3.30 star(s) 3 Votes

fikka

Newbie
Jun 15, 2017
43
42
Thank you guys for your feedback.
I just want remember you all that NTR is a future content and will be your choice enable or disable.
The only thing that will change if you enable or disable that kind of content is the content that will be showed or not .
Just curious to know what "kind" of NTR is planned. Is it where the MC steals someone's gf or the other way around ?
 

DarcWing55

Newbie
Mar 30, 2021
53
75
Alright, my turn to throw some comments and criticism at the Dev. Good work! Hot model choices, very much approve. The UI on the other hand, the text color and background colors should not be painful to look at. Also, if you try to go to the teacher's lounge to have lunch with the secretary, there's nothing there, not even a RETURN button. I had to use the back button to get out. Thanks for including the back button, some Devs don't. All in all, solid effort. I look forward to more.
 
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Grumpy Cobra

Newbie
Game Developer
Jan 26, 2022
28
77
I've just changed the cover image of Patreon and the game; that way, it will be easier to understand the content. If you want to stay updated about the news about the next update, you can follow me on Discord and Patreon.
 

Grumpy Cobra

Newbie
Game Developer
Jan 26, 2022
28
77
Alright, my turn to throw some comments and criticism at the Dev. Good work! Hot model choices, very much approve. The UI on the other hand, the text color and background colors should not be painful to look at. Also, if you try to go to the teacher's lounge to have lunch with the secretary, there's nothing there, not even a RETURN button. I had to use the back button to get out. Thanks for including the back button, some Devs don't. All in all, solid effort. I look forward to more.
Thank you for your feedback.
The bug you reported has been fixed, i will release it in the next update.
 

Balifar

Newbie
Jun 6, 2017
17
4
Quest progression hint:
You still have no clue what to do to get closer.


Does that mean there is more at the current Version?
How can I find this at the Chars?

Is there a possibillity to take exam yet?
 
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Grumpy Cobra

Newbie
Game Developer
Jan 26, 2022
28
77
Quest progression hint:
You still have no clue what to do to get closer.


Does that mean there is more at the current Version?
How can I find this at the Chars?

Is there a possibillity to take exam yet?
If you passed the day 6 is almost sure that you don't have any other quest.
The characters that have quest are : Skylar Vox, Kendra Lust, Gabbie Carter, Ella Hughes and Lexi Luna.
The exam are not stil available.
In the next update i will make something for make it more clear.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
715
Grumpy Cobra

overall promising (good amount of visuals, functional ui/above average qol, no blueballing)

now lets get back to polishing and other things

buggish
got stuck at stats, return didnot work. *some phone ui buttons like fast trav helped though

formatting
im not a reader (who reads in sbxes?)but that design (dialogues pages) is like an acid trip mets tetris horizontal blocks
i dunno what would make me read. probably qsp games approach: black text on light background, no scrolling - just one observable paragraph near multimedia or so. (skip for next paragraph if needed) *but generally id advise to have approach "narrative out of quests/steps" not otherwise (that is, to cut the dialogues n texts, n to rely on visuals, tips, quest-tasks sequence, dialogue options - together making things clear)

qol/tips
i ll always advise to have ALL tips for ALL chars to be shown at one place at once. [ face&name-(opt:status)- tiptext ]
*names in alphabet order or sorted by occupation/relation (family,studs,teachers)
*maybe with an option to conceal/put under the cut inactive and completed chars. but it should be reinforced upon next opening)
OR to keep all active on top (all pending/dependant-middle, finished-bottom)
all that allows to clearly see who-what. and to have some planning, or to copypaste to notepad.
clicking each girl after each complete step is just too burdensome and uncomfy as you have to check tips frequently

