Unity Shana - Priestess of Tona [v0.3c Public] [Lustration Team]

3.80 star(s) 20 Votes

Calamity1254

Newbie
Apr 29, 2020
25
16
premium 0.3 does have 2 scenes more than public. Not much, but still.
Well if you count one combat scene and additional full scene - then maybe, otherwise just skip. They promised a lot of stuff and show a bunch of concept art but I've yet to see any of it implemented. Maybe it's just me being disappointed, there's still hope at least.
 

Calamity1254

Newbie
Apr 29, 2020
25
16
premium 0.3 does have 2 scenes more than public. Not much, but still.
And I'm specifically talking about premium 0.4 build of the game - expected to see a lot of stuff in this update, but they just added tutorial and finished up on one boss, while adding more grind with enemy debuffs and such
 

Siren0

New Member
Jun 25, 2023
14
14
is it just me or is the tuning really weird this update? difficulty seems to be really easy but then become a wall 5 nodes in.
 
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Moreslaw

Newbie
Sep 21, 2018
62
96
Two-handed weapons still don't make much sense. There's always better option.
 
Last edited:

shujuku

Member
Oct 11, 2023
163
476
https://f95zone.to/threads/shana-priestess-of-tona-v0-3c.244782/
View attachment 4547699 the new big update 0.3c :)

Changelog 0.3c:
⚖ We've added some really big mechanics - like stacks and debuffs. So we had to rebalance the whole game. We wanted to make the monsters and gameplay more varied, so now each monster in the game has abilities that can debuff Shana and lower her stats.

All monsters are now divided into paths, as well as skills.
The skills of the Hunting Path will hit recovery very hard. Arrhythmia stacks will reduce it and cause damage.
The skills of the Way of the Night will have a stronger effect on magicians. Fear packs will take away points and mana regeneration, as well as reduce the power of spells.
Tree Path skills are strong against warriors, as Root Stacks will slow down the attack speed and prevent dodging.
Just remember that Shana has the same skills as the monsters, so whatever you use on them can be used against you too!

We've added a cool new feature to the settings menu – the ability to reset your progress. That way, if you're running into bugs or old saves are causing problems, you can start fresh!

Also, we've implemented a big new mechanic – tutorial. If you're stuck and don't quite get the game's logic, look for the book icon in every window. We've got some helpful tips and guides for you. Now, even the toughest monsters won't stand a chance against Shana!

So, on the visual side of things, we've completed the second level of the dungeon. That means Shana can now taunt Azura during combat, and have some fun with her afterwards in a new scene.

- New monsters
- New taunt
- New spells and visual effects
- New music
- New sounds
- New balance
- Debuff system
- Rebalance of all rooms
- Rebalance of all old artifacts
- New passive spells


Windows: Google Drive
Android: Google Drive
Mac: Google Drive
Look you need to fix this shit.

1. Divine restoration, name is not fitting for what looks to be something related to nature
2. FIX THE FUCKING GREEN SKULL IT MAKES NO SENSE FOR ENEMIES TO REMOVE MY 30 ARMOR TO 0 AND I GET ONESHOT
 

Calamity1254

Newbie
Apr 29, 2020
25
16
Look you need to fix this shit.

1. Divine restoration, name is not fitting for what looks to be something related to nature
2. FIX THE FUCKING GREEN SKULL IT MAKES NO SENSE FOR ENEMIES TO REMOVE MY 30 ARMOR TO 0 AND I GET ONESHOT
I agree but it's not like there is no options for counterplay, you got activatable skills for that reason exactly. On that note most of the time battles feel more like dps-checks rather than actual combat, which is kind of disappointing
 
3.80 star(s) 20 Votes