- Jul 10, 2018
- 30
- 306
Just to add to this- from a structural perspective, the way the timing pans out starts to feel like padding.
E.G. the event where you take the trash out and meet the new neighbors moved time forward to evening for me. Which meant when I went back in the living room, the mother was watching TV and I couldn't examine the VCR until night. By which time it's too late to ask the suspects, so that has to happen the next day- and that takes all day because the girls are only available at staggered times. So by the time I identify who broke the VCR, it's time to sleep again. I can't get ask Olivia about the gift until morning. She sends me to get the key, I meet Jenny, she asks for escape routes. I go to ask Isabella, but she's not available in the morning. Have to nap until afternoon. Now I can ask Isabella for the map, and she wants me to get something from Alex- who isn't available until I take another nap. And when I finally talk to Alex, she asks me to wait two days before I can do her leg of the quest.
So at that point it's essentially 3 days for a quest that, so far, is mostly just a few brief conversations.
To some extent it's understandable to space out progress- you don't want the player finishing the whole main quest in a single afternoon- but without other stuff to do in between, as it is it feels a bit like a bag of potato chips that's 2/3 air and 1/3 chips.
Unrelated:
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When I talked to Alex for the wine quest, finishing the conversation about the alcohol jumped to Lily's interface and grape juice conversation (without showing Lily herself). Also, the 'quest updated' banner tends to get stuck there.
Agreed, we'll focus on adding the girls' quests and shortening old ones to make the game less repetitive. Thank you for your feedback!
And I just saw that Lily's conversation is really a bug. We'll fix it.