Seeds of Chaos is a game that lean heavily on the story and dialogue choices. Ren'py is a much better engine for this. Plus they are already working on the stats system from what was said before.
What it leans on, very heavily, is random chance - at least up until Rastadel ( l lost a lot of interest in the game right before that because of this, and have only looked through the game code mostly). Can't get the right triggers for Greyhide? The right random events didn't come up - and hey, have to keep certain stats at a certain level for it to even work. Want more corruption for either Alexia or Rowan before a certain event triggers? Play again. Want to run into the Fey? Walk into a forest and see if it happens, it may or may not. We can agree to disagree but the gameplay is is so random, it drives me crazy.
In a game like this, give me specific things I can do to corrupt Delane in the Orc camp, for example, rather than wait for random chance to just even get the chance to make it happen. It's just frustrating design with so much good content behind it. Yes the devs would have to give more thought to a battle system, for example, but it might even drive more story choices than before. And as far as the complaint about empty maps its all just random shit in whatever tile you choose - is that better? Yes for more content, no for being more frustrating.
See: Sierra Lee's The Last Sovereign game for a RPGM game that handles incredibly complicated situations like this in a way that is better. No Ren'py game can copy that, and this game is just going to fall under it's own weight with people just constantly asking for game files without bothering to play the game because it is too random, with too many paths gated off by this fetish for random chance plus an insane amount of choices in a VN