I'm writing the progress report rn. I'll upload the update once i'm done with it… like, in about 30-40 mins?next udate whn?
So I figured it out. Turf progress only changes when your strength is greater than theirs. But the numbers that the gangs have are high enough that you are forced to essentially recruit just to recruit. They can't be assigned jobs. They can't do anything for you. But they still require a daily upkeep cost. They're essentially dead weight. I filled out all the he positions and figured I was done there and that they would just get stronger, but it seems like the only way to get stronger is through numbers. I already found it somewhat tough to have the gang profitable, unless I'm constantly working on a heist. They don't make more than upkeep costs, so I'm just turning dirty into clean, but not making any net profit. I am however not taking crypto into account. I'm still not sure how to use it. I had maxed out farms and was basically using all my dirty money to pay for that. But once I sold a coin, it crashed and didn't seem to recover. So after a couple cycles of that, everything I mined had much lower overall value. I think I ended up resorting to cheats to keep playing, but I didn't want to. I was already max rank at that point and figured then my gang and businesses would be able to generate their own net profit.Weird. I haven't changed anything in turf capturing apart from tweaking a few numbers. I just tested it on my save, and everything works fine.
There was an annoying bug reported ages ago where turf capturing could randomly get stuck. I never managed to reproduce it to properly test a fix, but i did add some workarounds that should've at least patched it up.
Also, about strength, all gangs have a minimal strength threshold - you may just have already lowered their strength as far as it can go.
There's a gig saying looking for submissive. It's not in the middle column, only left or right side. But clicking on that will start that mission. I think the dev said they planned on integrating it into a heat event, but I wasn't able to find one. Just the gig.Do you intend to include more scenes in the game? And could you tell me how to access or view the captivity feature?
This could be a cool heat event, or mini-game/side quest. Pissing off a gang too much so you're forced to work for them for a period of time until you build up enough gang strength to fight back. Or having to 'join' a gang to infiltrate for a heist or some other kind of job.there is no bad route in the game actually, do you think about adding one ? like failing missions and being forced to do somethings etc.
Naaah, not on my watchAlso it would be rad if we can use guns/ kill ppl as well in my opinion.
I'm adding more scenes with each update, wdym do i intend…Do you intend to include more scenes in the game? And could you tell me how to access or view the captivity feature?
Oh, idk why i haven't thought about that, will do! Thank you for your feedback!Oh, and a tiny QoL request - could you reverse the order in the Log? Because the notifications pile up really quickly and the newest ones are at the bottom, so you have to scroll all the way back down to read them and/or clear all of them. Making it so the newest notifications along with the "Clear all" button were at the top would be quite nice.
There's plenty of fail states - you can fail almost everything. Just not all of them lead to something naughty, yeah, but at least most stuff has pink options if you failed at something or are dealing with consequences. I'll keep things that way.there is no bad route in the game actually, do you think about adding one ? like failing missions and being forced to do somethings etc.
Well, it depends on who you're recruiting. There're 48 slots for gang member jobs, and it’s more than enough to beat everyone if all gang members have at least 5 combat, except bikers, yep - but that's why you can just straight up buy them out.So I figured it out. Turf progress only changes when your strength is greater than theirs. But the numbers that the gangs have are high enough that you are forced to essentially recruit just to recruit. They can't be assigned jobs. They can't do anything for you. But they still require a daily upkeep cost. They're essentially dead weight.
It was the plan initially, but i scrapped that idea because of Patreon’s rules. And, honestly, i’m not really into non-con or hardcore stuff, so i was kind of looking for an excuse.I think the dev said they planned on integrating it into a heat event, but I wasn't able to find one. Just the gig.
Okay, will do something about it. Not sure if i’ll have enough time to squeeze it into the next update though...I wish there was a more active way to heal yourself with the new health system. A sauna/spa/massage parlor that would heal you faster and provide events would be awesome. It could also be a job opportunity early game, a store for healing items and a business purchase opportunity later. Right now I feel like my character is forced to eat her chicken soup and go to bed early. It's just not fun gameplay, no matter how realistic it is.
This can happen only if you somehow lost your sidebar... idk how that could happen, there's only one setter for the sidebar after chargen.snip
1. You actually can ask the hackers to permanently get rid of the creep. It's implied in the message.Some things I can't figure out. A little help please. This is all before forming my gang.
1. How do I deal with the adult video blackmailer? Do I really just have to put up with this creep. I mean he doesn't even pay my girl, she's easy but she's not cheap! I've just been giving him sexy time to go away. But I feel like there should be more options here, have the hackers deal with him or a friendly police officer/lawyer or Thug/Thief or even just an option to attack him yourself when you're alone with him. Am I missing something?
I really appreciate how the thugs in downtown will stop attacking you if you rep gets high enough. I feel like there should be similar option here is all.
2. How do I get the gear to open safes and steal cars?
3. Is there any kind of upgrade for the adult video site? I'm assuming the camera the hackers sell you is the best. I didn't see an option for a cam or photo studio in your home or anyway to start your own streaming site or upload more videos etc.
4. Is there any kind of sugar daddy/escort or blackmail options for guys with high wealth? It seems like there should be an option to get money out of these single rich guys if your charm is high enough.
5. Is there an upgrade for using the gloryhole at the sex shop that let's them use a hole other than your mouth for more money? There is so much gloryhole porn with that sort of thing it just feels like it should be there.
Thanks!1. You actually can ask the hackers to permanently get rid of the creep. It's implied in the message.
2. You can buy them from other gangs.
3. Nope, there are no upgrades apart from the camera, your charm, and your partner's charm. A studio is planned, though - there's info about it in the roadmap.
