I get that you are concerned about how playable each update is, and how the story is presented in each update. But I'm building the game as a whole. I do my best to put out logical chunks of content so the player experience is as good as it can be for an unfinished game, but that's not my main goal. It's impossible to deliver and full and complete story when it's unfinished, so you just have to wait. You guys still don't know what I'm going for with this game, and you won't for a while yet. I know for a lot of these games, having sex with a character is the end of the game. But that's not the case here.
And please don't talk about how much time I've had. You have no idea how much time goes into this. This all just sounds like impatience to me.
"I do my best to put out logical chunks of content so the player experience is as good as it can be for an unfinished game."
I think you're doing a good job of that, for the most part. I realize my response is likely an outlier. You probably shouldn't worry too much unless you start hearing a lot of people echoing my sentiment.
"It's impossible to deliver a full and complete story when it's unfinished, so you just have to wait."
This comment is kind of confusing. I'm not hoping to see some full and complete story already, nor am I expecting you to drop whatever you're doing and dive headfirst into dropping plot bombs. What I'm hoping to see is a liiiiiiittle more attention to story stuff in each update--if possible. Most devs of the games I like manage to work in a bit of story into each of their updates, and I don't think it's an unreasonable desire. Lots of people come here to voice what they hope to see soon in the next update. Just think of my comments as a push for storytelling developments. I personally just think it's underrated and underutilized in adult games. In my opinion, storytelling is the doorway to meaningful adult scenes, filled with intimacy, danger, tension, etc.
Again, I repeat, I trust your storytelling abilities and believe you when you say you have great things planned. I only hope you're holding back for the right reasons, because storytelling is one of your skills, when you want to use it. But I realize I'm talking from a place of ignorance: I haven't seen your outline/plans. But hey, I'm gonna keep casting my vote and sharing my philosophies.
"You have no idea how much time goes into this. This all just sounds like impatience to me."
I've gotten the impression you work your ass off for the entire two to three months between updates. And trust me, I've worked in editing and know how extremely hard storytelling alone is, but I know you're juggling storytelling, art/animation design, and programming. It's not hard to imagination how crazy your workload is.
But I'm not talking from impatience. I'm talking from a bit of boredom, a bit of growing indifference. The game just feels a bit repetitive for the time being. You used the same basic loop for this game, without many innovations that I care for, and claiming you have grand plans doesn't make me enjoy that same basic loop any more or less. I understand why this is, that your master plan likely demanded the repetition of the same basic formula/setup, so I still respect the project overall. I just probably won't find the game all that interesting until that master plan starts to crack the game open, just cause the novelty of random sex scenes with the women wore off in Sexbot I. This is just one random dude's perspective and subjective response, but I think it's a valid critique and more than just me suffering from impatience. Like, I think you're doing solid work, but the game as it is now just isn't doing it for me. Like sometimes an artist makes a great product that just doesn't do anything for me but I still respect it and recognize the skill that went into it. That's sorta what's going on here for me.