4.80 star(s) 23 Votes

smurg

developer of .sexe
Game Developer
Feb 12, 2022
46
120
Read all the comments, complaints, frustrations, criticisms, etc., and I've released a patch that hopefully addresses some of the issues with Snatcher! and the hacking jobs in general.

I've updated the download links and files to have the patch in them, but if you want to download the patch separate, it's below it. Check the changelog for specific changes.

Also, I did see a comment about having a Notepad implemented and I think it's a great idea, but, to be honest, that's a bit above my coding knowledge. I've tried already but I can't seem to get anything to stick. I'll try again in the future after I've done some more research but don't expect it anytime soon.
 

scrooloose123

Newbie
May 1, 2021
17
125
Hey smurg great and trippy start to your game so far, especially the "e" scene.

Slightly annoyed by how we have to enter the MC's name every time the game starts before I can load a game. Hope that gets changed fast
 
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PequenoMenino

Newbie
Mar 8, 2023
44
29
Yeah, in retrospect, it does look pretty complicated LOL. I've always liked games that do the console commands/shell stuff, but I can understand that it does look pretty intimidating just walking into it. Though, like I said in the above reply, please check the PHONE --> WALKTHROUGH app if you ever get stuck in any of the jobs or FREE-ROAM events. Also, while I work on a patch for the game on making the gameply way more optimized, if you haven't already, the HELP tab is really useful for at least getting a foothold on what to do. But for now, use the WALKTHROUGH as a way to help maneuver through it.
Dude, I was using WALKTHROUGH, and the snatcher mission document folder asks for a password, and even using all the paths presented and the password given in the walkthrough, it still gave an invalid password.
I really enjoy the game, as it's quite a cool play from a perspective, but honestly, there could be a simpler way to use this mechanic and find things without missing a beat.
Frustrations will always occur, and I must apologize for the way I presented my complaint, a rude error on my part. I hope your game is as good as I hope and you hope.
Good luck man.
 
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randomguy

Member
Aug 5, 2016
273
601
So, I'll be changing it to be played with the mouse only. If you guys have any other recommendations for Snatcher! to optimize it or make it less janky, please let me know! I don't plan on getting rid of it anytime soon LOL since I have plans for it in the future, but I will be making some time to make it less shitty.
Yeah just making it easier for a mouse only playthrough would solve almost all my qualms with your game! That and maybe not having to always wait for animations, but that's a minor issue for me.

Otherwise like I said, 5/5 good job.
 
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smurg

developer of .sexe
Game Developer
Feb 12, 2022
46
120
Is femdom a big part of the sexual content or just a couple scenes?
Only a couple scenes, and even then, you have to make choices to reach those sort of scenes. As the story progresses and I update the game, there’ll be more specific times where Femdom is clear and present.

can you make it playable online on itch.io?
Unfortunately, the file size is too big for Itch.io to be played online. I do have plans to make it online in the future, but frankly, I have no clue how to do that LOL. Will do more research on the topic.

Dude, I was using WALKTHROUGH, and the snatcher mission document folder asks for a password, and even using all the paths presented and the password given in the walkthrough, it still gave an invalid password.
I really enjoy the game, as it's quite a cool play from a perspective, but honestly, there could be a simpler way to use this mechanic and find things without missing a beat.
Frustrations will always occur, and I must apologize for the way I presented my complaint, a rude error on my part. I hope your game is as good as I hope and you hope.
Good luck man.
Hey, no worries, it’s on me for constantly pushing the walkthrough when the game should be played without the walkthrough. As always, I’m still learning and developing, so Snatcher! and the jobs will definitely get a few more changes in the future to make the line from A to B a little clearer, especially in the Ebrima job. I have to remember puzzle games are only fun when you have an idea on what to do and where to go.

Hey smurg great and trippy start to your game so far, especially the "e" scene.

Slightly annoyed by how we have to enter the MC's name every time the game starts before I can load a game. Hope that gets changed fast
Oh fuck, completely passed my mind on that one. I’ll definitely fix that, super big issue on my part.
 
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smurg

developer of .sexe
Game Developer
Feb 12, 2022
46
120
Hey everyone!

