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cxx

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Nov 14, 2017
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did i just miss it or is it not possible to continue a save from ep1 in ep2?
ep2 continues where ep1 ended with choices you made on ep1, could say 2 separate games.

same thing was in dfd and dh except on those you neded to load game made save when starting new ep.
 

Majindevil

Member
Nov 20, 2018
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ep2 continues where ep1 ended with choices you made on ep1, could say 2 separate games.

same thing was in dfd and dh except on those you neded to load game made save when starting new ep.
Hmm OK but how does it track the different choices if you want to play different routes? I mean which choices are chosen for episode 2 if you have 2 saves in wich you choose opposite options in episode 1? Would it not be better to create a save at the end of each episode which is loaded at the start of the new one and can be choosen for different playthroughs. Which the way it seems to be bow I wonder what or even if choices will have any impact.
 

cxx

Message Maestro
Nov 14, 2017
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Hmm OK but how does it track the different choices if you want to play different routes? I mean which choices are chosen for episode 2 if you have 2 saves in wich you choose opposite options in episode 1? Would it not be better to create a save at the end of each episode which is loaded at the start of the new one and can be choosen for different playthroughs. Which the way it seems to be bow I wonder what or even if choices will have any impact.
1. it doesn't track diff. routes only latest.
2. well yea diff. saves for dif. routes but see 3
3. on dfd and dh choices didn't have much impact (storywise, missed some sexscenes if chose y instead x) and i'd say this follows same path.
 

"CJ"

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Mar 6, 2021
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Shale Hill Secrets [v0.2.1] [Love-Joint] compressed

Original / Compressed Size Win: 971 MB / 455 MB - Shale_Hill_Secrets_v0.2.1-compressed.7z

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This compression is unofficial and untested, use at your own risk.
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Tools: UltraFast adult games compressor (UAGC) v1.7 (megalol@f95zone)
 
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Majindevil

Member
Nov 20, 2018
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1. it doesn't track diff. routes only latest.
2. well yea diff. saves for dif. routes but see 3
3. on dfd and dh choices didn't have much impact (storywise, missed some sexscenes if chose y instead x) and i'd say this follows same path.
So choices are in fact meaningless and there are no routes?
If I understand you right it's just a kinetic novel with choices to see or not to see a scene which happens regardless of the choice...

Strange design decision and definetiv not for me...
 

Ricky | Love-Joint

Member
Game Developer
Jul 15, 2017
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422
So choices are in fact meaningless and there are no routes?
If I understand you right it's just a kinetic novel with choices to see or not to see a scene which happens regardless of the choice...

Strange design decision and definetiv not for me...
SHS is not a kinetic novel. When you finish an episode the game internally saves your choices and the data is automatically loaded into the next episode and so on. No need to manually save. The Save/Load screen only shows saves of the selected chapter (meaning you can have up to 60 saves spots per chapter!).

There aren't major variations just yet (it's mostly dialogue), but future chapters will be affected depending on your choices and we have different paths planned.

To test different routes, you can always load any save from a previous episode and play from there.
 

Ricky | Love-Joint

Member
Game Developer
Jul 15, 2017
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Hmm OK but how does it track the different choices if you want to play different routes? I mean which choices are chosen for episode 2 if you have 2 saves in wich you choose opposite options in episode 1? Would it not be better to create a save at the end of each episode which is loaded at the start of the new one and can be choosen for different playthroughs. Which the way it seems to be bow I wonder what or even if choices will have any impact.
By the way, regarding to manage different routes, I'm planning a "profiles" system that will make this way easier. Say the current data will be named "Default", and you'll be able to create custom named profiles for your saves and progress, meaning you can have a profile called "Leah" and other called "Emily" and the progress and saves of each one will be completely separated. I don't think this will be available for Episode 3 (which is almost done), but I'll try to get it ready for Episode 4 (in which some of the different paths will start to trigger) or as a future patch for Episode 3.
 

Zed | Love-Joint

Love-Joint Team
Game Developer
Dec 18, 2018
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hi , i must say it looks like an excellent beginning. renders are great , story is not too convoluted but not just an excuse for porn either.
my problem is with the sex scene.
first of all ,even if it makes sense storywise to have the first scene with someone you already had sex with before , i don't like the character at all and won't approach her in my main walkthrough. but that'not the main problem.

the thing is how do you stop the scene ?
i tried each position twice , all the speed, hit the continue button about ten times before it stopped.
any hints?
The "cum" option will appear after you've tried out a few of the sex positions. Don't rollback/undo or it may zero the counter. Make sure to use "Change Position" option.
 
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tigerdiamond

Well-Known Member
Mar 1, 2020
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Lookin really good so far, gonna wait until 0.5 to really dive in there, but I like what you've started with.
 

