HTML Shards of Mirrors [v0.0.4] [WiseGothGames]

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caju

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I cant try this again until after something is done on the food creation front.
I never hired or had a second person join me because I never found a reliable way to gather/create food.
I damn sure am not going to try recruiting an army when I have issues feeding myself.
I am sure I am missing something obvious but I am not going to try to find it as it is.
 

WiseGothGames

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I cant try this again until after something is done on the food creation front.
I never hired or had a second person join me because I never found a reliable way to gather/create food.
I damn sure am not going to try recruiting an army when I have issues feeding myself.
I am sure I am missing something obvious but I am not going to try to find it as it is.
You can buy food from Loletha at Harry's tavern.
 
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WiseGothGames

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soM v0.0.4 – Dev News #1
Planned release: 08/29/2025

Colombus Square is now open for exploration! This is the bustling market district I teased in the v0.0.3 release notes. The first merchant has arrived — a vegetable trader who buys and sells fresh produce. Prices are tuned so the merchant earns a fair profit between buy and sell rates, but here’s the good news: you can now offload surplus goods for some extra cash. A word of caution — Colombus Square might be the most convenient spot to trade almost anything in the game, but convenience comes at a price. Items cost more to buy and fetch less when you sell compared to other merchants in the city.
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I’ve also started work on an exciting new system: banking. While refining the fight engine, I realized losing all your money after a defeat just wasn’t fun — so now there’s a safer option. You can deposit money to protect it from being taken after a loss, but withdrawals and deposits both come with fees. Since the post-apocalyptic world has no electronic banking, you’ll need to carry cash to spend it. Currently, there’s only one bank in the city and its services are basic: deposit and withdraw. In the future, expect more branches, plus loans, investments… and maybe even bank robberies.
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Beyond these additions, I’ve continued improving the fight engine scripts.
That’s it for now — enjoy your weekend!
 
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DeMoS666

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@ 300 gold a day? No thanks.
You did not seen how much first quest with army will deduct each day from you.
I think it was 132 rations before MC sleep and next day 100. So it take with 1 companion + 15 melee and 10 ranged troops 32 rations and quest ended before you even can use it army. So in one day it take 3200 only for food. Second girl companion is also costly, i think it is 7500 upfront and 500 each day. One Hell of a Balance :whistle:
 

WiseGothGames

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You're right, the game is still far from being balanced. To address this, I first need to ensure that all the core game functions are in place, which I'm currently working on. In v0.0.4, I increased the starting food amount to 50k, so you can explore the available game features without worrying about food (this change is also included in the patch script, so it works with old saves). For now, I won't raise the starting money, as I'm already focusing on new features that will provide additional ways to earn money—such as investments, loans, loot, selling items at the market, etc.
 
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WiseGothGames

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soM v0.0.4 – Dev News #2
Planned release: 08/29/2025

While the fight engine received plenty of behind-the-scenes updates this week, the visible addition is the full map of the inner walled district of Condor City. Since so many unique game interactions will take place here, I thought it was about time you could explore it. And what better season than summer to take a trip and spend your well-deserved vacation wandering through new, fascinating districts? So grab your walking shoes—let me be your tour guide through the oldest and most prestigious part of Condor City.
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Our walk begins as we enter from the west, crossing the already well-known Goldtown district. Turning north, we arrive at Carlos Albán Square—though “square” is a bit of a misnomer these days. New residential buildings have grown up beside the centuries-old university, changing the shape of the space entirely. Inside the walls, you’ll find plenty of student-friendly establishments: bookstores, clubs, and shops. From the university, the so-called Embassy Walkway leads directly to the fortified inner castle.
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The castle remains the safest part of the district—just as in the past, it still stands ready to defend the city from the enemy… or, depending on the politics of the day, to defend the government from the city. Rumors persist of a multi-level luxury bunker beneath it, stocked with enough provisions and weapons to hold out for decades. The Great Theatre and The Stadium offer high-quality entertainment—if you can afford the rather steep ticket prices. North of the Embassy Walkway stands the Supreme Court, its front yard doubling as an open-air exhibition of old punishment devices.
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Heading south, we reach Mount Michael—not an actual mountain, but the site of the colossal Cathedral of Archangel Michael. So many stones went into its construction that one could almost build a mountain from them. Beside it stands a cross-shaped building, the former Royal Courthouse, now a nunnery. After the coup that ended the monarchy, a compromise was struck: the royals agreed to step down peacefully and avoid civil war in exchange for keeping all their wealth and properties—except for the castle. The palace beside the cathedral remains home to the ex-royals, who also own the Great Library and the National Museum buildings, both leased to the government for extravagant sums. The Cathedral, the former Royal Courthouse, and the monastery next to it are still royal possessions as well, but the Catholic Church uses all three free of charge—proof that the old bond between crown and church remains as strong as ever.
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From here we step into Bolívar Square, watched over by the liberator’s statue. In the kingdom’s time, this area was a forested public park with only a royal bathhouse on the edge of the forest, much like Amazonas Park on the other side of the wall. When the republic took over, they decided to turn it into an administrative district—funded largely by SILLC (or “Silk,” as locals call it), the controversial corporation behind that walled skyscraper dominating the skyline. The city is still paying off the loans for that project, fueling a conspiracy theory that Silk orchestrated the monarchy’s downfall from behind the scenes. Once banned by royal decree from operating in the city, Silk now runs both its local headquarters and the stock market from that tower. On the skyscraper’s eastern side lies the parliament building, while to the west you’ll find various ministries, government offices, and the National Bank.
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That concludes our little sightseeing trip. If you’re curious about any of the buildings—or the rumors and stories surrounding them—feel free to ask. Condor City always has another tale to tell.
 
