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GrubaKielbasa

Newbie
Nov 13, 2024
26
118
77
Does anyone know how long it'll likely take till the game's finished
This game is not meant to be finished and everyone claiming the contrary is coping. 8 FUCKING (pun intended) YEARS and they still haven't finished ACT 1 of 3! At the current pace of development it would take them almost 30 years to finish the game. No. It's a fucking scam.
By the way, this artwork was in the game years ago. The dev who constantly posts ITT confirmed it was a possible ending CG that was reworked into a dream sequence. So they clearly had the art and intention of wrapping this game up a long time ago and didn't so they could continue milking patreon supporters.
370.png v
 

Devronman

Member
Nov 25, 2018
265
297
163
This game is not meant to be finished and everyone claiming the contrary is coping. 8 FUCKING (pun intended) YEARS and they still haven't finished ACT 1 of 3! At the current pace of development it would take them almost 30 years to finish the game. No. It's a fucking scam.
By the way, this artwork was in the game years ago. The dev who constantly posts ITT confirmed it was a possible ending CG that was reworked into a dream sequence. So they clearly had the art and intention of wrapping this game up a long time ago and didn't so they could continue milking patreon supporters.
View attachment 4442437 v
That just sounds like they rescoped the game and went in a different direction, which seems to fit with the way the story was reworked from the earlier (lesser) iteration. Sometimes you re-use assets you make for different things?
 

JoeSte91

Member
Apr 12, 2018
273
532
212
I like SoC, but I've seen people saying ACT 1 was close to being finished for the last 2-3 years. I'm just going to continue enjoying the updates, however, I don't really expect even ACT 1 to be completed soon, never mind the game.
 

aykarin

Member
Aug 3, 2019
335
736
201
This game is not meant to be finished and everyone claiming the contrary is coping. 8 FUCKING (pun intended) YEARS and they still haven't finished ACT 1 of 3! At the current pace of development it would take them almost 30 years to finish the game. No. It's a fucking scam.
By the way, this artwork was in the game years ago. The dev who constantly posts ITT confirmed it was a possible ending CG that was reworked into a dream sequence. So they clearly had the art and intention of wrapping this game up a long time ago and didn't so they could continue milking patreon supporters.
View attachment 4442437 v
What are you talking about? Despite the slow progress of overall development, the game has regular updates with no delays. The devs are very clear and transparent about what is being worked on. Sure, I would also like to have the game finished sooner, but my goal is not to see the endings, but rather, to experience the whole adventure. And so far it is amazing. During these eight years of development lots of great content has been added that makes for many hours of play.

So no, it's not a "scam". There are many games that milk their patrons by constantly delaying the updates and releasing low amounts of content. But this game is not one of them.
 

sorasych

Newbie
Jul 25, 2020
41
75
37
What are you talking about? Despite the slow progress of overall development, the game has regular updates with no delays. The devs are very clear and transparent about what is being worked on. Sure, I would also like to have the game finished sooner, but my goal is not to see the endings, but rather, to experience the whole adventure. And so far it is amazing. During these eight years of development lots of great content has been added that makes for many hours of play.

So no, it's not a "scam". There are many games that milk their patrons by constantly delaying the updates and releasing low amounts of content. But this game is not one of them.
I've been a patron of this game, 5 years ago. Since then almost no new content featuring main story has been released, especially involving Alexia and the twins. Some parts of Andras path is the exception. I've abandoned their patreon because it's doesn't make any sense to support devs in their development hell/milking the audience.
 

Devronman

Member
Nov 25, 2018
265
297
163
I've been a patron of this game, 5 years ago. Since then almost no new content featuring main story has been released, especially involving Alexia and the twins. Some parts of Andras path is the exception. I've abandoned their patreon because it's doesn't make any sense to support devs in their development hell/milking the audience.
Then what do you call the Andraste, main city and Goblin content? Isn't that all main quest stuff?
 
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Jynx_lucky_j

Member
May 1, 2021
428
1,123
208
I can't help but feel like a lot of people would be happier if you just checked in on the game once every 6-12 months.