4. Yeah, you can blackmail married NPCs you've recorded videos with, and the debt size depends on the NPC's wealth.
5. There's a gloryhole upgrade for your nightclub and that's it. It's not specified which hole you're using in there too, tho...
Are you sure the problem is the amount of money and not something else? The max number should be a 2⁶³ - 1 - it's not possible to reach that in-game.fyi: I got too much money and now it says number naN so now I have no money to use (dirty money not counted)
4. Yep, working as intended. Kind of. The limit doesn't go up with every rep tier. Though it prolly not very intuitive... maybe i'll do something with it.Thanks!
4. Oh! Ok that's what the debtor's tab in contacts is for. I was wondering. Though I just went up in rep from rogue boss to big boss and my debtor limit stayed at 6, it didn't increase. Bug, or working as intended?
Also I'm failing on some blackmail checks. What's the best way to level cunning? Thanks again. Best of luck with your game.
Well, yep - if you signed up for it, then it's all good, i guess? There's a weird term, "con-non-con," for those kinds of situations… and I'm actually adding some of that to the game."non-con or hardcore stuff"
There's already gangbangs when you take a pill. How non-con/hardcore are you talking? Also, isn't it within the rules if you sign on to it? Like if the event is saying you can go with them and submit, or fight your way out. That's technically not non-con right? Like the gig some might say is non-con, but its not really.
Javascript numbers are double precision floating points, not signed 64 bit integers, so the max is even larger (and overflow would IIRC result in Infinity, as opposed to wrapping around to the the smallest negative number - either way, it's not NaN).Are you sure the problem is the amount of money and not something else? The max number should be a 2⁶³ - 1 - it's not possible to reach that in-game.
This is something we all have to get used to because every time the game is updated and you load a save, this problem will happen. But the next day (or before, you can go to bed early and then click the back button), the game will have been readapted and you won't see any of these errors. I say this from personal experience, I've taken countless screenshots of similar errors to share with the dev and I deleted them all, because in the end it was readapted and it never happened again.Failure:
Your personal spendings:
1240$ - food and property tax.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
Error: <<rent_check>>: error within widget code (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"))
20$ - car maintenance.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
80$ - warehouse property tax.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
650$ - your lab on the outskirts.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
5125$ - maintenance cost for your night club.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
650$ - rent for brothel.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
404 Bleach Details:[1]
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
2447$ - maintenance cost for the 404 Bleach.
35% - heat reduction by the 404 Bleach.
Your clear income:
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
2231$ - money from your video on the Raw Format;
Error: <<mechanics_work>>: error within widget code (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"))
10949$ - your profit from "Swaying Bazongas";
You gain 2% heat from your night club because there's a drug dealer that openly sells stuff.
Heat reduction by "Preferred Guests Program": 24%.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
1100$ - profit from gloryhole booths.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
Error: <<brothel_work>>: error within widget code (Error: <<silently>>: errors within contents (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"); Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")))
Your dirty delta:
Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money")
1497$ - dirty money from marketplace racket.
Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money")
1558$ - dirty money from underground ring.
8461$ - used to pay the cryptofarm's electricity bill in dirty.
Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money")
Crypto Details:[2]
Your laundry:
Error: <<set_cleaning_amount_nc>>: error within widget code (Error: <<silently>>: error within contents (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")))
2963$ - cleaned in the "Swaying Bazongas".
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
0$ - cleaned at the 404 Bleach.
Error: <<set_cleaning_amount_autocenter>>: error within widget code (Error: <<silently>>: error within contents (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")))
0$ - cleaned by Mafia through auto center.
Error: <<silently>>: error within contents (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"))
Band stuff:
Morale: 98/100.
Alec Latchlock has raised his driving skills.
Bennett Killer228 has raised his combat skills.
Kian Dynamo Fingers has become more cunning.
Your hooks have reeled in a new member: Edwin Raven, he's a Thief.
Heat from hooks: 4%.
Loot from your thieves:[3]
Heat from thieves: 28%.
Error: <<drug_dealers_work>>: errors within widget code (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"); Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"))
Error: <<steroid_dealers_work>>: error within widget code (Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"))
Error: <<racketeers_work>>: error within widget code (Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money"))
Error: <<coin_washers_work>>: errors within widget code (Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money"); Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"); Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money"); Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"); Error: <<dirty_money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#dirty_money"); Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money"))
Boosters:[4]
Dampers:[5]
Heat reduction from dampers: 66%.
Crew stuff:
Everyday payments for your crew: 12840$.
1330$ - salary of your chemists.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
280$ - payments for your mechanics.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
720$ - maintenance for the crypto farm and technician salaries.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
_farmer_payments$ - payments for your moonshiners.
Error: <<money>>: error within widget code (Error: <<replace>>: no elements matched the selector "#money")
You've made 41 pts of heist preparation progress this day.
Competitors:
A high-ranking member of the gang was arrested on weapons charges, putting the bikers under heavy police scrutiny. Bikers grow weaker. New value of their strength: 15130.
The bikers don’t like that you’re doing business on their turf.
Score of your thieves: 4 Electronic Shipment. Bikers strength: 14330.
Today's war progress: 18 pts.
Your enemies raided your territory. There were no significant losses, but your Crew morale has taken a hit.
Production:
Lab production[6]
The bikers are blocking your moonshine trailer on the outskirts.
Days till new orders at outskirts Landing Strip: 4.
Your establishment is becoming very popular, and people around are starting to notice that you're a truly wealthy and successful person. +1 charm.
Passive heat reduction: 12%.
Total gained (cleaning included): 32577$
Amount of used dirty cash: 15284$
Total gained in dirty: 16793$
Total spent: [number NaN]$
Result for clean cut: [number NaN]$
Total heat: -36%