Slagmoth

Member
Jan 26, 2019
137
79
189
I get nothing but errors on my previous saves.

If I start over I can't get anywhere with anyone and only get one ending at the dance with Lexx and Alexa.

First game was much better. Precedent was set to let you know when you should stop iterating through the loop, giving you a soft block on when you reached all the current developed content. Now you don't know if you are just doing something incorrectly or if you are done.
 

Monsieur X

Engaged Member
May 26, 2018
2,567
3,453
470
I get nothing but errors on my previous saves.

If I start over I can't get anywhere with anyone and only get one ending at the dance with Lexx and Alexa.

First game was much better. Precedent was set to let you know when you should stop iterating through the loop, giving you a soft block on when you reached all the current developed content. Now you don't know if you are just doing something incorrectly or if you are done.
There is currently only one prom scene, the one with Emily and Alexxa.
You know when you have done all available scenes by looking at the characters icons on these scenes.
 
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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
8,848
13,968
812
I get nothing but errors on my previous saves.

If I start over I can't get anywhere with anyone and only get one ending at the dance with Lexx and Alexa.

First game was much better. Precedent was set to let you know when you should stop iterating through the loop, giving you a soft block on when you reached all the current developed content. Now you don't know if you are just doing something incorrectly or if you are done.
second game is much better because there's less mind controlled girls and more of them interacting in the real world.
 

siarka36

New Member
Jun 13, 2021
8
3
79
Is there a way to get Lexx fully calibrated? Right now I'm stuck on 87,5% and don't know if I am missing a scene or a check for calibration increase didn't properly function and I have to restart from the beginning.
 

Dude137

Member
Jan 20, 2019
129
411
250
Not expecting a twist. Just recognizing when a story’s still building its foundation.
In the first game, everything screamed light-hearted sex comedy—and then in the final part, the tone shifted completely. Suddenly it was serious, even tragic. And somehow, a love story between a robot and a human felt genuine and emotional.


That’s when I knew the author had full control over where he was taking us.


So no, I’m not here judging a beta. I’ve seen what he can do.
It’d be arrogant to pretend I can evaluate a story that isn’t finished. I’m just letting it breathe.
Okay, but you did not answer my question directly. I asked if you're enjoying the game, this soft reset. Does Recalibrated, as it currently is, make you excited for each next update--or are you still hanging around only because you're confident that Llama will eventually deliver?

Judging from your response, it sounds like you find the current gameplay experience mediocre but don't want to say so, and that the game needs "to breathe" before we should allow ourselves to criticize. If a game is already good and exciting, it doesn't require anyone to sit back and let it breathe, right?

But fair enough. You're letting it breathe. So then let me ask you a question: how much longer should we allow? Another year of development time? (Recalibrated has been in development for about a year now.) Another two years? Three years? How long should we wait to criticize, especially given the fact that an introductory phase of any game need not be stale?

There are novels that have poor introductions, lukewarm middles, but thrilling endings. But there are also novels that have great intros, great middles, and thrilling endings. Sexbot I is one of the latter, solid from start to finish.

And don't imply that I'm being arrogant (or anyone who provides criticism) for me describing why I'm not enjoying something. I'm not evaluating the whole game--I'm evaluating my experience of the introductory phase, which has lasted close to a year, and at least I'm substantiating why I find it stale. It's largely due to the creative direction, the soft reset. I'd disagree that someone is simply being arrogant when they're trying to provide a honest description of their gameplay experience.

Llama has repeated "Trust me bro, you just don't know what I'm cooking!" To that, I'd say, "Okay fine, but you're serving stale crackers as an appetizer." Sure, I guess beggars can't be choosers. But I'll ask him (even if he's actually listening) an honest question: how much longer, development time, until you think the game will reach that "Aha!" moment? Another year? Another two years? Three years?

And when I say an "Aha!" moment, I'm not necessarily talking about some "twist." I'm looking for an answer to why, provided by the games story world. Why are we retreading rebuilding these character relationships in this "reset but not a full reset the girls like MC already much more yea" reset. He's responded saying that time will tell, that there is a reason for it--but knowing that is not enough to make the regrind interesting. We've already done the relationship building. Why are we still focusing on getting a date for the prom? We already know where that leads--an apocalypse. The answer(s) would give much needed weight to this retreading, and especially to the adult scenes.

