- Dec 29, 2017
- 41
- 31
It's Netorase. Not NTR. As the MC, you get involved and are not a cuck, even though people like to think so.how does the ntr work here? you steal the girls or are you the cuck?
thx, i saw the tag so i had that doubt, i gonna try it, thx againIt's Netorase. Not NTR. As the MC, you get involved and are not a cuck, even though people like to think so.
Unfortunately... there is no Netorase Tag and while there is a NTR relationship in the game, It's not between the MC and his girlfriend, so it's not the main focus of the game.thx, i saw the tag so i had that doubt, i gonna try it, thx again
First of all, let me say that I appreciate not only all the work you’re putting into the game, but also the extra effort you make in trying to understand your potentially eager player base. As you can tell from the number of messages I’ve posted, I mostly read and rarely participate; but I think your honest and positive attitude deserves all the help available, so I'll try to convey my understanding of some players' dissatisfaction with these kinds of games.I mean, please just be clear and straight up with me. If you didn't like the update, tell me and why. Is it the fact that Alice didn't go further with Milo? It was already threading the boundaries of cheating, even with the aphrodisiac and I mentioned this from the beginning that this is Netorase where both parties have respect for each other and love each other. Or why are you disappointed?
That is absolutely true and is at the core of the bulk of misdefinitions and misunderstandings around NTS/NTR.Why? Because of the central factor that Japanese culture understands very well but many Westerners still don’t: control. Most of all, if not everything, comes down to that simple feeling of tension from NOT being in control—this is the core definition of NTS/NTR. It can either be immediate or gradually built, but it needs to feel like a rabbit hole, where you're being pulled toward an uncertain destination.
Have to disagree on that. Netorase is the definition of cuck fetish, if you are doing open-relationship or swinging game then sure but NTS is cuckoldIt's Netorase. Not NTR. As the MC, you get involved and are not a cuck, even though people like to think so.
Genres can evolve and the Japanese dont have a monopoly on how the genre is depicted elsewhere. And even in terms of Japanese NTS Ive seen a few that were basically swinging with extra spice. Personally I think itd be quite dull if every NTS game felt the need to follow the same vision.First of all, let me say that I appreciate not only all the work you’re putting into the game, but also the extra effort you make in trying to understand your potentially eager player base. As you can tell from the number of messages I’ve posted, I mostly read and rarely participate; but I think your honest and positive attitude deserves all the help available, so I'll try to convey my understanding of some players' dissatisfaction with these kinds of games.
I’ve been playing H-games since the Hongfire and Anime-Sharing era, when most WEGs were basic flash games, and Japanese culture defined the genres that Western developers now try to emulate. So I can tell you’re genuinely concerned about creating a well-done and entertaining product that connects with players and meets their expectations.
That said, and echoing some points already made in other replies, your main issue (which also affects other popular games like "Steps of Debauchery," "MNGF," or even the recent, never-ending NTR Phone copycats) is that you think you are developing an NTS/NTR game, but in reality, most of these are swinging/cuckold games.
Why? Because of the central factor that Japanese culture understands very well but many Westerners still don’t: control. Most of all, if not everything, comes down to that simple feeling of tension from NOT being in control—this is the core definition of NTS/NTR. It can either be immediate or gradually built, but it needs to feel like a rabbit hole, where you're being pulled toward an uncertain destination.
Character feelings are secondary: they can be in love, they can hate each other; they can be family or mere acquaintances who develop feelings for each other. The key is that there should be some kind of connection so it feels like it matters, but the overall feeling of the story tends toward the involved characters losing control. There must be a factor driving the story, and the characters are mostly along for the ride; willingly or not, but not just on their own terms.
I’ll try to provide some examples from recent games that are/were popular or somehow known within the community, because it would be unfair to go against decades of established Japanese games and developers. Also in spoilers to try not to derail the conversation from this games' thread.
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As a redeeming factor, your game is mostly in the beginning of its story, so maybe we're just burnt out and you'll happily surprise us. After so many disappointments, I’d love to be proven wrong on future updates.
This only shows that the plot is so desperately in need for motives,, that the dev (in other games as well) has to implement chemical plot devices: they are anonymous, mechanical just because asymmetrical human relationships are supposed to be uncomfortable. A porn game shouldn't need a drug to explain the hornyness of its protagonists. It should be motivated out of human relationships and situations.But beyond that Luke is losing control of the situation somewhat anyway, hence the Nyct-X plot.
Dude its porn, I cant think of a single game on this site that has realistic human relationships.This only shows that the plot is so desperately in need for motives,, that the dev (in other games as well) has to implement chemical plot devices: they are anonymous, mechanical just because asymmetrical human relationships are supposed to be uncomfortable. A porn game shouldn't need a drug to explain the hornyness of its protagonists. It should be motivated out of human relationships and situations.
The argument to end all arguments...Dude its porn,
Fair point, but as a developer, if I go right, people tell me I should go left and when I go left, people tell me I should go right. I'm just trying to implement my vision for this game and while it might not directly adhere to the Netorase term, I don't think it should do everything that genre sets forth in the Japanese games. Otherwise all these games would just be "The exact same with different models" and even now I still get those comments. I want to do my own spin on things, taking things I like from the genre and put them in the game.This only shows that the plot is so desperately in need for motives,, that the dev (in other games as well) has to implement chemical plot devices: they are anonymous, mechanical just because asymmetrical human relationships are supposed to be uncomfortable. A porn game shouldn't need a drug to explain the hornyness of its protagonists. It should be motivated out of human relationships and situations.
I mean, the question of NTS for a moment aside, you already at this point have a comprehensive cast of distinct characters, distinct roles, everything is ready and prepared to be used. I often wonder in other games - why don't they make more of the personalities they made and effort to establish? I see tensions everywhere. But then all is only harmony and fun, nothing serious comes of it. Take Kate (or was it Sophie?) alone. She could dominate the hell out of Alice and make the MC her second cuck (just an example). Or the BBC of the game could for once not be on the winning side, let''s say he gets employed by oogle fans and gets in difficulties and dependencies there. There are so much possibilities.This is my first project and while I've improved quite a lot since the first release a couple months ago, I do realize I can and need to keep improving on all aspects.
Good example. You say distinct and others say they are all the exact same. What you say about Kate is true! She definitely could... the bigger question or problem is, how do you make that... not forced? Luke meets Kate a couple of days in the story and is slowly uncovering what type of person she is, Things need to be set up in order for them to play out. At this point in the story, it would be rushed to put any type of domination scene in from Kate with Alice or Luke for that matter.I mean, the question of NTS for a moment aside, you already at this point have a comprehensive cast of distinct characters, distinct roles, everything is ready and prepared to be used. I often wonder in other games - why don't they make more of the personalities they made and effort to establish? I see tensions everywhere. But then all is only harmony and fun, nothing serious comes of it. Take Kate alone. She could dominate the hell out of Alice and make the MC her second cuck (just an example). Or the BBC of the game could for once not be on the winning side, let''s say he gets employed by oogle fans and gets in difficulties and dependencies there. There are so much possibilities.
You are the boss here, but my intuition would be: by not making them too friendly with each other in the first place. Maby this Rob, this cuck character and ex of Alice could develop resentment against the MC. The lingerie scene is hot, but it's not natural that the girls show so no animosities at all. Etc.how do you make that... not forced?