As much as I enjoy this game, I'm not so hurting for stuff to play that I feel the need to constantly follow its development. I just check in once in a while to see how things are going. Maybe I'll load up the Scene Replay Mod to check out some of the new stuff if a scene seems particularly interesting. But in the end whether it is done next week or in 20 years just isn't that big of a deal.

We all wish the games was finished sooner but anyone who thinks the devs are doing nothing but kicking their feet up and collecting that fat patreon money should try . The game has improved a ton since then. In the game play, in the quality and quantity of the content, and in the artwork. Even though this is the version that got me into the game, when I look back on it now it seems practically unplayable compared to the current version. The people that pop up here occasionally saying something like "I played this game 5 year ago and no progress has been made" either they don't remember what the game was like back then or they haven't actually played the newer version.

---

But to a lot of people the game still feels stagnate. And honestly, I do understand that feeling. In my mind there are 3 reasons that the game feels like it is treading water despite the vast improvements and several novels worth of additional content that has come out since then.

The first and probably biggest reason is the early Devs complete 95% of the main story line before they finished almost any of the side content. As things are right now the main story has been sitting in the same place for several years. And the main story has been 95% done all this time, all that's left is a bit of epilogue stuff to set up part 2. But when they rushed to the end, they vastly under estimated how much promised side content they had left to work on. So while we are getting a good amount of content, the main story of the game remains frozen in place.

Related to the first is the prevalence of side projects in early development. For a lot of the people involved this was their first game and first time working on a project like this, and there wasn't a lot of management or oversight. From what I can tell, a lot of the early devs were just working on whatever they felt like at the time or focusing on their own favorite characters, instead of working on the parts that would actually move the game toward completion. Earlier, I saw someone lamenting that the goblin recruitment arc was eating up a lot of time for a side project, after all we already have the orcs and they don't have nearly as much content as the goblins are getting. But the truth is that the goblin recruitment was actually planned to be part of the main story from the beginning, and it is the orc camp that was a side project. It's just that no one was working on the goblin for years to the point that even the climax of the game had to be written around the orc side content. So why was someone writing up an entirely superfluous yet extensive orc recruitment arc when no one had even written the main story's goblin recruitment arc yet? because no one was setting priorities and people were focusing on their own pet projects.

Finally, the last major contributor to the feeling of not progressing is the reworked content. Do to the fact that many of the early devs were new to both game development and writing, there was a very clear quality difference between a lot of the early created contend and the later developed content. There we also sections that didn't really feel like they fit with the rest of the game since the devs were often working so independently of each other. They had two different artist with vastly different styles making the art for the game, meaning half the scenes looked like they came from a totally different game. Personally, I'm more forgiving of this one because I feel like the reworked content is almost always a significant improvement.

edit: some spelling & grammar errors
 
Last edited:

Kisama33

Well-Known Member
May 13, 2018
1,132
1,436
306
its universal renpy mod. but if you know any mod for this game pls help
Never heard about that and never use any mods or tools with this game.

But I think most people use UnRen , don't know if it's the same thing you are using or similar but maybe it can help with whatever you are trying to do.
 

Devronman

Member
Nov 25, 2018
265
297
163
what's different in patreon version
Patreon has a lot of harder rules for content than Subscribestar or Steam (so far, because it all boils down to Credit Card Companies threatening to abandon platforms if their products are used to fund various content, as far as I recall).

As for what is missing: Right now it is mostly content that is furry or monster-related. Greyhide, Whitescar, Sil, Driders, Wulump scenes, that kind of thing. No idea if Patreon is going to get even harsher on the rules in the future, but chances are high. Subscribestar is less exposed to these issues because they split their page into two entities: One meant for Adult/Mature projects and another for the rest. If the CC companies decided to pressure them over the adult content, they wouldn't risk losing as much income as Patreon who have all their eggs in one basket.

This doesn't mean Subscribestar is immune or won't back down if threatened, of course. There's every chance that Steam might eventually become the only uncensored place for content, if only because Steam can't be bothered to properly do content control for over ten thousand new games a year. But on the other hand that leaves the devs without a steady source of income and supporters can't vote or influence the process any. So answering a question you didn't ask: Subscribestar for right now is the best place to go if you want a fully updated build with all the content currently.
 