And a good answer should come in the form of a clear objective that is actively pursued. That is the game's crucial missing ingredient. In Sexbot I, it was adequate that the goal be nothing more than recruiting a date for the prom. But like all good stories, the original goal usually evolves into a much more complicated problem and challenges. And we get that evolution in the first game: apocalypse. Great stuff.

A clear objective for Recalibrated to begin with right away might have been to start taking steps toward avoiding said apocalypse. But that clear and weighty objective has been on the backburner for a long time now, so much so that I have no idea whether the game will eventually meander back to that significant revelation or avoid it altogether.

Simply going back to the prom for the next several updates won't cut it as a fresh objective. As I've said, it's been done already. Not unless the whole prom thing is changed significantly in some new meaningful way.

Until that answer is provided, the game will feel stale for me. There was a spark of life with the introduction of the new villainess and the virus, and I did really like how Llama handled it, but like Melvin in the first chapter, she can only seem like a side plot within the looming problem of apocalypse.

But yeah, after a year of development time, I think it's a fair to expect some clear sense of the game's main object/purpose, and hopefully it will be shown soon.
 
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longjohngold

Well-Known Member
Jan 22, 2020
1,527
2,321
428
All the contacts in the phone have their default rather than chosen names. Also you get "new message" popping up whenever one would have triggered, but there isn't one as it's something you've already seen.

I like the addition of the other characters, like making the blonde bombshell feed her bf your nut. New sister's look is a bit of a miss for me though... but in keeping with the kinda exaggerated proportions of some of the other characters so I'm sure it'll be fine.

I'm guessing your choices in each loop don't really matter yet and you can only get the one loop ending as that's all I seem to got even if I tried to focus different characters.
 

pkingesq

Newbie
Aug 11, 2020
17
6
112
If you've seen every scene for every characters so far than most likely you're done for now, you can check the gallery on the phone in game.
I have a tropy gallery with one tropy still not obtaioned, and a photo viewer, is it the trophy gallery you are referring too?
cheers
 

Vishal326

Active Member
May 15, 2022
511
317
139
Okay, but you did not answer my question directly. I asked if you're enjoying the game, this soft reset. Does Recalibrated, as it currently is, make you excited for each next update--or are you still hanging around only because you're confident that Llama will eventually deliver?

Judging from your response, it sounds like you find the current gameplay experience mediocre but don't want to say so, and that the game needs "to breathe" before we should allow ourselves to criticize. If a game is already good and exciting, it doesn't require anyone to sit back and let it breathe, right?

But fair enough. You're letting it breathe. So then let me ask you a question: how much longer should we allow? Another year of development time? (Recalibrated has been in development for about a year now.) Another two years? Three years? How long should we wait to criticize, especially given the fact that an introductory phase of any game need not be stale?

There are novels that have poor introductions, lukewarm middles, but thrilling endings. But there are also novels that have great intros, great middles, and thrilling endings. Sexbot I is one of the latter, solid from start to finish.

And don't imply that I'm being arrogant (or anyone who provides criticism) for me describing why I'm not enjoying something. I'm not evaluating the whole game--I'm evaluating my experience of the introductory phase, which has lasted close to a year, and at least I'm substantiating why I find it stale. It's largely due to the creative direction, the soft reset. I'd disagree that someone is simply being arrogant when they're trying to provide a honest description of their gameplay experience.

Llama has repeated "Trust me bro, you just don't know what I'm cooking!" Okay fine. So I ask him (even if he's actually listening) an honest question: how much longer, development time, until you think the game will reach that "Aha!" moment? Another year? Another two years? Three years?

And when I say an "Aha!" moment, I'm not necessarily talking about some "twist." I'm looking for an answer to why, provided by the games story world. Why are we retreading rebuilding these character relationships in this "reset but not a full reset the girls like MC already much more yea" reset. We've already done the relationship building. Why are we still focusing on getting a date for the prom? We already know where that leads--an apocalypse. The answer(s) would give much needed weight to this retreading, and especially to the adult scenes.

