AbyssGames

Developer of "Shadows Of Ambition"
Game Developer
Jan 1, 2018
260
1,637
thx, i saw the tag so i had that doubt, i gonna try it, thx again
Unfortunately... there is no Netorase Tag and while there is a NTR relationship in the game, It's not between the MC and his girlfriend, so it's not the main focus of the game.
 

Joleil

New Member
Jun 30, 2017
11
20
I mean, please just be clear and straight up with me. If you didn't like the update, tell me and why. Is it the fact that Alice didn't go further with Milo? It was already threading the boundaries of cheating, even with the aphrodisiac and I mentioned this from the beginning that this is Netorase where both parties have respect for each other and love each other. Or why are you disappointed?
First of all, let me say that I appreciate not only all the work you’re putting into the game, but also the extra effort you make in trying to understand your potentially eager player base. As you can tell from the number of messages I’ve posted, I mostly read and rarely participate; but I think your honest and positive attitude deserves all the help available, so I'll try to convey my understanding of some players' dissatisfaction with these kinds of games.

I’ve been playing H-games since the Hongfire and Anime-Sharing era, when most WEGs were basic flash games, and Japanese culture defined the genres that Western developers now try to emulate. So I can tell you’re genuinely concerned about creating a well-done and entertaining product that connects with players and meets their expectations.

That said, and echoing some points already made in other replies, your main issue (which also affects other popular games like "Steps of Debauchery," "MNGF," or even the recent, never-ending NTR Phone copycats) is that you think you are developing an NTS/NTR game, but in reality, most of these are swinging/cuckold games.

Why? Because of the central factor that Japanese culture understands very well but many Westerners still don’t: control. Most of all, if not everything, comes down to that simple feeling of tension from NOT being in control—this is the core definition of NTS/NTR. It can either be immediate or gradually built, but it needs to feel like a rabbit hole, where you're being pulled toward an uncertain destination.

Character feelings are secondary: they can be in love, they can hate each other; they can be family or mere acquaintances who develop feelings for each other. The key is that there should be some kind of connection so it feels like it matters, but the overall feeling of the story tends toward the involved characters losing control. There must be a factor driving the story, and the characters are mostly along for the ride; willingly or not, but not just on their own terms.

I’ll try to provide some examples from recent games that are/were popular or somehow known within the community, because it would be unfair to go against decades of established Japanese games and developers. Also in spoilers to try not to derail the conversation from this games' thread.

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As a redeeming factor, your game is mostly in the beginning of its story, so maybe we're just burnt out and you'll happily surprise us. After so many disappointments, I’d love to be proven wrong on future updates.
 

Dealbreaker

Member
May 12, 2024
124
152
Why? Because of the central factor that Japanese culture understands very well but many Westerners still don’t: control. Most of all, if not everything, comes down to that simple feeling of tension from NOT being in control—this is the core definition of NTS/NTR. It can either be immediate or gradually built, but it needs to feel like a rabbit hole, where you're being pulled toward an uncertain destination.
That is absolutely true and is at the core of the bulk of misdefinitions and misunderstandings around NTS/NTR.
But it is not only a cultural thing, a matter of cultural differences, as important as they are.
Behind that is a deep normative imperative of contemporary western culture which prioritizes consent and choice in all sexual matters and even in the supposedly hardcore fetishes, even more there. And as important as that is as a norm IRL, it penetrates fiction and games. This results in an obsessive rejection of loosing control and of negative feelings which are connected to that. That simply must not be.
And that is the reason everything NTS is developing into swinging or reciprocal sharing etc. Matters of power and control are blended out.

And regarding swinging: No one asks questions like: why should a 20 year old college student who has a sexy as hell gf be interested in swinging which originated in middle class bored elder couples who had to spice up their sex life? And if it is meant to be a polyamorous situation - why are they all starting from the situation of very close and very loving monogamous couples who risk everything just to "tease" one another?
 

SymbioticLife

Member
Mar 17, 2019
315
2,899
First of all, let me say that I appreciate not only all the work you’re putting into the game, but also the extra effort you make in trying to understand your potentially eager player base. As you can tell from the number of messages I’ve posted, I mostly read and rarely participate; but I think your honest and positive attitude deserves all the help available, so I'll try to convey my understanding of some players' dissatisfaction with these kinds of games.

I’ve been playing H-games since the Hongfire and Anime-Sharing era, when most WEGs were basic flash games, and Japanese culture defined the genres that Western developers now try to emulate. So I can tell you’re genuinely concerned about creating a well-done and entertaining product that connects with players and meets their expectations.

That said, and echoing some points already made in other replies, your main issue (which also affects other popular games like "Steps of Debauchery," "MNGF," or even the recent, never-ending NTR Phone copycats) is that you think you are developing an NTS/NTR game, but in reality, most of these are swinging/cuckold games.

Why? Because of the central factor that Japanese culture understands very well but many Westerners still don’t: control. Most of all, if not everything, comes down to that simple feeling of tension from NOT being in control—this is the core definition of NTS/NTR. It can either be immediate or gradually built, but it needs to feel like a rabbit hole, where you're being pulled toward an uncertain destination.

Character feelings are secondary: they can be in love, they can hate each other; they can be family or mere acquaintances who develop feelings for each other. The key is that there should be some kind of connection so it feels like it matters, but the overall feeling of the story tends toward the involved characters losing control. There must be a factor driving the story, and the characters are mostly along for the ride; willingly or not, but not just on their own terms.

I’ll try to provide some examples from recent games that are/were popular or somehow known within the community, because it would be unfair to go against decades of established Japanese games and developers. Also in spoilers to try not to derail the conversation from this games' thread.

