Quality is good. Will rate when more content comes out.
Took some notes.
Contextual buttons
These are... controversial, to say the least, when it comes to UX design. Note by "contextual button," I mean a situation where pushing "A" does one thing if one condition is true, but something entirely different if a something else is true. Generally speaking, it's best to have one button do one thing, and if you really want to make one button do multiple things, it's best to have them maintain the same task direction.
Take fallout four as an example. In that game, the interact key does a LOT of things, but it's always based around claiming something in the world. Pushing E interacts with objects, picks up items from the ground, buys items from vendors, confirms menu options, etc. In some of the older Gears of War games, where you had sprint and vault mapped to the same button - you had the same action (move more quickly toward enemy), but it was expressed differently depending on the context.
However, in your game, pressing E next to an inventory screen (like a berry bush or a chest) opens it... and pushing it again with a window open closes it. The natural behavior I would expect would be for the E key to take the first item offered in the window, with a separate bind for "take everything." I do not expect the window to close on a second key push, and while it's not impossible to teach myself that, it IS a bit jarring.
Writing & Editing & Spellchecking, oh my!
As a general rule, spelling mistakes are bad to have in games. If you want to have a stylistic misspelling, it's better to make it painfully obvious that it's intentional, otherwise people suspect shoddy writing or slapdash editing, and it can break immersion for players.
By my count, this demo is averaging roughly two spelling or grammatical mistakes per conversation, which makes it really rough to read as a native English speaker. It's not incomprehensible, but compared to the rest of the production value in this game, it's definitely jarring.
Object highlighting
Many players will be playing this on a laptop or other device with a flat panel display. Flat panel displays, especially cheaper ones, are infamous for having fairly heavy ghosting on motion. The small sparkle you're using to highlight interactable objects doesn't have enough contrast with the surrounding landscape to stand out, and on a display where a player is quickly moving through an area, it can be difficult or impossible to spot this highlighting. Requiring players to stop, look around for sparkles, and then resume moving every screen is frustrating.
That's all for now. Will post more later.
Windowed mode comes in the next release. (Fullscreen is currenly forced in the game and it doesn't work well with certain resolutions).How do i get this into windowed mode? Every other unity thing usually pops up with letting us choose our window size? (Alt+Enter doesnt work since its off the screen partially)
Scanlines in fullscreen make it rough to play =(
*EDIT* Also, any plans for controller support?
I can't find what could cause the issue.Can't return from gathering herbs, any level exit trigger just ends in fade out to blank screen and won't load. What could be the issue?
No, more information about the pygmies will turn up in the story. They are an integral part of the regions story/history. Pygmies view other humanoids (mainly the Swampfolk and Kara's ancestors the Hunter's clan) as hated relatives.The only thing that bothers me is that the pigmy call the character "big sis". are they implyed to be just an excuse for shoving undercover shota content? That would make everything less nice.
That's an older version, older build, even if it has more CG and playable area. The older upload doesn't represent what we wanted.Why are you posting a downgraded version?
The 0.3.2a Beta version has twice the amount of content.
You must be registered to see the links
Then why they call her "Big sister " instead of anything like "long legs", "filthy human" or "Mon'keigh"No, more information about the pygmies will turn up in the story. They are an integral part of the regions story/history. Pygmies view other humanoids (mainly the Swampfolk and Kara's ancestors the Hunter's clan) as hated relatives.
Short: Sister as people of (different) nations can be called "Brothers", or in certain cultures where you might call someone "brother" saying friend (even to strangers, a lot of shady people start conversation with this).Then why they call her "Big sister " instead of anything like "long legs", "filthy human" or "Mon'keigh"
C:/Users/YOURUSERNAME/Appdata/LocalLow/Wildfeygames/SpiritboundWhere do I find the save files?