And a good answer should come in the form of a clear objective that is actively pursued. That is the game's crucial missing ingredient. In Sexbot I, it was adequate that the goal be nothing more than recruiting a date for the prom. But like all good stories, the original goal usually evolves into a much more complicated problem and challenges. And we get that evolution in the first game: apocalypse. Great stuff.

A clear objective for Recalibrated to start with right away might have been to do whatever it takes to avoid said apocalypse. But that clear and weighty objective was put on the backburner for a long time now, so much so that I have no idea whether the game will eventually meander back to that significant revelation or avoid it altogether.

Until that answer is provided, the game will feel stale for me. There was a spark of life with the introduction of the new villainess and the virus, and I did really like how Llama handled it, but like Melvin in the first chapter, she can only seem like a side plot within the looming problem of apocalypse.

But yeah, after a year of development time, I think it's a fair to expect some clear sense of the game's main object/purpose, and hopefully it will be shown soon.
Don't speak to much truth bruh dev dogs will come soon to defend him lmao :ROFLMAO:
 

rhune

Newbie
May 7, 2020
93
249
197
Okay, but you did not answer my question directly. I asked if you're enjoying the game, this soft reset. Does Recalibrated, as it currently is, make you excited for each next update--or are you still hanging around only because you're confident that Llama will eventually deliver?

Judging from your response, it sounds like you find the current gameplay experience mediocre but don't want to say so, and that the game needs "to breathe" before we should allow ourselves to criticize. If a game is already good and exciting, it doesn't require anyone to sit back and let it breathe, right?

But fair enough. You're letting it breathe. So then let me ask you a question: how much longer should we allow? Another year of development time? (Recalibrated has been in development for about a year now.) Another two years? Three years? How long should we wait to criticize, especially given the fact that an introductory phase of any game need not be stale?

There are novels that have poor introductions, lukewarm middles, but thrilling endings. But there are also novels that have great intros, great middles, and thrilling endings. Sexbot I is one of the latter, solid from start to finish.

And don't imply that I'm being arrogant (or anyone who provides criticism) for me describing why I'm not enjoying something. I'm not evaluating the whole game--I'm evaluating my experience of the introductory phase, which has lasted close to a year, and at least I'm substantiating why I find it stale. It's largely due to the creative direction, the soft reset. I'd disagree that someone is simply being arrogant when they're trying to provide a honest description of their gameplay experience.

Llama has repeated "Trust me bro, you just don't know what I'm cooking!" To that, I'd say, "Okay fine, but you're serving stale crackers as an appetizer." Sure, I guess beggars can't be choosers. But I'll ask him (even if he's actually listening) an honest question: how much longer, development time, until you think the game will reach that "Aha!" moment? Another year? Another two years? Three years?

And when I say an "Aha!" moment, I'm not necessarily talking about some "twist." I'm looking for an answer to why, provided by the games story world. Why are we retreading rebuilding these character relationships in this "reset but not a full reset the girls like MC already much more yea" reset. He's responded saying that time will tell, that there is a reason for it--but knowing that is not enough to make the regrind interesting. We've already done the relationship building. Why are we still focusing on getting a date for the prom? We already know where that leads--an apocalypse. The answer(s) would give much needed weight to this retreading, and especially to the adult scenes.

And a good answer should come in the form of a clear objective that is actively pursued. That is the game's crucial missing ingredient. In Sexbot I, it was adequate that the goal be nothing more than recruiting a date for the prom. But like all good stories, the original goal usually evolves into a much more complicated problem and challenges. And we get that evolution in the first game: apocalypse. Great stuff.

A clear objective for Recalibrated to begin with right away might have been to start taking steps toward avoiding said apocalypse. But that clear and weighty objective has been on the backburner for a long time now, so much so that I have no idea whether the game will eventually meander back to that significant revelation or avoid it altogether.

Simply going back to the prom for the next several updates won't cut it as a fresh objective. As I've said, it's been done already. Not unless the whole prom thing is changed significantly in some new meaningful way.

Until that answer is provided, the game will feel stale for me. There was a spark of life with the introduction of the new villainess and the virus, and I did really like how Llama handled it, but like Melvin in the first chapter, she can only seem like a side plot within the looming problem of apocalypse.