so what to do?
ofc to separate tips from portfolio (which i dont care about and have no desire to click n read)
prolly to move tips button to the leftside menu ; OR keep it in the phone...and have all tips shown the above ways in the phone window (should not work well, as not much space there and thus u d have to scroll ; and u would want to avoid that caz it is somewhat "ui grind"), OR to have it occupy the whole right side (where phone and empty space is) - imo it would be one of the most comfy approaches as tips will be infront of player eyes 24/7 (and u could simultaneously interact with locations ui from main screen and thus do the quests) ofc that tips window must be auto-mantained open unless manually closed. (so it will conceal phone which i think is fine as i can avoid all its options in that case)


tips content. or should i say zero content as 'no clue' . i know that I have no clue , that is why i go to the tips. but why tips have no info? is that a trolling >_< ok, a very limited number of games require finding some rng event before you actually start getting informative tips. not sure if that is the case here.

not clear, misc
head-tracker. often heads being shown meant nothing. no visuals, no interactions. did i need more stats/prereqs? or were it place holders or bugs?
head-tracker v closed doors. and i encountered to many of those and it got me thinking about being able to skip that step and just having some stop sign and non-clickable rooms. maybe players get keys or access later so i am not sure what i actually want here... maybe to have head tracker active only for accessible areas where something may happen or general score grind occur.
head-tracker. black dude was shown at lara house most of the time (before the party imo). no idea why. aalso he was shown in the shower of that house when in fact there was a blonde.

couple of interactions and then you see miss jordan in her underwear at school lounge. (unless i missed some crucial info in the dialogues, should not there be some build up. and such would be beneficcial for immersion and feelings of reward upon quests completion. and for antiblueball quickies u may come up with some random gial events. or direct couple of existing npcs to some xxx-heavy routes)

maybe to alert users what stats not to tweak, seems raising strength causes issues with a gymgial. (i like cheating!)

routes. im always against it. my gameplay will be shorter as devs attention went sideways instead of generating lengthy quest chains for that npc & il be left with alt-leftovers drilling my brain. (dunno about this game, for now i saw only glimps with teacher blackmail v love)
 
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fikka

Newbie
Jun 15, 2017
43
42
Hope you can take this as constructive criticism.

1. There are still bugs with names being entered and pointing to the wrong variables. Some names show up as only surname which is particularly annoying.
2. The story leading to the 6th day is very underwhelming. It was supposed to lead to a big buildup but falls short.
3. The whole plot was very much like a visual novel with nothing much left for the player to do and on top of that the 6th day click throughs just didn't jell together.
4. Going forward with the MC's crush, other than the planned NTR it would be hard to create another buildup or something exciting to look forward to. Hope you can prove me wrong here.
5. I'd suggest cutting down the video length to 30s clips and spread them with a few lines of text and/or dialog.
6. The right side navigation is nice but for practicality being able to see the location of characters on the left pane constantly is more useful.
7. The hints menu should also be simplified but not show up unless the player wants to see them.

I'd suggest having a look at Fairytale (https://f95zone.to/threads/fairytale-v0-1-hotfix-2-grimmgames.105821/) for the location and hints.

Good luck !
 
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konabwo

Engaged Member
Sep 19, 2020
2,480
715
^ now i will comment on the above hehe
2-3 yeah it was not so smooth. before 6th day it was some sort of stats grind without many events and then things escalated. and yeah it felt like leaning towards vn as i didnot feel like i worked for xxx ; that is, as a sandbox player i need some pulpable amount of tasks which also generate build up and gradual progression (t "ladder-to-paradise" ) for the xxx rewards to be satisfying which is also of some importance for sbx game .
6-7 that will be nice. (though not so important for me. cannot say i relied on it with games having such)
also it will not interlap with my idea of having constantly seen tips on the right side . but that user doesnt seem to want that precisely . anyways there probably should be an option to lock some united tips table window for ppl like me. (as anything else from the phone menu will be of not much use to me. thus ideally it should be off/concealed. ) other ppl may be able to unlock it then
5 that is bit vague. so not sure if i described something similar. "no scrolling - just one observable paragraph near multimedia or so."
4 i dont care about ntr and alike as long as it make sense. if i gradually progress and complete 2 dozens of personal tasks which should lead to some certain result with mc and get deprived of a reward - it will be no good. if tasks and narrative are less personal and more about corrupting, sexual exploration and there is no need to assume a guaranteed lay - then ntr options are fine.
 
