TheDevian — Thanks for pointing that out. Honestly, I hadn’t even noticed that detail after rendering. I’ll keep it in mind for future renders and will check out the recommended addon.
Can you please send me a save in PM if you have it available? I couldn't manage to replicate this bug. I added a script to pass time, thanks for reporting this!Very interested in seeing this develop.
So, bug report, by clicking the train option at that green heaven place a few times I can cause the money tracker to go into NaN. Time also doesn't pass, dunno if that's intentional.
The graphics used are Mike Schley's asset packs ("Cities of Schley") forWhat software are you using for the maps? I have noticed those graphics on other games before. Is it cheap? (Asking since I have a friend in game dev and the ability to make maps without having to draw them would help them out)
I gotta be honest.. Scanning the map with your mouse to find the interactable spot on the map where your objective is, might be one of the most annoying mechanics I've ever seen in a html game. It feels like just a cheap obstacle to make it take longer to reach the end of the content so far. I'm still giving it a try but it is pretty offputting.
Thanks for trying out the game! Based on feedback from version 0.0.2, the location of the policeman and the youth will now be visible, along with a short description (south-east shore of the pond) to help you track down the thief without having to scan the entire park.
The goal of this tutorial quest was to show players that not all map interactions are immediately visible, paving the way for hidden quests and secret items in future content.
The goal of this tutorial quest was to show players that not all map interactions are immediately visible, paving the way for hidden quests and secret items in future content.
Please provide details and send me a save in PM so I can take a look.Inventory system is broken.
This only works if there's something to visually highlight the area to the player. Color, texture, sparkles, something needs to make it stand out. As in the case of finding Leo, clicking on one visually unremarkable corner of what I interpreted as a market and not a house effectively means it doesn't exist.hidden interactions and item drops this way (nothing implemented yet, but I thought it could be a cool feature).