Simply locate player_turns.rpy file in the game folder, open and delete all the file contents and paste all text below instead. Once done, exit file to save changes, boot game and Boom, you can't lose, always progressing to next scene, Enjoy! 




label PlayerPlay:
    #$ renpy.block_rollback()
    hide screen pturn
    call CheckDeck from _call_CheckDeck
    play sound "Hit.ogg"
    call PlayersCard3 from _call_PlayersCard3
    play sound "card.ogg"
    show card3:
        xalign 0.11 yalign 0.5
    $ renpy.pause(1.0)
    call AceCheck from _call_AceCheck
    jump PCheck
label P4Card:
    #$ renpy.block_rollback()
    play sound "Hit.ogg"
    hide screen pturn
    call CheckDeck from _call_CheckDeck_1
    call PlayersCard4 from _call_PlayersCard4
    play sound "card.ogg"
    show card4:
        xalign 0.16 yalign 0.5
    call AceCheck from _call_AceCheck_4
    jump PCheck
label P5Card:
    #$ renpy.block_rollback()
    $ NoMoreCards = True
    a bot2 " Last Card"
    play sound "Hit.ogg"
    hide screen pturn
    call CheckDeck from _call_CheckDeck_2
    call PlayersCard5 from _call_PlayersCard5
    play sound "card.ogg"
    show card5:
        xalign 0.21 yalign 0.5
    call AceCheck from _call_AceCheck_1
    jump PCheck
label PCheck:
    #$ renpy.block_rollback()
#    call AceCheck from _call_AceCheck_2
#######################################################
    if PHighAceLock == False:
    #       moved to initial draw
    #        if DAce2 ==True:
    #            $ HighAce =True
    #            $ HighAceLock =True
#        if Ace2 ==True:
#            $ PHighAce ==True
#            $ PHighAceLock =True
        if Ace3 ==True:
            $ PHighAce =True
            $ PHighAceLock =True
        if Ace4 ==True:
            $ PHighAce =True
            $ PHighAceLock =True
        if Ace5 ==True:
            $ PHighAce =True
            $ PHighAceLock =True
    if PLowAceLock == False and PHighAce == True:
        if PHand >21:
            $ PHand -=10
            $ PLowAceLock = True
    pause
label PCheckResume:
########################################################
    if NoMoreCards == False:
        if PHand == 21:
            #show firework with dissolve
#            $ randFace = renpy.random.choice(['shocked',  'annoyed'])
#            $ lf = randFace
            a bot2 "Blackjack!"
            $ TimesPlayed += 1
            jump win
        elif PHand > 21:
#            $ lf = "happy"
            a bot2 "Bust!"
            $ TimesPlayed += 1
            jump win
        else:
            call screen pturn
    else:
        if PHand == 21:
            #show firework with dissolve
#            $ randFace = renpy.random.choice(['shocked', 'annoyed'])
#            $ lf = randFace
            a bot2 "Blackjack!"
            $ TimesPlayed += 1
            jump win
        elif PHand > 21:
#            $ lf = "happy"
            a bot2 "Bust!"
            $ TimesPlayed += 1
            jump win
        else:
            $ NoMoreCards = False
            jump DealersPlay