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Spacc123

Newbie
Nov 28, 2017
22
55
So I do see potential but there's also a lot of work to be done imo.

- The first problem I encountered is that apparently my screen is not wide enough. The sidebars are blocking the main text.
- The pages don't automatically move to the top of the page when I enter a new page. So I press next, and the I have to scroll to the top of the page myself and then scroll downwards again.
- The text and text distants are a mess.
- It's odd that NPC can be in locations like the cafetiria when it's locked for you.
- Time skip does not work properly (you have to enter and leave a location to actually make something happen.
- Scenes of 3 minutes and longer are way too long for a game.
 

Grumpy Cobra

Newbie
Game Developer
Jan 26, 2022
28
77
Hi all, i want say thank you guys!
Your feedback is so much appreciate and i want say that i'm working a lot on that game.
Of course that will take time, i'm doing my best for make it a lot better and your suggestions are helping me a lot.
If you want stay more in contact with me and that game i will appreciate if you all want joing my discord channel.
 

Lamoucheronn

Well-Known Member
Apr 28, 2017
1,034
579
It's hard to find good real porn games, most of them are shitty. The best I've found is Paradise Found which I recommend you to play.

The biggest negative I found playing your game was the use of scenes, some of them were unnecessary and others were too big of a scene. Better to separate them in little gifs and have a slow build up. Also getting a look at the multiple male characters in the scenes that represent you (the MC) kind of ruined the immersion for me.
As for the biggest positive is the game mechanics, the quick buttons to travel to places and the girl detection system is well made.
 

konabwo

Engaged Member
Sep 19, 2020
2,480
715
paradise found is a good game. more like trainerish vn (given the hints nature as well)
though i want this game to go "classic" questchain/tracking route
pluses will be utilising one movie for multiple events. good for build up/immersion. and text is similar to qsp design so i even read it.
 

Seikuri

New Member
Jan 19, 2018
9
5
Alright so just a few things I've noticed that might want to just check up on.

1. If you get to the what I'm assuming is the last training phase with the personal trainer, if yo have any lust it will state that you need to have a low lust before training with her, even if you go into the scene with no lust at all, it will still occur, don't know if this is a bug or intended but I figured it should be mentioned either way.

2. If you go to the library over and over again I'm assuming you eventually hit a cap as it will begin telling you that the Library door is locked, though since it's possible for it to be a bug I'll bring it up just in case.

3. I like the model choice but a good idea would be to make the indicators of characters more clear, for example a lot of the time I'll see their indicator over a certain area only for them to not be there at all. I figured this was either due to non-implemented content, or due to a bug, as such I'll bring it up as well.

4. Lastly, I have no idea what submission might do for the game, especially since you only seem to gain it from one event. That said, if submission is a stat planned for the game that can alter scenes or the MC, having alternative options to either avoid gaining it, or making it clear that there are differences would be nice.

Overall it seems like it could be a pretty good Real Porn HTML game in the making, and I thank the Dev for all your hard work! Especially with feedback and damage control, good luck to you, and looking forward to it!
 

katmandomo

Active Member
Feb 10, 2018
786
1,659
This game seems hella empty at the moment. If a girl has no content then it would be better to list that in the help section instead of "I don't know what to do now". The girldar seems pretty buggy too. The grind is pretty bad as well. Have to repeat events like 10+ times before it moves on to the next stage. It also seems like the class schedule you get on the first day is meaningless, as you can attend classes in any order at any time.

It feels like all of the development effort went into that one party scene and the rest of the game is just a skeleton with way too many girls and barely anything to do. This one needs a lot more time in the oven IMHO.
 
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3.30 star(s) 3 Votes