_The_Doctor_
Member
- Sep 28, 2021
- 240
- 343
Of course, but i am considering a particular crossroad. I'm aware that NSFW games often face less stringent scrutiny when it comes to quality assessment, unlike their 'indie' normal counterparts. Perhaps for the same reason some furry artists make 6 figures on Patreon, while artists working in more traditional genres struggle to achieve the same results.More succesful, maybe. Better, certainly not. The best stories/games will always come from people who follow their artistic vision, not those who want to create "succesful" media and approach the creative process like a PR department condensed in one person - that's why we have a billion shitty YA novels being churned out and endorsed as New York times best sellers nowadays!
In fact, Seeds of Chaos easily has better writing than Baldur's Gate 3 in my opinion, (BG3 has some amateurishly bad writing in parts, especially in the way it handles evil alignment characters like Minthara or true soul Nere) and I'm pretty certain it would only be dragged down and feel more commercial and soulless of an artistic product if they removed all the erotica from it... In fact, could you even call it "Seeds of Chaos" anymore if all the 18+ content was removed, with how central it was to the main plot between Rowan, Jezera, Andras and Alexia?
I don't want to put the cart before the horse, however, I am keen to avoid limiting my work's potential after months of dedicated writing and planning due to a lapse in judgment on my part. Besides, i believe both paths could align with the central idea of SoC potentially with few adjustments.
Also, adopting a pragmatic approach, doesn't have to make a soulless game, in fact i would wager that ignoring your market makes a much worse game. Certainly not to the extent of a PR department, but to gauge the demand for your work, will enable you to make discerning choices that strike a balance between your artistic vision and your followers financial support.
I guess it all boils down to a coin toss