = x
Other player related commands aren't necessary as you can just give yourself unlimited XP and boost stats from leveling.
You don't need to do all that if you want to cheat or use the console to unfuck something.thank you!
castle.treasury = #
avatar.gold = #
avatar.exp = #
avatar.mp = #
week = #
change_relation('cla_min', #)
change_relation('cliohna', #)
all_actors[u'alexia'].flags['jezera_influence'] = #
all_actors[u'alexia'].flags['andras_influence'] = #
all_actors[u'alexia'].corruption = #
all_actors[u'alexia'].relation = #
avatar.corruption = #
avatar.guilt = #
avatar.base_infamy = #
avatar.skill_points_available = #
avatar.skills["combat"].level = #
avatar.skills["agility"].level = #
avatar.skills["brawn"].level = #
avatar.skills["deception"].level = #
avatar.skills["perception"].level = #
avatar.skills["stealth"].level = #
avatar.skills["survival"].level = #
avatar.skills["diplomacy"].level = #
change_favor('jezera', #)
change_favor('andras', #)
jezera.favors = #
andras.favors = #
castle.buildings['dungeon'].prisoners += numerical-value
castle.buildings['dungeon'].prisoners -= numerical-value
castle.rp = #
castle.military = #
castle.tech = #
castle.morale = #
castle.villages = #
castle.mines = #
avatar.heal_injuries
all_actors['solancia'].favors
all_actors['kharos'].favors
Thanks for calling that out. I'll do some troubleshooting.can't save
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens/screens.rpy", line 461, in execute File "game/screens/screens.rpy", line 461, in execute File "game/screens/screens.rpy", line 468, in execute File "game/screens/screens.rpy", line 351, in execute File "game/screens/screens.rpy", line 351, in execute File "game/screens/screens.rpy", line 356, in execute File "game/screens/screens.rpy", line 362, in execute File "game/screens/screens.rpy", line 366, in execute File "game/screens/screens.rpy", line 367, in execute File "game/screens/screens.rpy", line 379, in execute File "game/screens/screens.rpy", line 385, in execute File "game/screens/screens.rpy", line 386, in execute File "game/screens/screens.rpy", line 392, in <module> NameError: name 'get_save_name' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "_layout/screen_main_menu.rpymc", line 28, in script File "renpy/ast.py", line 1131, in execute File "renpy/python.py", line 1061, in py_exec_bytecode File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide File "renpy/ui.py", line 299, in interact File "renpy/display\core.py", line 3377, in interact File "renpy/display\core.py", line 3810, in interact_core File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\screen.py", line 451, in visit_all File "renpy/display\core.py", line 3810, in <lambda> File "renpy/display\screen.py", line 462, in per_interact File "renpy/display\screen.py", line 653, in update File "game/screens/screens.rpy", line 461, in execute File "game/screens/screens.rpy", line 461, in execute File "game/screens/screens.rpy", line 468, in execute File "game/screens/screens.rpy", line 351, in execute File "game/screens/screens.rpy", line 351, in execute File "game/screens/screens.rpy", line 356, in execute File "game/screens/screens.rpy", line 362, in execute File "game/screens/screens.rpy", line 366, in execute File "game/screens/screens.rpy", line 367, in execute File "game/screens/screens.rpy", line 379, in execute File "game/screens/screens.rpy", line 385, in execute File "game/screens/screens.rpy", line 386, in execute File "game/screens/screens.rpy", line 392, in <module> NameError: name 'get_save_name' is not defined
It's especially weird because there are a ton of unused rooms in the castle that are just filled with garbage, literally any of them could have been turned into a little fae encampment area with almost no effort.For some weird reason instead of getting their own map icons in the UI, you need to click on Jezera, choose visit and then go with the options. It is just so very unintuitive and I am surprised they never changed it.
Honestly I'd have just done an embassy building. I'd move Jezera there and have the fae event happen the week after it is opened.It's especially weird because there are a ton of unused rooms in the castle that are just filled with garbage, literally any of them could have been turned into a little fae encampment area with almost no effort.