Pseudonymous Pervert
Member
- Aug 26, 2016
- 390
- 509
New update time once again.
"Hello seedlings,
We are now firmly in the New Year, and we are hard at work on this month's release, which will be out at the end of the month as usual. Our main focus for the January build is to once again move the Rastedel plot further forward, so Winter is concentrating on that, while Rein is working on a few sexy scenes for the castle. and Phoenix is continuing to work on the fey narrative. On the art side, as you can see above, Sommy is just finishing up a new background for Rastedel, the noble's lodge, and is also working on two CGs (backers have already seen the sketches). MDN is doing four CGs this month (again, the backers have seen the sketches), and Keidi is working on two new character sprites which we will be sharing when they are ready.
I talked last time about the plans for this year content wise, but I wanted to talk today a little about the plans we have for the game moving forward, in terms of technical development, and adding features. We really want to grow the game's audience this year, so we will be focusing, alongside our usual monthly releases, on the following:
Android Builds - As some of you know, I tried this myself and didn't get anywhere. Looks like it'll need some stuff re-coding to work on android, which is a bit beyond my python skills. I'm trying to hire someone currently to do this, but not having much luck. If anyone reading this has experience with Ren'Py / Python / Android, and has some free time and is interested in a small side job, let me know.
Mechanical Improvements - Another thing I'd really like to get done this year is the improvement to the mechanics. Once I can find a python coder to hire, we'll be looking into this as well. We'll be talking about what this entails in a later post.
Unity Build - One of the issues we have with advertising is we aren't able to host the game online because Ren'Py doesn't support it. In order to solve this problem, I'll be hiring a C programmer I know to convert the game to unity. This will not affect how the game is made, we will continue to put out Ren'Py builds every month; the unity build will be done every couple of months, and will be behind the Ren'Py one, content wise. All $5+ backers will get the unity build. Once it is done, we'll put demos up on NG and Itch, but also...
Steam - With Steam's changes on their policy towards adult games, we are going to put the unity version on here too, as an early access title, for a small amount (probably just $5). We are hoping this will get a lot of new eyes on game, but we also want to diversify income, so we aren't relying on Patreon, should anything ever happen.
So, that is it for today. I'm happy with the progress we made last year (as I said in the numbers post), and I hope we can do even better next year on the content side, while also improving the game in other areas."
I would be perfectly happy to give this game 5 bucks on steam, anyone else?
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"Hello seedlings,
We are now firmly in the New Year, and we are hard at work on this month's release, which will be out at the end of the month as usual. Our main focus for the January build is to once again move the Rastedel plot further forward, so Winter is concentrating on that, while Rein is working on a few sexy scenes for the castle. and Phoenix is continuing to work on the fey narrative. On the art side, as you can see above, Sommy is just finishing up a new background for Rastedel, the noble's lodge, and is also working on two CGs (backers have already seen the sketches). MDN is doing four CGs this month (again, the backers have seen the sketches), and Keidi is working on two new character sprites which we will be sharing when they are ready.
I talked last time about the plans for this year content wise, but I wanted to talk today a little about the plans we have for the game moving forward, in terms of technical development, and adding features. We really want to grow the game's audience this year, so we will be focusing, alongside our usual monthly releases, on the following:
Android Builds - As some of you know, I tried this myself and didn't get anywhere. Looks like it'll need some stuff re-coding to work on android, which is a bit beyond my python skills. I'm trying to hire someone currently to do this, but not having much luck. If anyone reading this has experience with Ren'Py / Python / Android, and has some free time and is interested in a small side job, let me know.
Mechanical Improvements - Another thing I'd really like to get done this year is the improvement to the mechanics. Once I can find a python coder to hire, we'll be looking into this as well. We'll be talking about what this entails in a later post.
Unity Build - One of the issues we have with advertising is we aren't able to host the game online because Ren'Py doesn't support it. In order to solve this problem, I'll be hiring a C programmer I know to convert the game to unity. This will not affect how the game is made, we will continue to put out Ren'Py builds every month; the unity build will be done every couple of months, and will be behind the Ren'Py one, content wise. All $5+ backers will get the unity build. Once it is done, we'll put demos up on NG and Itch, but also...
Steam - With Steam's changes on their policy towards adult games, we are going to put the unity version on here too, as an early access title, for a small amount (probably just $5). We are hoping this will get a lot of new eyes on game, but we also want to diversify income, so we aren't relying on Patreon, should anything ever happen.
So, that is it for today. I'm happy with the progress we made last year (as I said in the numbers post), and I hope we can do even better next year on the content side, while also improving the game in other areas."
I would be perfectly happy to give this game 5 bucks on steam, anyone else?