[User Deleted]
Member
- Oct 8, 2019
- 361
- 775
- 183
No, there were like 2(?) other versionsIs this not the original one?
No, there were like 2(?) other versionsIs this not the original one?
Thanks, also, what game is that on your fan sign?No, there were like 2(?) other versions
It's Bioasshard Arena https://f95zone.to/threads/bioasshard-arena-v1-0-241-r3-versusx.11662/Thanks, also, what game is that on your fan sign?
ThanksIt's Bioasshard Arena https://f95zone.to/threads/bioasshard-arena-v1-0-241-r3-versusx.11662/
Relax, it's not that important or an emergency. "What happened" will depend on what exactly you mean, but I'm gonna assume you mean why is it different than older versions.I need to know what happened to this game? Can anyone answer that for me please???!!!
Can you make a video for this, i tried but still very it's just really confusingSoe Cheat Engine Guide
1. Open Shades of Elysium, select a male character, and enter the game.
2. Open Cheat Engine and connect it to the game, for "value" type select "Byte" and for "value" set it to "1" and click the first scan.
3. Return to the game and change the character to a female character using the "1-2-3-4" keys above "W-A-S-D"
(Note: female characters are "1-2") (male characters are "3-4")
4. Return to Cheat Engine and set the value to "2" and click "Next Scan"
5. Return to the game and change the character to a male character using the "1-2-3-4" keys above "W-A-S-D"
6. Return to Cheat Engine and change the number to "1" and perform the "Next Scan"
(Note: Keep changing characters until you get 1 to 2 results)
7. Once you get at least 1 or 2 results, return to the game and change your character to a male one.
(Note: When you change the value from 1 to 2 in the few results you get, the value remains fixed and does not change continuously like the others above or below)
8. Select the results by double-clicking and one at a time, set the value to 2 to see which of these results allows you to perform the female animations.
I hope I've been clearer this time, but if you still can't figure it out, let me know so we can try through Discord. At least I can show you how to proceed step by step.
I've never made one but I'll try and this method also works with personal charactersCan you make a video for this, i tried but still very it's just really confusing
I did it and it was complicated. I apologize in advance but I don't have much experience with this, I hope this time it's clearer on how to do the Cheat Engine trick. Unfortunately, the video came out bigger than expected, sorry. ♥♥♥Can you make a video for this, i tried but still very it's just really confusing
thank youI did it and it was complicated. I apologize in advance but I don't have much experience with this, I hope this time it's clearer on how to do the Cheat Engine trick. Unfortunately, the video came out bigger than expected, sorry. ♥♥♥
I'm also including the text file I made.
Mega
Thanks♥♥ even if I was hoping for new Male/Male interactionscerent verson of the game
You must be registered to see the links
You must be registered to see the links
Mega
You must be registered to see the links
Mega
v1.0.16.2 Changelogs
- New Main Menu UI
-no more character limits! was capped at 15 max previously
-added character search and filter functionality
- 16 new pattern textures (Tails, Face, Scalp, Neck)
- 1 new character intro animation (female)
- design layer deletion should now retain selection closest to last selected, allowing quick deletion in succession.
- pattern randomization should now include some new textures into the mix.
- further optimization on spawned characters
v1.0.16.2 Bug Fixes
- fixed a bug where color changes on layer is reset whenever a new layer is added or removed.
- fixed a bug where Map Gameplay settings aren't able to key in numeric digit properly.
Oooh boy... They killed the textures again... We need more thoughtless introduction of Lumen! This all works so good on all systems without optimization! (NO)Here is the solution to remove blur textures (no scales) and turn on global illumination. But reflections disappeared.
I don’t know exactly what each value is responsible for and how they works. Don't have time for good tests. X D
UPD: Variables with large values>1 - no noticeable effect.
sg.GlobalIlluminationQuality=1 can be only 1 or 0. More than 1 - leads to blur.
!Mаkе config read only!
C:\Users\%Username%\AppData\Local\SoE\Saved\Config\Windows\GameUserSettings.ini
My config version:
Hope it helps. : DCode:[ScalabilityGroups] sg.ResolutionQuality=100 sg.ViewDistanceQuality=1 sg.AntiAliasingQuality=1 sg.ShadowQuality=1 sg.GlobalIlluminationQuality=1 sg.ReflectionQuality=1 sg.PostProcessQuality=1 sg.TextureQuality=1 sg.EffectsQuality=1 sg.FoliageQuality=1 sg.ShadingQuality=1 [/Script/Engine.GameUserSettings] bUseVSync=False bUseDynamicResolution=False ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 FullscreenMode=1 LastConfirmedFullscreenMode=1 PreferredFullscreenMode=1 Version=5 AudioQualityLevel=1 LastConfirmedAudioQualityLevel=1 FrameRateLimit=60.000000 DesiredScreenWidth=1920 bUseDesiredScreenHeight=False DesiredScreenHeight=1080 LastUserConfirmedDesiredScreenWidth=1920 LastUserConfirmedDesiredScreenHeight=1080 LastRecommendedScreenWidth=-1.000000 LastRecommendedScreenHeight=-1.000000 LastCPUBenchmarkResult=-1.000000 LastGPUBenchmarkResult=-1.000000 LastGPUBenchmarkMultiplier=1.000000 bUseHDRDisplayOutput=False HDRDisplayOutputNits=1000 [ShaderPipelineCache.CacheFile] LastOpened=SoE
You don't have permission to view the spoiler content. Log in or register now.
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/UVEditor/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Fab/Content
Paths=../../../Engine/Plugins/Interchange/Runtime/Content
Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
Paths=../../../Engine/Plugins/Marketplace/DialoguePlugin/Content
Paths=../../../Engine/Plugins/Marketplace/EasyFileDialog/Content
Paths=../../../Engine/Plugins/Marketplace/GFur/Content
Paths=../../../Engine/Plugins/Marketplace/LookAtActor/Content
Paths=../../../Engine/Plugins/Marketplace/SkinnedDecalComponent/Content
Paths=../../../Engine/Plugins/Marketplace/Thumbnailer_5.3/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/RigVM/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/TraceUtilities/Content
[/script/engine.renderersettings]
r.TextureStreaming=0