diebesgrab
Active Member
- Feb 25, 2019
- 597
- 1,200
I don't know much about the scripting, but I described the bug in one of my guides, the second link in my signature. It's not in any great detail, the mention in the guide is just to help players avoid losing revenue, but to my recollection, it's been in the game at least as long as I've been playing (0.2.39 being my first version). I can 100% confirm it was in 0.2.41. I don't know if that'll help you track it down, though.Cheers.
I'd tested all unique village capture events that were in the game as of 0.2.43, and can confirm that, among those, only the Unscrupulous Noble event and the event starting with a village attempting to perform human sacrifice seem to add to captured village count and revenue. The generic village capture events all seemed to work correctly. I unfortunately can't at this point remember what flags may or may not have been set, but I was prioritizing village captures, so these would have all been tested very early on in the game, certainly before Week 22. I don't know if it would make a difference with the way the scripting works, but I would have tested the events solely on villages around the starting area, ie the area you can explore before crossing any bridges.
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