Mr. Vargas

Lead artist at Love-Joint
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Jan 18, 2018
978
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By the way, regarding to manage different routes, I'm planning a "profiles" system that will make this way easier. Say the current data will be named "Default", and you'll be able to create custom named profiles for your saves and progress, meaning you can have a profile called "Leah" and other called "Emily" and the progress and saves of each one will be completely separated. I don't think this will be available for Episode 3 (which is almost done), but I'll try to get it ready for Episode 4 (in which some of the different paths will start to trigger) or as a future patch for Episode 3.
I should have patented this. :ROFLMAO:
 

Majindevil

Member
Nov 20, 2018
476
1,193
By the way, regarding to manage different routes, I'm planning a "profiles" system that will make this way easier. Say the current data will be named "Default", and you'll be able to create custom named profiles for your saves and progress, meaning you can have a profile called "Leah" and other called "Emily" and the progress and saves of each one will be completely separated. I don't think this will be available for Episode 3 (which is almost done), but I'll try to get it ready for Episode 4 (in which some of the different paths will start to trigger) or as a future patch for Episode 3.
ok still a strange way but as long as there are choices and they will be transfered correctly this may be a good solution still find it a bit strange that such a system has to be patched or even enabled.
dont take it as an attack but i find the engine decission a bit strange if such a function has to be patched in when engines like renpy or unity have it integrated. maybe im to much acustomated to the renpy save system and menu (just load the save you need regardless of the episode/update)

still thanks for your reply.
 

Ricky | Love-Joint

Member
Game Developer
Jul 15, 2017
283
422
ok still a strange way but as long as there are choices and they will be transfered correctly this may be a good solution still find it a bit strange that such a system has to be patched or even enabled.
dont take it as an attack but i find the engine decission a bit strange if such a function has to be patched in when engines like renpy or unity have it integrated. maybe im to much acustomated to the renpy save system and menu (just load the save you need regardless of the episode/update)

still thanks for your reply.
I think you didn't understand it correctly. It isn't that different from renpy. In SHS you can load any save you want and play from there and it'll work. The only difference is that the saves are grouped per chapter. And the fact that the game is split in chapters while it is in development also allows for super easy replay of previous releases without needing to replay the whole thing again or rely on a specific save.
 

cxx

Message Maestro
Nov 14, 2017
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So choices are in fact meaningless and there are no routes?
If I understand you right it's just a kinetic novel with choices to see or not to see a scene which happens regardless of the choice...

Strange design decision and definetiv not for me...
choices do matter like fucking emily or not fucking her and if mc likes girl x but if you want to play soloroute with each girl then you can't until game is completed.
 

Majindevil

Member
Nov 20, 2018
476
1,193
I think you didn't understand it correctly. It isn't that different from renpy. In SHS you can load any save you want and play from there and it'll work. The only difference is that the saves are grouped per chapter. And the fact that the game is split in chapters while it is in development also allows for super easy replay of previous releases without needing to replay the whole thing again or rely on a specific save.
i think we may talk past each other :) but what i mean is especially it this update its a bit strange to start a new chapter without having an idea wich save the internal logic of the engine will choose (is it save slot 3 with choices 1,5,25 & 8 or maybe slot 32 with choices 3,1,2 & 14524 numbers fictional) so if i understand right, i have to go back to episode 1 load save slot 32, quit to menue and start episode 2 (if it has worked or not i have no idea cause the lack of indication)
as long as the system works right its just a little hassle but i think finding bugs or even helpt players with save problems can become a big hassle with this system so i think a ongoing save between episodes would be better to handle and even to debug in case of bugs or erros in flags.

also on a small side note i like immersive games and like it to be able to choose specific reactions to the characters and it kills the immesion if you are cold to a certain npc by choice and some updates later they are suddenly best friends because the is none ore the variable is not tracked. may be a small detail but makes a game really more immersive.
 

Ricky | Love-Joint

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Game Developer
Jul 15, 2017
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i think we may talk past each other :) but what i mean is especially it this update its a bit strange to start a new chapter without having an idea wich save the internal logic of the engine will choose (is it save slot 3 with choices 1,5,25 & 8 or maybe slot 32 with choices 3,1,2 & 14524 numbers fictional) so if i understand right, i have to go back to episode 1 load save slot 32, quit to menue and start episode 2 (if it has worked or not i have no idea cause the lack of indication)
as long as the system works right its just a little hassle but i think finding bugs or even helpt players with save problems can become a big hassle with this system so i think a ongoing save between episodes would be better to handle and even to debug in case of bugs or erros in flags.
Oh, okay. Now I get what you mean. The data (the choices) loaded into ep2 are the ones that were set the last time you played ep1 and finished the episode. So to change something, for instance, you'd need to load a different slot in ep1, finish the episode (it's fine if you skip) and then start ep2 (when ep1 ends you're redirected to the main menu and ep2 will be there enabled by default). Same logic will apply to future episodes. At the end of the day isn't that different from what one have in renpy. If you want to try something different you just load an old save and then play from there. The only major difference is that our updates are grouped in "episodes" you can change in the main menu.
The advantage of this system is that you can easily go back to previous updates (episodes) and replay them (and change choices) without the need of depending on a manual save. Let's say you are in episode 8 but just figured out there's something you'd like to change in episode 5 but you didn't make save there. No problem, just select episode 5 in the main menu and replay from there.

Besides the profile system I mentioned in my previous post, I'll study other ways of managing replays and make it more clear how the progress work.
 
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Dripping

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Feb 16, 2019
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Really like the story so far, though I do wish I could scroll back text. I'm sometimes a bit too fast on the trigger moving to the next page, so to speak. So even if it was just upto 3-5 lines backwards, it'd be enough for me.
 
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Ricky | Love-Joint

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Really like the story so far, though I do wish I could scroll back text. I'm sometimes a bit too fast on the trigger moving to the next page, so to speak. So even if it was just upto 3-5 lines backwards, it'd be enough for me.
There is a undo/rollback button. Can also be triggered by the mouse wheel.
 
3.80 star(s) 73 Votes