In conclusion:Very awesome 1st release, especially for a 1st release. Fast paced, no boring text based prologue. 5 event scenes with each girl. The tone & story is more felt rather than read. Overall, got high expectations of this going forward.
Story: Not a lot of story as of 1st release. What little info we are given is given as the story moves forwards, in small pieces with each event, rather than a text wall narration of event. Makes the game immersive & enjoyable as we play through the story instead of reading about it to get an idea.
Renders: the models are nice & attractive. Videos/Animations are a bit lower quality, but most games cannot transition well with videos anyway. Backgrounds are well matched to the tone of the story, & so are the models relevant to their tone. As an example the side shot with Marissa gives a subtle hint of their heights & what that might mean in terms of tags/content.
Sound: Game has some music. While not award winning, fits well enough with the overall tone & atmosphere of the game.
Playability, Performance, Bugs: It was a smooth experience with no visible bugs. Devs used advanced fuctions like append, so seems to have good knowledge of scripting, makes bugs less likely in the future
Amount of content: Very short amount of content, but that is a plus for a 1st release. Instead of boring narration dragging-on the content, it is short but intense & immersive. We start with the MC already on his way, there is no long winded explanation, the situation explained with a few well chosen sentences, not only giving just enough info about what is happening, but also showing the MC's mood & mind. The game maintains the pace throughout, ending on a highnote(cliff)
Extra: The game goes for a immersive, pov experience with the MC's face left hidden for our imagination. In line with this style, the game doesn't reveal the default name of the mc when inputting our custom name, leading to a better immersive experience (not worth mentioning otherwise, but a good detail for immersive style it goes for). The absence of a narrator also improves this approach. You are not in a story being told to you by a narrator. You are making the story as you play through the game.