Now, based on the both the comments and complaints, I've been seeing a trend: people like the writing/story/narrative content, but they don't like how difficult some of the hacking jobs/some FREE-ROAM events are, which are even causing some players to just give up and close the game, which is frankly last thing I want from anyone who decides to play what I've been spending a lot of time on.

So, I've been doing some soul-searching, and long story short... it's clear that I am not very good at making puzzle games (who would've thought?) Therefore, I've decided to upload a new patch that will somewhat address the issue a lot of people are having.

The new patch adds two game modes that can be picked before starting the game: Story Mode and Hacker Mode. Essentially, Story Mode affects the puzzle aspect of the game by taking out all passwords, codes, and other roadblocks that prevent players from finishing them (for example, hidden files are now shown, a password isn't required to enter Cathy's system or TheTrojanHorse, no need to search around Calypso's House for answers to the CrowAssistant questions); it allows for players to explore the jobs and their unique stories with ease, giving them freedom to check everything out, and then exit the job at their own pace.

On the other hand, Hacker Mode maintains the puzzle aspect by keeping passwords and codes, and requires players to find passwords and/or information by reading, exploring, and putting together clue from within a victim's system.

However, I do want to let you guys know that this a temporary solution to a much bigger problem - I'm adding these modes to hopefully give myself some time to reevaluate the puzzle aspect of the game; it's clear that my talent is in story writing, not puzzle developing, thus the modes give me some breathing room to fix the puzzles and let you guys enjoy the game without the stress of jobs that make you want to blow your brains out.

Of course, you can still play through the puzzles if you want, or you can focus on the story/porn - either game mode is optional. Currently, game mode switching during playing is in development since I have to evaluate how that'll affect the code, but for now, you pick your game mode before you choose your name.

I appreciate all the support, criticism, and compliments you guys have given me throughout this journey, and I promise I'm listening. I'm gonna be figuring out how to make puzzles less difficult, or if the game will have puzzles at all. However, the holidays are here, so don't expect too much too fast. Besides that, I hope everyone has a fantastic holidays! Stay warm wherever you are!

(Also, check the changelog for other changes).
 

smurg

developer of .sexe
Game Developer
Feb 12, 2022
46
120
Also, forgot to mention .sexe can now be played online via Neocities! Here's the link: .

It probably won't be amazing in terms of load speeds for images, backgrounds, and videos, but for now it's a good alternative for online play since the file size is too big for Itch.io. I have yet to test it out, but let me know if there are any issues with it.
 
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Reactions: Lerd0
Jul 4, 2022
28
61
I liked the puzzles, it sounds like I'm in the minority tho. I think a story/hacker mode is a pretty good solution. Maybe adding optional hints could also be something to try?
 

Razzier

Newbie
Jun 23, 2018
86
106
Hey everyone!

Now, based on the both the comments and complaints, I've been seeing a trend: people like the writing/story/narrative content, but they don't like how difficult some of the hacking jobs/some FREE-ROAM events are, which are even causing some players to just give up and close the game, which is frankly last thing I want from anyone who decides to play what I've been spending a lot of time on.

So, I've been doing some soul-searching, and long story short... it's clear that I am not very good at making puzzle games (who would've thought?) Therefore, I've decided to upload a new patch that will somewhat address the issue a lot of people are having.

The new patch adds two game modes that can be picked before starting the game: Story Mode and Hacker Mode. Essentially, Story Mode affects the puzzle aspect of the game by taking out all passwords, codes, and other roadblocks that prevent players from finishing them (for example, hidden files are now shown, a password isn't required to enter Cathy's system or TheTrojanHorse, no need to search around Calypso's House for answers to the CrowAssistant questions); it allows for players to explore the jobs and their unique stories with ease, giving them freedom to check everything out, and then exit the job at their own pace.

On the other hand, Hacker Mode maintains the puzzle aspect by keeping passwords and codes, and requires players to find passwords and/or information by reading, exploring, and putting together clue from within a victim's system.

However, I do want to let you guys know that this a temporary solution to a much bigger problem - I'm adding these modes to hopefully give myself some time to reevaluate the puzzle aspect of the game; it's clear that my talent is in story writing, not puzzle developing, thus the modes give me some breathing room to fix the puzzles and let you guys enjoy the game without the stress of jobs that make you want to blow your brains out.

