The game threw me out of immersion almost immediately because the whole crime/arrest/imprisonment thing was done so baldly and badly. There's no way that, in any kind of even semi-realistic story, the MC would be arrested for a crime she so obviously did not commit; the desk clerk saw her leave the building after the murder had already been committed (and security cameras would have shown she hadn't left earlier), there was no murder weapon, the police didn't even go to the crime scene but came straight for the MC, there was no interrogation, no trial, no motive, no opportunity, no anything. Even corrupt officials, police, judges, etc have to maintain a facade of lawfulness.
Luckily, this could be easily fixed: have the MC wake up to find her lover stabbed to death on the floor of their hotel room, with a knife nearby that had the MC's fingerprints on it (but not in the location where they would have been had she actually used it, to give an out for a "prove her innocence route) That gets rid of her alibi, introduces the murder weapon and opportunity, and make it much more likely that she would be charged with the murder. She herself wouldn't even know if she did it, because she blacked out. Pleading guilty to a lesser charge (say, voluntary manslaughter) could be one of the options she has, especially because she doesn't even know if she is guilty. No need for a trial and you can skip the sentencing scene and have her arrive in prison in a manner that sounds believable.
I think that it pays to keep the suspension of disbelief on the table in a game like this.