But yeah, after a year of development time, I think it's a fair to expect some clear sense of the game's main object/purpose, and hopefully it will be shown soon.

I’m not “waiting around.” I’m watching closely. That’s a big difference.


You asked if I’m enjoying Recalibrated as it currently is. The honest answer? I’m enjoying it the way I enjoyed the first few hours of Sexbot I—light, playful, not groundbreaking yet, but not unpleasant either. It’s not a masterpiece yet, and I wouldn’t expect it to be.
Why? Because it’s not finished. This is a beta. The foundation is still wet.


You say you’re only judging the intro phase. But let’s be real—your post isn’t just a “first impressions” take. It’s a full critique of narrative structure, pacing, character design, thematic redundancy, and payoff mechanics. That’s fine, but let’s not pretend it’s just you “being honest about your experience.” You’re dissecting a dish that’s still being plated.


And still—I actually agree with part of your take. The hunger for a clear objective is valid. But the assumption that absence of clarity = narrative failure doesn’t hold. Some stories build tension in silence. Others in noise. Right now, Llama seems to be going for a slow structural reframe. That takes time.


“How long should we wait?”
As long as it takes to understand what kind of story this is trying to be. If you expect Sexbot II to be Sexbot I on fast-forward, you’ll be frustrated. If you see this as a recalibration (not just in name), the pacing makes more sense.


And about those “stale crackers” you mentioned?
Nah. It’s more like an amuse-bouche: light, subtle, not the main course. But if you’re already judging the chef before the entrée hits the table, maybe patience isn’t your flavor.


just to clarify

When I said “it’d be arrogant to pretend I can evaluate a story that isn’t finished,” I really was only referring to my own perspective. That line was about explaining why I personally choose not to judge a story in progress — not a judgment on your approach or anyone else’s.


If it came across as me calling you arrogant, I sincerely apologize — that wasn’t my intention at all.
I actually find this kind of exchange really stimulating, and I appreciate the way you’re articulating your points. Definitely not trying to shut you down — quite the opposite.
 
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randomv

Member
Jul 29, 2017
311
654
315
Okay, but you did not answer my question directly. I asked if you're enjoying the game, this soft reset. Does Recalibrated, as it currently is, make you excited for each next update--or are you still hanging around only because you're confident that Llama will eventually deliver?

Judging from your response, it sounds like you find the current gameplay experience mediocre but don't want to say so, and that the game needs "to breathe" before we should allow ourselves to criticize. If a game is already good and exciting, it doesn't require anyone to sit back and let it breathe, right?

But fair enough. You're letting it breathe. So then let me ask you a question: how much longer should we allow? Another year of development time? (Recalibrated has been in development for about a year now.) Another two years? Three years? How long should we wait to criticize, especially given the fact that an introductory phase of any game need not be stale?

There are novels that have poor introductions, lukewarm middles, but thrilling endings. But there are also novels that have great intros, great middles, and thrilling endings. Sexbot I is one of the latter, solid from start to finish.

And don't imply that I'm being arrogant (or anyone who provides criticism) for me describing why I'm not enjoying something. I'm not evaluating the whole game--I'm evaluating my experience of the introductory phase, which has lasted close to a year, and at least I'm substantiating why I find it stale. It's largely due to the creative direction, the soft reset. I'd disagree that someone is simply being arrogant when they're trying to provide a honest description of their gameplay experience.

Llama has repeated "Trust me bro, you just don't know what I'm cooking!" To that, I'd say, "Okay fine, but you're serving stale crackers as an appetizer." Sure, I guess beggars can't be choosers. But I'll ask him (even if he's actually listening) an honest question: how much longer, development time, until you think the game will reach that "Aha!" moment? Another year? Another two years? Three years?

And when I say an "Aha!" moment, I'm not necessarily talking about some "twist." I'm looking for an answer to why, provided by the games story world. Why are we retreading rebuilding these character relationships in this "reset but not a full reset the girls like MC already much more yea" reset. He's responded saying that time will tell, that there is a reason for it--but knowing that is not enough to make the regrind interesting. We've already done the relationship building. Why are we still focusing on getting a date for the prom? We already know where that leads--an apocalypse. The answer(s) would give much needed weight to this retreading, and especially to the adult scenes.