You don't have permission to view the spoiler content. Log in or register now.

As a redeeming factor, your game is mostly in the beginning of its story, so maybe we're just burnt out and you'll happily surprise us. After so many disappointments, I’d love to be proven wrong on future updates.
Genres can evolve and the Japanese dont have a monopoly on how the genre is depicted elsewhere. And even in terms of Japanese NTS Ive seen a few that were basically swinging with extra spice. Personally I think itd be quite dull if every NTS game felt the need to follow the same vision.

But beyond that Luke is losing control of the situation somewhat anyway, hence the Nyct-X plot.

But again, Ive had chats with the devs of MNGF, Moonripple and MTD and while theyre all doing different things none of them feel obsessed with the idea of copycatting exactly how the Japanese tend to do NTS. If everyone who used a genre felt the need to adhere to it that closely many genres and sub genres of media wouldnt even exist.

This sort of criticism reminds me of classical musical theorists screeching how revolutionary composers were ruining music. A type of mentality still common in music until today.
 

Dealbreaker

Member
May 12, 2024
124
152
But beyond that Luke is losing control of the situation somewhat anyway, hence the Nyct-X plot.
This only shows that the plot is so desperately in need for motives,, that the dev (in other games as well) has to implement chemical plot devices: they are anonymous, mechanical just because asymmetrical human relationships are supposed to be uncomfortable. A porn game shouldn't need a drug to explain the hornyness of its protagonists. It should be motivated out of human relationships and situations.
 

SymbioticLife

Member
Mar 17, 2019
315
2,899
This only shows that the plot is so desperately in need for motives,, that the dev (in other games as well) has to implement chemical plot devices: they are anonymous, mechanical just because asymmetrical human relationships are supposed to be uncomfortable. A porn game shouldn't need a drug to explain the hornyness of its protagonists. It should be motivated out of human relationships and situations.
Dude its porn, I cant think of a single game on this site that has realistic human relationships.
 
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AbyssGames

Developer of "Shadows Of Ambition"
Game Developer
Jan 1, 2018
260
1,637
This only shows that the plot is so desperately in need for motives,, that the dev (in other games as well) has to implement chemical plot devices: they are anonymous, mechanical just because asymmetrical human relationships are supposed to be uncomfortable. A porn game shouldn't need a drug to explain the hornyness of its protagonists. It should be motivated out of human relationships and situations.
Fair point, but as a developer, if I go right, people tell me I should go left and when I go left, people tell me I should go right. I'm just trying to implement my vision for this game and while it might not directly adhere to the Netorase term, I don't think it should do everything that genre sets forth in the Japanese games. Otherwise all these games would just be "The exact same with different models" and even now I still get those comments. I want to do my own spin on things, taking things I like from the genre and put them in the game.

Nyct X is like a wildcard factor, what's true about it and what isn't. Does it really corrupt people or as mentioned in the story and from the understanding from the MC, does it simply help remove the barrier that most people have "I probably shouldn't do that... Even though, deep down, I want to."

In the end, no matter what direction I take this game, it'll always be people who are upset that it's not following their vision and that's not what I'm trying to do. I'm not trying to please everyone and I will stick to my vision.

This is my first project and while I've improved quite a lot since the first release a couple months ago, I do realize I can and need to keep improving on all aspects.
 

Dealbreaker

Member
May 12, 2024
124
152
This is my first project and while I've improved quite a lot since the first release a couple months ago, I do realize I can and need to keep improving on all aspects.
I mean, the question of NTS for a moment aside, you already at this point have a comprehensive cast of distinct characters, distinct roles, everything is ready and prepared to be used. I often wonder in other games - why don't they make more of the personalities they made and effort to establish? I see tensions everywhere. But then all is only harmony and fun, nothing serious comes of it. Take Kate (or was it Sophie?) alone. She could dominate the hell out of Alice and make the MC her second cuck (just an example). Or the BBC of the game could for once not be on the winning side, let''s say he gets employed by oogle fans and gets in difficulties and dependencies there. There are so much possibilities.
 

AbyssGames

Developer of "Shadows Of Ambition"
Game Developer
Jan 1, 2018
260
1,637
I mean, the question of NTS for a moment aside, you already at this point have a comprehensive cast of distinct characters, distinct roles, everything is ready and prepared to be used. I often wonder in other games - why don't they make more of the personalities they made and effort to establish? I see tensions everywhere. But then all is only harmony and fun, nothing serious comes of it. Take Kate alone. She could dominate the hell out of Alice and make the MC her second cuck (just an example). Or the BBC of the game could for once not be on the winning side, let''s say he gets employed by oogle fans and gets in difficulties and dependencies there. There are so much possibilities.
Good example. You say distinct and others say they are all the exact same. What you say about Kate is true! She definitely could... the bigger question or problem is, how do you make that... not forced? Luke meets Kate a couple of days in the story and is slowly uncovering what type of person she is, Things need to be set up in order for them to play out. At this point in the story, it would be rushed to put any type of domination scene in from Kate with Alice or Luke for that matter.
What I'm trying to set up is a scenario where people are eager to see something like that, they feel the buildup to it and they want to see it, obviously as soon as possible, but I need to adhere to the story I've created.
 

Dealbreaker

Member
May 12, 2024
124
152
how do you make that... not forced?
You are the boss here, but my intuition would be: by not making them too friendly with each other in the first place. Maby this Rob, this cuck character and ex of Alice could develop resentment against the MC. The lingerie scene is hot, but it's not natural that the girls show so no animosities at all. Etc.
I can't remember to have seen a real break up recently in any game. Why?
 
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