monk_56
Active Member
- Apr 26, 2021
- 682
- 2,871
Are you coming from the position that is it predictable or the position that it isn't? Or just from a position of neutrality?What are the chances of the game getting more predictable?
I think that partially depends on the specific writer- but so far a chunk of it seems very formulaic / pattern based in many parts- but I wouldn't say it is egregiously predictable. Presumably it will become even easier to predict in act 2 because the core paths will be more distinct- so maybe then they will need to mix things up more.
Regarding the current content, some aspects of the plot are mirrored deliberately
(Such as the twins first doing something immoral and then Rowan later doing the exact same act as a way to demonstrate how far he has fallen.)
There are also breadcrumbs laid out in the plot to allude to various outcomes. A lot of players will miss them, but if you are paying attention you can make somewhat reasonable predictions about where things are going.
Both of these first two things create a somewhat predictable situation that gives the player expectations on where things might go- but I don't think this kind of predictability is necessarily bad.
Sometimes I feel like the game gets a little too obsessed with doing rug pulls. So rather than feeling surprised when they do happen you are instead just wondering when exactly the axe will drop. If a majority of plots are rug pulls with some sort of edgy result- then that is just the expectation and it is predictable. That could just be my personal interpretation though.
I do find it annoying how predictable the in game rewards are though. The slave/bad guy route never loses or gets punished. There isn't much tension or adversity on it. All of the tension derives from the MCs "wanting to resist" the corruption- but if you don't actually want to resist that goes out the window and you just get a string of constant rewards and dopamine hits. It'd be fun to see the slave route losing at something b/c that iteration of Rowan is too much of a bitch or evil Rowan getting punished for being unnecessarily vindictive. The good guy path suffers the opposite- it gets very few scene rewards and constantly gets dick punched. There is far too much adversity on it. Whenever I see a new likable character, I immediately wonder exactly how the game will punish them; and when I see a new (non-minor) evil character I basically assume I will never be able to get rid of them or get the upper hand. More neutral characters seem a bit more dynamic.
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