telly1712

Member
Sep 21, 2024
148
457
We are not merging. They are both seperate stories. Both games take place in different cities. We just have a few cameo appearance and the possibility of doing some scenes together in the future. But both games will go their seperate ways with seperate plots.
Will Vi play a future role in SOA ? After being introduced as a promising aspiring super natural model ?
 
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redoubt27

Active Member
Mar 6, 2024
561
937
We are not merging. They are both seperate stories. Both games take place in different cities. We just have a few cameo appearance and the possibility of doing some scenes together in the future. But both games will go their seperate ways with seperate plots.
Will Vi play a future role in SOA ? After being introduced as a promising aspiring super natural model ?
:unsure: Going to go out on a limb and say it's unlikely Vi will play a 'role' in SOA other than as a cameo character...;)
 
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Dec 14, 2021
468
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Wouldn't be fun if I spoiled it now would it.
The update was really very cool and hot, the beach, the girls and the sun baked us, and plus the content with our girls was very seductive and hot, and the evening, which should have cooled down, but no, raised the degree of hot to our girls, and say so, this is the best 5 version of the game for all the games I have played, I really liked this version, and very much waiting for 6 version of such from you, dear author, and good luck to you further with the game.
 

idkmanerally

Member
May 2, 2023
328
1,363
i thought this was an extremely good update. one of the few NTS games going right now that isn't afraid of having things ACTUALLY HAPPEN in his game. an NTS game with NTS in it... what a fucking revelation!!!

nice work dev/devs, really good stuff.

here's a gentle criticism, intended to be constructive: i've heard multiple devs talk about how much effort group scenes are. and this chapter had a lot of group scenes in it. and i must say... they weren't the best part at all! group scenes take a ton of effort and rarely pay off the way devs are hoping. i'm thinking of the volleyball game as an example here. my suggestion is to consider during the writing outline phase, "how much effort am i going to have to sink into this? is the scene really truly worth it?" and try to nudge the story into a direction that doesn't require so many ultra-high-effort scenes.

i understand group scenes are important for establishing a group dynamic and to have the characters meet, so some of this is necessary, and i think abyss has earned the benefit of the doubt. this is not a slam, just a gentle "hey, maybe consider this" tip from someone who deals with scope creep/risk-reward calculations in a development context professionally

good stuff fellas
 
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4.60 star(s) 41 Votes