And a good answer should come in the form of a clear objective that is actively pursued. That is the game's crucial missing ingredient. In Sexbot I, it was adequate that the goal be nothing more than recruiting a date for the prom. But like all good stories, the original goal usually evolves into a much more complicated problem and challenges. And we get that evolution in the first game: apocalypse. Great stuff.

A clear objective for Recalibrated to begin with right away might have been to start taking steps toward avoiding said apocalypse. But that clear and weighty objective has been on the backburner for a long time now, so much so that I have no idea whether the game will eventually meander back to that significant revelation or avoid it altogether.

Simply going back to the prom for the next several updates won't cut it as a fresh objective. As I've said, it's been done already. Not unless the whole prom thing is changed significantly in some new meaningful way.

Until that answer is provided, the game will feel stale for me. There was a spark of life with the introduction of the new villainess and the virus, and I did really like how Llama handled it, but like Melvin in the first chapter, she can only seem like a side plot within the looming problem of apocalypse.

But yeah, after a year of development time, I think it's a fair to expect some clear sense of the game's main object/purpose, and hopefully it will be shown soon.
You would have more of a point if the entire premise of the first game wasn't constantly soft-resetting to get a slightly different outcome. The idea of an apocalypse isn't even broached until the finale of the first game, 90% of the game is just repeating the same in-game week to stop Melvin. How the resets are going to stop him is never really addressed, the in-game guide just tells you which zeta values you need to trigger the endgame. For now we know that Alexa has a plan for stopping the Apocalypse and recalibrating Lex is part of it. As vague as that is it's more then we had in the first game.

I think it's fair to be disappointed that the main plot is on the backburner, but I don't think it's fair to say the first game did it any better. At that point you're just complaining that the sequel is too similar to the original.
 
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Dude137

Member
Jan 20, 2019
129
411
250
You would have more of a point if the entire premise of the first game wasn't constantly soft-resetting to get a slightly different outcome. The idea of an apocalypse isn't even broached until the finale of the first game, 90% of the game is just repeating the same in-game week to stop Melvin. How the resets are going to stop him is never really addressed, the in-game guide just tells you which zeta values you need to trigger the endgame. For now we know that Alexa has a plan for stopping the Apocalypse and recalibrating Lex is part of it. As vague as that is it's more then we had in the first game.

I think it's fair to be disappointed that the main plot is on the backburner, but I don't think it's fair to say the first game did it any better. At that point you're just complaining that the sequel is too similar to the original.
Well said.

I wouldn't say I'm "complaining," but yeah. One of my criticisms is exactly that the second game is too similar to the first. It's repeating the same formula.

I am not saying the original formula is bad. It's the repetition. My point is that stories are meant to evolve. In my opinion, I think Sexbot I served as an excellent introduction to this game series and that it was time to branch out.
 

Dude137

Member
Jan 20, 2019
129
411
250
I’m not “waiting around.” I’m watching closely. That’s a big difference.


You asked if I’m enjoying Recalibrated as it currently is. The honest answer? I’m enjoying it the way I enjoyed the first few hours of Sexbot I—light, playful, not groundbreaking yet, but not unpleasant either. It’s not a masterpiece yet, and I wouldn’t expect it to be.
Why? Because it’s not finished. This is a beta. The foundation is still wet.


You say you’re only judging the intro phase. But let’s be real—your post isn’t just a “first impressions” take. It’s a full critique of narrative structure, pacing, character design, thematic redundancy, and payoff mechanics. That’s fine, but let’s not pretend it’s just you “being honest about your experience.” You’re dissecting a dish that’s still being plated.


And still—I actually agree with part of your take. The hunger for a clear objective is valid. But the assumption that absence of clarity = narrative failure doesn’t hold. Some stories build tension in silence. Others in noise. Right now, Llama seems to be going for a slow structural reframe. That takes time.


“How long should we wait?”
As long as it takes to understand what kind of story this is trying to be. If you expect Sexbot II to be Sexbot I on fast-forward, you’ll be frustrated. If you see this as a recalibration (not just in name), the pacing makes more sense.


