i thought this was an extremely good update. one of the few NTS games going right now that isn't afraid of having things ACTUALLY HAPPEN in his game. an NTS game with NTS in it... what a fucking revelation!!!
nice work dev/devs, really good stuff.
here's a gentle criticism, intended to be constructive: i've heard multiple devs talk about how much effort group scenes are. and this chapter had a lot of group scenes in it. and i must say... they weren't the best part at all! group scenes take a ton of effort and rarely pay off the way devs are hoping. i'm thinking of the volleyball game as an example here. my suggestion is to consider during the writing outline phase, "how much effort am i going to have to sink into this? is the scene really truly worth it?" and try to nudge the story into a direction that doesn't require so many ultra-high-effort scenes.
i understand group scenes are important for establishing a group dynamic and to have the characters meet, so some of this is necessary, and i think abyss has earned the benefit of the doubt. this is not a slam, just a gentle "hey, maybe consider this" tip from someone who deals with scope creep/risk-reward calculations in a development context professionally
good stuff fellas