Of course, you can still play through the puzzles if you want, or you can focus on the story/porn - either game mode is optional. Currently, game mode switching during playing is in development since I have to evaluate how that'll affect the code, but for now, you pick your game mode before you choose your name.

I appreciate all the support, criticism, and compliments you guys have given me throughout this journey, and I promise I'm listening. I'm gonna be figuring out how to make puzzles less difficult, or if the game will have puzzles at all. However, the holidays are here, so don't expect too much too fast. Besides that, I hope everyone has a fantastic holidays! Stay warm wherever you are!

(Also, check the changelog for other changes).

No rev.1.
:(

Very disappointed. Also, the unix-like prompts for the directory mini-game would be much better if enter worked, so that during the typing of commands, it would at least flow a bit better.
 

smurg

developer of .sexe
Game Developer
Feb 12, 2022
46
120
No rev.1.
:(

Very disappointed. Also, the unix-like prompts for the directory mini-game would be much better if enter worked, so that during the typing of commands, it would at least flow a bit better.
Teensy bit confused in what you mean by “No rev.1.” Also unless you’re playing the original game without the patches, then the directory mini game shouldn’t have anymore typing, just buttons executing commands.
 

Kakakakaka99

New Member
Jan 4, 2023
4
3
Dev, I really like the puzzles. Especially one with

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Being a software engineer myself I was pleasantly surprised. I felt the story, like I was really hacking. Amazing work here.

However a hint system could be useful. Couple of times I had to parse source html code. There could be an option to activate more hints in case if a player is stuck.
 

purple111

Newbie
Mar 11, 2017
95
149
Hey everyone!

Now, based on the both the comments and complaints, I've been seeing a trend: people like the writing/story/narrative content, but they don't like how difficult some of the hacking jobs/some FREE-ROAM events are, which are even causing some players to just give up and close the game, which is frankly last thing I want from anyone who decides to play what I've been spending a lot of time on.

So, I've been doing some soul-searching, and long story short... it's clear that I am not very good at making puzzle games (who would've thought?) Therefore, I've decided to upload a new patch that will somewhat address the issue a lot of people are having.

The new patch adds two game modes that can be picked before starting the game: Story Mode and Hacker Mode. Essentially, Story Mode affects the puzzle aspect of the game by taking out all passwords, codes, and other roadblocks that prevent players from finishing them (for example, hidden files are now shown, a password isn't required to enter Cathy's system or TheTrojanHorse, no need to search around Calypso's House for answers to the CrowAssistant questions); it allows for players to explore the jobs and their unique stories with ease, giving them freedom to check everything out, and then exit the job at their own pace.

On the other hand, Hacker Mode maintains the puzzle aspect by keeping passwords and codes, and requires players to find passwords and/or information by reading, exploring, and putting together clue from within a victim's system.

However, I do want to let you guys know that this a temporary solution to a much bigger problem - I'm adding these modes to hopefully give myself some time to reevaluate the puzzle aspect of the game; it's clear that my talent is in story writing, not puzzle developing, thus the modes give me some breathing room to fix the puzzles and let you guys enjoy the game without the stress of jobs that make you want to blow your brains out.

Of course, you can still play through the puzzles if you want, or you can focus on the story/porn - either game mode is optional. Currently, game mode switching during playing is in development since I have to evaluate how that'll affect the code, but for now, you pick your game mode before you choose your name.

I appreciate all the support, criticism, and compliments you guys have given me throughout this journey, and I promise I'm listening. I'm gonna be figuring out how to make puzzles less difficult, or if the game will have puzzles at all. However, the holidays are here, so don't expect too much too fast. Besides that, I hope everyone has a fantastic holidays! Stay warm wherever you are!

(Also, check the changelog for other changes).
The puzzles weren't too annoying or anything. infact I find it to be the USP for this game, other then the highly polished writing\presentation (great job there dev man). I do think you could look into a memory system? like a profile tracker or something that stores all the details you have discovered about them, dates other passcodes etc. which might be used later. Would help with the "search" function as well.

I don't think I did a good job of explaining this.
 
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4.80 star(s) 23 Votes