And about those “stale crackers” you mentioned?
Nah. It’s more like an amuse-bouche: light, subtle, not the main course. But if you’re already judging the chef before the entrée hits the table, maybe patience isn’t your flavor.


just to clarify

When I said “it’d be arrogant to pretend I can evaluate a story that isn’t finished,” I really was only referring to my own perspective. That line was about explaining why I personally choose not to judge a story in progress — not a judgment on your approach or anyone else’s.


If it came across as me calling you arrogant, I sincerely apologize — that wasn’t my intention at all.
I actually find this kind of exchange really stimulating, and I appreciate the way you’re articulating your points. Definitely not trying to shut you down — quite the opposite.
Well said all around, and thanks for the detailed response. You make very good, sound points. Let me respond to some of them:

"You asked if I’m enjoying Recalibrated as it currently is. The honest answer? I’m enjoying it the way I enjoyed the first few hours of Sexbot I—light, playful . . . It’s not a masterpiece yet, and I wouldn’t expect it to be."

My general take actually closely aligns with this. I'm trying not to take it too seriously, but I guess when I talk so much about it, it probably seems like I'm pissed or all negative. I DO think Llama will deliver. That being said, I simply think it's currently kinda boring, just because of that simple missing element of clear object/goal/pursuit.

I get what you mean about some games needing time and that they build tension in different ways. And I agree. But what I was trying to say is that the introductory phase need not be boring. You can have a slow sneaky buildup of tension--and keep the intro still fun all the while. An intro can be vague or as subtle as it wants to be--but all need some sense of direction. My suggestion would for Llama would be to add some details of the destination and objective/main goal--EVEN IF THAT DESTINATION IS A FAKE OUT--because that is what I feel is the fundamental thing missing. Just giving us some context of what we're working toward (again, even if it's a fake out) would do wonders in invigorating the game.

"You say you’re only judging the intro phase. But let’s be real . . . You’re dissecting a dish that’s still being plated."

I feel like I'm dissecting the "amuse-bouche," and that's fair game. In a perfect world, we'd be able to criticize only complete games, but instead we get them piecemeal over the course of years. But I can't remember a single meal where, after eating it, I sat back and my taste buds said, "You know what, I actually think that appetizer was actually delicious when I first found it bland."

Horrible sarcasm aside, I do realize the analogy of food is inaccurate: I know there many a story that have such good endings that they recontextualize the introductions and make them much more interesting. But I get your point about how no single part of a story should be judged in isolation, and maybe we should save our best efforts for completed projects. But then I also think it's perfectly fine to judge each part as it comes.

Returning to the food analogy and some multiple course meal, when I'm fed the appetizer, I usually judge it right then and there on its merits. If the meal is well planned, the appetizer will lead into the first course, and I'll judge it on its own merits. Then the first course leads into the second, etc. Then in the end, I'll sit back and appreciate the meal as a whole, marveling at how each course blended into the others. Both can be done: evaluation of the parts as they come and, later, evaluation of the whole. But point taken--best not to get too far ahead of ourselves with overanalyze everything early on.

"But the assumption that absence of clarity = narrative failure doesn’t hold. Some stories build tension in silence. Others in noise. Some stories build tension in silence. Others in noise. Right now, Llama seems to be going for a slow structural reframe. That takes time."

Hard disagree. But make sure you're not misinterpreting me: I said absence of a clear goal/object to pursue. But yeah, hard disagree. Unless you can think of a story, movie, or game in which its introduction does not present some object/goal for its protagonist to pursue? In good stories, the objectives often evolve. They sometimes start off as simple, ordinary goals but then change and become much more dramatic as the stories progress.

So yeah, I would say an introduction that lacks some sort of objective/goal is a narrative failure. And that's because an object/goal is fundamental to story structure. I'd say that element is so integral that it's one of the main bones along the main spine.

Anyways, I very much appreciate the exchange and your insightful comments. I am like you mostly. Though I feel the game is kinda stale, I do think Llama will turn things around, and it'll be great. I only thought that if he sprinkled a little something something (a bit of the object/goal stuff), the game would become much more enjoyable and meaningful. If he did that, he could probably take all the time he needs to flesh out the rest.
 
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4.20 star(s) 20 Votes