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Unity Abandoned Servant's Chamber [v0.32b] [Brozeks & Grozeks]

sivertop

Active Member
Jun 9, 2017
691
3,687
there will be none, its dead just look at last update in patreon and their blog its from around january

its a bummer since it was a good game but deal with it
 
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Infamy

Engaged Member
Sep 25, 2016
2,283
1,379
I been saying for a long time these two guys are milk men their first game was all padding in the grind with little to no content this game was worse and the updates you got maybe once or twice a year and the updates consisted of well pretty much nothing maybe a quick new thing that wasn't worth and did nothing to help the grind which again was the illusion of content by padding it with grind the game didn't last for 3 minutes.
 

tronster

New Member
Mar 19, 2018
10
6
Still has the full screen bug during combat becomes windowed. Sad that its probably a dead game.
 

Gigachad

Newbie
Apr 7, 2019
81
141
From looking at the art, I am almost certain that the artist for Taffy Tales did this game as well
 

Brololol

Member
Oct 19, 2017
360
357
the weirdest shit is that with 2 years of inactivity their patreon page is still generating $50 a month
 

Gigachad

Newbie
Apr 7, 2019
81
141
the weirdest shit is that with 2 years of inactivity their patreon page is still generating $50 a month
nah, theirs plenty of games like that. some games been abandoned for years and years and still got cash rolling in
 

ShamanLab

[Industry News] Weird behavior (c)
Game Developer
Dec 16, 2019
1,920
1,956
the weirdest dungeon crawler ever. :)

But with kind of special style. :) appreciate this. :)
 

Dread96

New Member
May 7, 2017
12
50
Maaaaaaaan, I'm so bummed this got canned. It's so fuckin hard to find bdsm games that let you capture enemies and place them into bondage. If anyone knows of someone ripping the animation for the machines you put enemies into please let me know.
 
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Ferghus

Engaged Member
Aug 25, 2017
2,896
4,448
The last time I played this game, Kimochi was still around and the game had just rebalanced some skills. I think what killed the game was the slow pace of development and the lack of visibility. The updates were generally small enough that it didn't feel worth redownloading and you had like maybe 15-20 minutes of content. F95Zone was still relatively new and as far as I could tell, they didn't really connect with other content creators. I have no idea what their marketing plan was, but it didn't work out.
 
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