360 Danny DeVitos Later
Member
- Jun 29, 2018
- 238
- 2,756
all_actors[u'alexia'].coruption=XI tried the avatar.gold= and the castle.coffers= and saw no indication of the gold increasing in the game
all_actors[u'alexia''].relation=X
castle.treasury=
avatar.gold or treasury=
avatar.exp=
avatar.mp=
castle.rp=
week=
change_relation('cla_min', #)
change_relation('cliohna', #)
change_relation('skordred', #)
change_relation('draith', #)
change_relation('xzaratl', #)
all_actors[u'alexia'].flags['jezera_influence'] = #
all_actors[u'alexia'].flags['andras_influence'] = #
change_base_stat('c', #)
avatar.corruption
change_favor('jezera', #)
change_favor('andras', #);
castle.treasury=x -> set treasury amount
castle.military=x -> set military capacity
castle.tech=x -> set tech rate
castle.morale=x -> set morale (cap at 100)
castle.villages=x -> set number of Villages
castle.mines=x -> set number of Mines
Most of these should work. The castle.mines and villages etc ones don't seem to increase metal or income from the mines or villages if I'm remembering right though. Use unren to look at the variables as well, that often gives you an idea how to change some things.
@ Back That sounds awesome! Would totally love Rowan to have a drider mount at some point, would be a good excuse to up his movement amount if the map gets bigger in the other kingdoms as well.
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