Hey, I haven't been following the development too closely lately for personal reasons, but I checked your Patreon and saw that you were saying something about a new game. Unfortunately, a lot of the info is locked behind either a paywall or making an account, so I was wondering if there was anything you could share publicly. Even if the vote between the three game ideas is locked to Patrons, it'd be nice to see what those ideas are. Also, I feel like the last post was supposed to be public, but it still won't let me read it.
The one post I was able to read had a line that I don't understand: "The consequence of this is that if I have to invest such a sum, it's not to go back until the game is finished." What does "it's not to go back" mean?
Yeah the game for the vote were :
1) an idle game playing as an evil scientist taking over evil mind control corp
2) RE:Curse continuation as a card game (that would have a gameplay close to stackland)
3) a 3rd person survival game that mix trap/tower defenses element (gameplay close to orc must die) and survival/exploration element (Basically you'd have time between wave of enemy (or even during if you think your defenses can hold) to gather ressources/explore map and probably do some secondary objectives like clearing enemy camp.
I can't find the context in my posts of the "invest such a sum" but I think if I remember well it's probably about the 3D require initial investment before I can start working on it so I didn't want to start it unless I was sure I'd see it completed.
From the vote and my personal preferences I decided to drop 1) to focus on 2) and 3).
I might have a prototype available the 15th of september depending on my progress and if I manage to get my hand on a good framework.
(Basically for the 2) game I started to code in Gamemaker, but there was someone that already made a clone of stackland and have an engine available, so I'm trying to contact them to see if I'll be able to use and modify their engine for my needs.
And for the 3) I have a few mechanics implemented but it's unlikely I have a prototype worth showing by the 15th I'll see. (I have a character that can fight and build traps for now but there are still a couple bugs, the UI isn't done at all, and you can't gather ressources yet)