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Kisama33

Well-Known Member
May 13, 2018
1,132
1,436
306
This doesn't mean Subscribestar is immune or won't back down if threatened, of course. There's every chance that Steam might eventually become the only uncensored place for content, if only because Steam can't be bothered to properly do content control for over ten thousand new games a year. But on the other hand that leaves the devs without a steady source of income and supporters can't vote or influence the process any. So answering a question you didn't ask: Subscribestar for right now is the best place to go if you want a fully updated build with all the content currently.
Probably not the exact same but wouldn't itch.io be pretty safe against that kind of problem too. And there's also GOG, both platforms have or had the game available (not updated to the latest version tho).
 

GyaruSaki

Member
Dec 20, 2019
249
1,393
257
I can't help but feel like a lot of people would be happier if you just checked in on the game once every 6-12 months.

As much as I enjoy this game, I'm not so hurting for stuff to play that I feel the need to constantly follow its development. I just check in once in a while to see how things are going. Maybe I'll load up the Scene Replay Mod to check out some of the new stuff if a scene seems particularly interesting. But in the end whether it is done next week or in 20 years just isn't that big of a deal.

We all wish the games was finished sooner but anyone who thinks the devs are doing nothing but kicking their feet up and collecting that fat patreon money should try . The game has improved a ton since then. In the game play, in the quality and quantity of the content, and in the artwork. Even though this is the version that got me into the game, when I look back on it now it seems practically unplayable compared to the current version. The people that pop up here occasionally saying something like "I played this game 5 year ago and no progress has been made" either they don't remember what the game was like back then or they haven't actually played the newer version.

---

But to a lot of people the game still feels stagnate. And honestly, I do understand that feeling. In my mind there are 3 reasons that the game feels like it is treading water despite the vast improvements and several novels worth of additional content that has come out since then.

The first and probably biggest reason is the early Devs complete 95% of the main story line before they finished almost any of the side content. As things are right now the main story has been sitting in the same place for several years. Ad the main story has been 95% done all this time, all that's left is a bit of epilogue stuff to set up part 2. But when they rushed to the end, they vastly under estimated how much promised side content they had left to work on. So while we are getting a good amount of content, the main story of the game remains frozen in place.

Related to the first is the prevalence of side projects in early development. For a lot of the people involved this was their first game and first time working on a project like this, and there wasn't a lot of management or oversight. From what I can tell, a lot of the early devs were just working on whatever they felt like at the time or focusing on their own favorite characters, instead of working on the parts that would actually move the game toward completion. Earlier, I saw someone lamenting that the goblin recruitment arc was eating up a lot of time for a side project, after all we already have the orcs and they don't have nearly as much content as the goblins are getting. But the truth is that the goblin recruitment was actually planned to be part of the main story from the beginning, and it is the orc camp that was a side project. It's just that no one was working on the goblin for years to the point that even the climax of the game had to be written around the orc side content. So why was someone writing up an entirely superfluous yet extensive orc recruitment arc when no one had even written the main story's goblin recruitment arc yet? because no one was setting priorities and people were focusing on their own pet projects.

Finally, the last major contributor to the feeling of not progressing is the reworked content. Do to the fact that many of the early devs were new to both game development and writing, there was a very clear quality difference between a lot of the early created contend and the later developed content. There we also sections that didn't really feel like they fit with the rest of the game since the devs were often working so independently of each other. They had two different artist with vastly different styles making the art for the game, meaning half the scenes looked like they came from a totally different game. Personally, I'm more forgiving of this one because I feel like the reworked content is almost always a significant improvement.

edit: some spelling & grammar errors
Telling people to wait to check back on this game every 6+ months doesn't change the fact the game has been in development for years and is in no way close to being finished, with increasing scope creep and massive amounts of extra scenes that are diluting the game's development time. There are games made by one person that are much higher quality and have finished development in far less time.
This game has been getting milked for patreon money and it's sorry to see.
 
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