Are you at war with them? Can't you also order lockpicks online?The path to the Gangs’ hometurf is blocked by some of their guys.
I tried everyting several times, paying/fighting/seduce but they wont leave so i'm stuck without lockpicks.
Eh, idk. Just setting up a few thieves can already make you a lot passively. I’m not sure any of the gang positions really need any changes.Not a lot of new things to explore this update it seems like. I like going out with npcs and the thrresome stuff but I didn't see much else. I still have a really hard time making any money after forming a gang unless I'm doing constant heists. Not sure what to do about that. Or if I'm supposed to wait longer to create one.
Yep, it's a bug. Resolving that event changes the wrong variable. I'll fix it, thanks.The path to the Gangs’ hometurf is blocked by some of their guys.
I tried everyting several times, paying/fighting/seduce but they wont leave so i'm stuck without lockpicks.
They can find other stuff too, like moonshine and electronic parts. The shipments are not worth much IMO except if you can trade them to the airstrip. Both for dirty money and a crypto value boostDon't thieves just find random junk like rings and stuff? Are those shipments worth much? I always thought the only money I was making was from coin washers and racketeering
You can just sell everything to the pawnshop too.Don't thieves just find random junk like rings and stuff? Are those shipments worth much? I always thought the only money I was making was from coin washers and racketeering
Fair. That's because of reward scaling. I made it that way so there's a reason to keep using the "basic" ways of making profit. I’ll lower them once there are more alternatives for early-game income.- That races in the outskirts remaining as a sizable clean money income source well into the midgame feel a bit odd. As it's not very "crimey". But the influx of clean money was real nice. So maybe nerf a bit and add some other ways of getting early income.
Thaaats fair too. I'll tweak them a bit.- That said I'm not sure the ROI on the girls is really worth it atm. Take the brothel; Got 30 girls there now of middling "stat" and making about 5k a day. Lets say 10k up front for each girl and something like 200k in upgrades. That's a 500k investment taking 3 - 4 months to pay itself back. IRL that would be fantastic, but I don't think my play through even lasted that long.
That's cuz i want to add an arms dealing stuff later and don't want weapons to be too common.- Getting guns are super expensive or heavy RNG, making the gunshipments not worth it except if you can get them of the web.
Wouldn't that make everything too easy, no? And maybe even annoying to micromanage. Well, except for the suggestion about hooks - that one i’ll implement.- With the gun "issue" in mind, some more ways of target our gang towards stuff would be nice. Ask our thief's to find x, same way you can ask boosters look for cars. That way getting guns and silver rings might be viable. I swear I found more gold bars then silver rings... Hooks to look for farmers and girls (or maybe other girls to look for more girls). Some way to have our gang look for and exploit blackmail.
In the newest version (which is already out, yeah), you actually can tell your debtors to do some stuff for you if they have specific jobs. But i'm still planning to add more to that.- More things available through blackmail. Why can I only get money. Would make sense to use the blackmail to say, have girl start walking for us or getting the police/banker helpings.
Sure, that's totally reasonable. It'll require some tinkering but i'll add it.- Priority for car mechanics and loaders are fine, I guess. But what would really be nice would be setting a target amount. Ask the loaders to always have x numbers of y shipments ready and not make more. That way I don't have them use up last rings for stolen goods or every roid. Same for mechanics, except inverted. If I can say something like dissemble any car, but always keep x number of y cars around.
It's like we've been playing completely different games?I'll try with more thieves..../
Yeah, the next update is still following the roadmap. I want to finish everything that applies across the whole game first - otherwise it’s going to be really monotonous to implement later.Next update still following the roadmap? Or anything new to look forward to? I'd love some new activities to do, new random events, or gigs, etc. New heist with more player interaction would be fun. I like the setup and distraction for the cartel one, I'd like more stuff like that and maybe even more involved.
Nope, not possible. You can find gold bars as a random drop from safes during burglaries, or from random event at the gym.Where can I find gold bars? One of them was received for the seizure of territory. Is it possible to rob a bank?
I know for one of them you have to try to take them over and lose. I think only street gang? The other scene is in the gig.How do you get the captivity scenes as well as the ones with the individual gang leaders like slick trick and volkov etc?
Damn. Did you load a very old save, or is this happening in a new game?holy buggy
It's just intended to be a crime sim, yeah. There'll be some sort of game-ending sequence, but that's about it.So I haven't played since the first release, it was fun. But i was wondering if there is going be like storylines and real characters or if it is just intended to be a crime simulator.
More of them unlock as you progress.There seem to not be a lot of cosmetic items...
Not yet. I’ll add it in the next update - sorry about that, i should've thought of it earlier...is there a way to add a put phone away or hide button? on mobile it takes up most of the screen and makes it unplayable otherwise amazing game