Grumpy Cobra
overall promising (good amount of visuals, functional ui/above average qol, no blueballing)
now lets get back to polishing and other things
buggish
got stuck at stats,
return didnot work. *some phone ui buttons like fast trav helped though
formatting
im not a reader
(who reads in sbxes?)but that design (dialogues pages) is like an acid trip mets tetris horizontal blocks
i dunno what would make
me read. probably qsp games approach:
black text on light background, no scrolling - just one observable paragraph near multimedia or so. (skip for next paragraph if needed)
*but generally id advise to have approach "narrative out of quests/steps" not otherwise (that is, to cut the dialogues n texts, n to rely on visuals, tips, quest-tasks sequence, dialogue options - together making things clear)
qol/tips
i ll always advise to have
ALL tips for
ALL chars to be shown
at one place at once. [ face&name-(opt:status)- tiptext ]
*names in alphabet order or sorted by occupation/relation (family,studs,teachers)
*maybe with an option to conceal/put under the cut inactive and completed chars. but it should be reinforced upon next opening)
OR to keep all active on top (all pending/dependant-middle, finished-bottom)
all that allows to clearly see who-what. and to have some planning, or to copypaste to notepad.
clicking each girl after each complete step is just too burdensome and uncomfy as you have to check tips frequently
so what to do?
ofc to separate tips from portfolio (which i dont care about and have no desire to click n read)
prolly to move tips button to the leftside menu ; OR keep it in the phone...and have all tips shown the above ways in the phone window
(should not work well, as not much space there and thus u d have to scroll ; and u would want to avoid that caz it is somewhat "ui grind"), OR to have it occupy the whole right side (where phone and empty space is) - imo it would be one of the most comfy approaches as tips will be infront of player eyes 24/7 (and u could simultaneously interact with locations ui from main screen and thus do the quests) ofc that tips window must be auto-mantained open unless manually closed. (so it will conceal phone which i think is fine as i can avoid all its options in that case)
tips content. or should i say zero content as 'no clue' . i know that
I have no clue , that is why i go to the tips. but why tips have no info? is that a trolling >_<
ok, a very limited number of games require finding some rng event before you actually start getting informative tips. not sure if that is the case here.
not clear, misc
head-tracker. often heads being shown meant nothing. no visuals, no interactions. did i need more stats/prereqs? or were it place holders or bugs?
head-tracker v closed doors. and i encountered to many of those and it got me thinking about being able to skip that step and just having some stop sign and non-clickable rooms. maybe players get keys or access later so i am not sure what i actually want here... maybe to have head tracker active only for
accessible areas where something may happen or general score grind occur.
head-tracker. black dude was shown at lara house most of the time (before the party imo). no idea why. aalso he was shown in the shower of that house when in fact there was a blonde.
couple of interactions and then you see miss jordan in her underwear at school lounge. (unless i missed some crucial info in the dialogues, should not there be some build up. and such would be beneficcial for immersion and feelings of reward upon quests completion. and for antiblueball quickies u may come up with some random gial events. or direct couple of existing npcs to some xxx-heavy routes)
maybe to alert users what stats not to tweak, seems raising strength causes issues with a gymgial. (i like cheating!)
routes. im always against it. my gameplay will be shorter as devs attention went sideways instead of generating lengthy quest chains for that npc & il be left with alt-leftovers drilling my brain. (dunno about this game, for now i saw only glimps with teacher blackmail v love)