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- Jan 10, 2018
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Saves are stored in Users/[username]/AppData/Roaming/RenPy, I believe.how is that possible i have the saves in game when i delete all in folder , renpy has saves in user documents aswell ?
Saves are stored in Users/[username]/AppData/Roaming/RenPy, I believe.how is that possible i have the saves in game when i delete all in folder , renpy has saves in user documents aswell ?
thanks , found itSaves are stored in Users/[username]/AppData/Roaming/RenPy, I believe.
Purchase something from Cla-Min
Discuss construction with Skordred
I played this game over and over again so many times , i just want some different saves which have different routesView attachment 1036054
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Seriously, go play the game first or use the mod or unren if you don't won't to.
Okay Rein, I was trying to keep things easy-going by just talking about Winter's moral dilemmas, but it is time we start having a deep discussion about the critical aspects of the most important part of SoC's lore: What decides the size of the futanari cock?
It's been a few days, so I don't recall the research tree exactly, but I believe that in the current version, you can start immediately researching Fiendish Diplomacy to unlock the brothel; I made it my second research option regardless (I started with the one that improved your research speed), but still had it ready with several weeks to spare.Taking Raeve Keep with a spy is made substantially harder in these later versions, and I'm thinking it is impossible to pull it off in time.
Under the old mechanic, the Brothel unlocked after researching opulence and dark subterfuge if I'm remembering correctly. So the combined cost was 40 + 60 research points and then purchasing the Brothel. That allowed the player to easily unlock spies around week 16 or so and have plenty of time to infiltrate them into the keep before the deadline the twins give us to capture it.
Under the new system, the devs made opulence dependent on fiendish diplomacy which throws another 120 points of research that needs to be done in front of all that. That level of effort was an escalation in the old game where it was assumed that the library had been upgraded for faster research and that we have maybe gotten to the point where we can have Alexia working in it to help things along. The research point bumps requirement levels like 40, 60, 80, 120 and 160 so now we have to get past something that is just about endgame level requirement for research before we can even think of having a basic business that is just about as common as a burger joint in places like the Netherlands or the state of Nevada.
Speaking of highly profitable business franchises, it's a bit bizarre that the "house" doesn't make income off of the silly thing. The Tavern pulls in 30 a week at level 1 (60 at level 2), yet our Brothel fetches a big fat zero as defined for its data structure in core/buildings.rpy. It's also not quite thought through as a concept in that we have the Tavern a bit away from the castle where its infernal connections can be kept on the down low while the brothel is stowed away down in the dungeon. One would think that the brothel would instead be put in the same business park so to speak as the Tavern where our spies and Cubi can also be doing their thing without a big fat "chaos R us" sign hanging over their heads.
My theory about the whole research tree charlie fox for obtaining spies resulted from a rework the team started a few versions back when they started working on buildings as well and then dropped everything to chase after a squirrel. Considering that spies as things stand now are only useful as a strategy for taking Raeve and then later in recruiting the Orc Army, not having them easily available earlier in the game cuts off half of their usefulness.
On the advantages, I guess the portal network does give their army a pretty great tactical advantage, assuming they have competent enough people to take advantage of it, which they don't outside of Rowan. Hell, I think Cla Min is the one making the most use of them and mainly for her own benefit, and there hasn't been a single battle yet where teleporting was a turning point. The element of surprise was there with or without Rowan, and they would've blown their cover much earlier if Rowan wasn't there, Andras is flashy enough to make sure of that. Yeah, sure, they aren't murdering each other... yet.The twins have several advantages distinct from Rowan that gives them a leg on prior demon lords.
- The huge tactical and strategic advantage of the portal network that Jezera constructed.
- The relative proximity to the prior war and ability to catch the Solansians with their pants down.
- The fact that there are *two* of them (with complimentary skill sets) and they aren't murdering each other. Unheard of.
But they have distinct disadvantages too.
- Neither is as powerful as their father
- Their half demon heritage gives them trouble recruiting chaos races relative to full demons
- The forces of chaos were also badly harmed by the war.
Is that enough to win without Rowan? Well that's the question, isn't it?
They need someone with Rowan's skillsets, but they don't really need Rowan, per se. Jezera could have kidnapped another effective tactician, a steward, a scout, and a representative, and kept going through candidates until one finally agreed. They wouldn't be as effective, and she'd need multiple people instead of having a convenient all-in-one, but she'd get someone to cover the holes eventually.If they didn't need Rowan, they wouldn't have bothered to kidnap Alexia and force him into service, they would just kill one of the Six Heroes and count it as a major victory. Jezera at least could see the sorry state they were in at the beginning of the game, while Andras somehow managed to get injured while taking Raeve's keep if you take the direct assault route.
40 is way too low. Without capturing a single abbey or recruiting a single Cubi, you could capture Raeve Keep by week 11 that way, half the time limit. I think 80 would be pretty generous, lenient enough that a newbie who didn't know the abbey locations or that infiltration takes time could still research another tech first without ruining their chance of an infiltration.I've nerfed the required research points necessary for Fiendish Diplomacy from 120 to 40 since it appears that the dev team meant to move it to so early in the game, but didn't carry through with a proper rebalancing. This should make it much easier to accomplish the early game objective of taking Raeve Keep with a spy instead of using the brute force option. Drop it into game/core. You may need to create the core subfolder if you haven't bothered to un-archive the game's archive.rpa file.
Yes, they could try and get some other random tactcian/diplomat/scout/whatever (damn looking from this angle Rowan is a freaking swiss knife huh), but as you said, it would take a lot of kidnapping and village burning for a lesser result, consuming more time and probably attracting more attention than what they could handle at that point. My bet would be on Andras getting impatient though hahaha.They need someone with Rowan's skillsets, but they don't really need Rowan, per se. Jezera could have kidnapped another effective tactician, a steward, a scout, and a representative, and kept going through candidates until one finally agreed. They wouldn't be as effective, and she'd need multiple people instead of having a convenient all-in-one, but she'd get someone to cover the holes eventually.
Or Andras would have got frustrated with the whole thing and insisted they start their plans regardless. One of the two.
(Andras gets himself injured on the infiltration route as well, actually. Or does he get more injured on the direct assault path? I don't think I've ever actually done it that way since, well, I share Jezera's love of unnecessary spycraft.)
Well, let's also remember that Rowan at the start is a squeaky-clean exceedingly pure Hero, with no real ambition or inclination towards personal gain. He didn't have much for Jezera to work with but kidnapping his wife.Yes, they could try and get some other random tactcian/diplomat/scout/whatever (damn looking from this angle Rowan is a freaking swiss knife huh), but as you said, it would take a lot of kidnapping and village burning for a lesser result, consuming more time and probably attracting more attention than what they could handle at that point. My bet would be on Andras getting impatient though hahaha.
Kinda unrelated, but I actually count the endings where you fail a deadline from the twins as a "normal end", where Rowan and Alexia die but the twins and their subjects soon follow after their plans are foiled by the kingdom army and possibly some of the other remaining heroes.
That sounds pretty similar, and glancing at the event text, I don't really notice any significant difference.Good question, as I haven't played the infiltration route yet because I had other priorities while researching (Cubi and map to get a better army to clear as many capture events as soon as possible) so I couldn't compare. Has been a long while since I last played but IIRC he takes an arrow to theknchest from Helayna and has to leave to recover after the battle while Jezera takes over the fortress in the direct assault.