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Hey guys. This post sucks, but read on.
It has become clear to me - and, I'm sure, many other people - that Flash is dead as a game-making platform. It's okay for the little stuff, but I've found myself increasingly annoyed by the limitations inherent in the software. I've been planning to move on from Flash for a while, and now I think it is time.
What is
less obvious, probably, is that the game making platform I use - it goes by the name of Stencyl - also needs to be ditched. Stencyl was great for getting me off the ground, but I've been running into more and more little roadblocks while using it that shouldn't exist. Hitboxes that won't disappear, wonky terrain, poor loading times, scenes that don't load at all for some people, lag... I'm sure some / many of these things can be chalked up to the fact that I'm a novice programmer at best, but a lot of it has to do with Stencyl kind of sucking. It has many problems, and every time they release a new build more issues seem to crop up.
I'm sick of it. My games are fairly simple games. It should
not be this difficult to make a top-down adventure RPG filled with tiddies. It should
not.
As such I have decided to abandon Stencyl as a game-making platform and, following the advice of EventSpawn (he seems to be good with this programming biz), I'm moving to Unity. From what I've read and experienced it is much more stable, and will have a long shelf life before I need to move on to something else.
So here's the skinny. For the next few months I'm going to stop releasing builds and focus most of my work time on learning Unity. There's no point continuing to churn out Stencyl builds. While learning I plan to rebuild Seupermax in Unity (the fact that I still have all of the assets is quite helpful, if nothing else), and once I'm happy with the results I'll start releasing public builds again.
Patreon is going to stay on. I need to eat. I don't want you guys to go without pixel porn, though, so there will be two changes for the immediate future:
- People who pay $1 to my Patreon will receive one sexy-sexy animation a week, bundled similarly to the bonus animations at the $3 tier. It will likely be an updated, revamped version of one of the old Soo Cubus animations, because I wanted to go back and remake that game one day anyway. Might as well get started now.
- People who pay $2 to my Patreon will receive
another sexy-sexy animation a week. Probably more revamped old animations, though I'll mix in plenty of completely fresh stuff as well.
- People who pay $3 or more will, on top of that, continue to get bonus animations every two weeks. Polls will come out per usual on Saturday or Sunday.
In summation, if you're payin' at least $3 a month you'll get a sum total of five animations every two weeks - two one week, three the next - until I'm back on track. I'll also continue to fix stuff in the existing Seupermax build and / or Simply Mindy so y'all can continue to play those games without interruption. I'll begin doing this
nextweek, because I have a sorely-needed vacation coming up and I'd like to not think about all this shite for a few days. (Minus the bonus animation for the $3+ tier, that's still gonna happen.)
I understand if many of you are not keen on this change and want to bow out. I expect my Patreon to take a fairly substantial dip. I'll weather it, and hopefully come out the better on the other side. And, hey, Seupermax isn't that huge so far anyway, so it might not take that long before things are up and running again. Only took me a few weeks on Stencyl before I was churning out Patreon builds.
Sorry again, folks. This is for the best, but it does indeed suck.