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Ennoch

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That concludes our little sightseeing trip. If you’re curious about any of the buildings—or the rumors and stories surrounding them—feel free to ask. Condor City always has another tale to tell.
The game desperately needs popups. Hovering cursor over a building should tell what that building is, instead of having to enter every single one of them just to recall what they are. Fixed signs works too, maybe after entering one, the name of the place appears on the map.

Right now one has to manually hover over every single building at every single district. I never knew which farm sells what so i had to visit all of them all the time.
 

DeMoS666

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Jul 30, 2018
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You're right, the game is still far from being balanced. To address this, I first need to ensure that all the core game functions are in place, which I'm currently working on. In v0.0.4, I increased the starting food amount to 50k, so you can explore the available game features without worrying about food (this change is also included in the patch script, so it works with old saves). For now, I won't raise the starting money, as I'm already focusing on new features that will provide additional ways to earn money—such as investments, loans, loot, selling items at the market, etc.
NVM, I'am not badmouthing you or your project. I know it take time to test main mechanics and add some content before balancing.(It was just momemt of weakness:oops::))

Game has good potential (y)
 
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WiseGothGames

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DeMoS666 I appreciate all feedback and comments; they help me improve the game, so thank you for sharing your thoughts!

Ennoch I’ve added this to my development list. It should be easy to add pop-ups for map interactions. The central market district will also help with this, as you’ll be able to buy and sell almost all items in one area.
 
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WiseGothGames

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soM v0.0.4 – Dev News #3
Planned release: 08/29/2025

I took a few days of vacation this week (and will repeat this next week—it’s summer after all), so today’s update is a bit shorter than usual. On the days I wasn’t away, I focused on the fight engine.

The results aren’t visually flashy yet, but under the hood I managed to code the most complex script I’ve ever written: movement on the hex map. Clicking on a unit now highlights all the hexes it can reach. Each unit has a set movement value, and a template tied to its type that defines how much each terrain costs to move across. This adds a real layer of strategy to your battles. For example, heavy infantry perform well on open plains, but throw them into a forest and they’ll crawl so slowly that enemy ranged units will shred them from a distance. Enemy positions are also taken into account—you won’t be able to step on top of an occupied hex.
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Speaking of distance, I also worked on the script for gun-type weapons. Similar logic applies: the game now shows shooting range, and if an enemy is in reach (blue hex), a crosshair appears over them. Eventually, you’ll be able to fire by simply clicking the crosshair. But be careful—if the enemy also has a gun and you’re in range, they’ll fire back. A pre-fight screen will warn you about these risks. Enemy units will also display their own movement and firing ranges, so careful planning will be essential. Just remember: if they move, their range moves too.
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Your heroes will be your most versatile units. Not only can you train them in different weapon types, but they’re the only units whose role you can change by swapping their equipment. Fighting inside a building? Put them in heavy armor and turn them into infantry. Planning an ambush in a forest? Light gear and good boots make them perfect rangers. Mounts will play a huge role too—you’ll be able to create your own Joan of Arc–style amazon guards on horseback. Later on, mechanical mounts will appear as well: motorbikes, maybe even tanks.
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That’s it for this week’s update. Enjoy your weekend and the rest of your summer!
 
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WiseGothGames

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soM v0.0.4 – Released!

This update is a bit lighter on playable content because of my summer vacation and the time I spent working on the fight engine (not yet in-game). Still, there are some exciting new features to explore.

Banking
Banking makes its first appearance in this update. Head to the Goldtown district, south-east of the market square, where you’ll find the very first bank in the game. More banks will arrive in future updates — bringing not just new opportunities and choices, but also deeper lore woven into the city.
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New Districts
Several new districts have been added to the map. These expansions are groundwork for bigger upcoming systems: the main storyline (once the fight engine is ready) and the political engine. A few more districts still need to be mapped, but the foundation is taking shape.
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Merchants
The first buy-sell merchant has opened a stall just north of the western gate of the market hall. Pricing scripts were also reworked — merchants now take a healthy cut, while you gain the ability to sell off items you don’t need. This system will see another adjustment once the political engine and newspaper system go live. Factions will distribute their own newspapers, each reporting events from their own perspective — which will affect both prices and opportunities.
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What’s Next?
September will focus entirely on the fight engine. It has become the main bottleneck, since winning your first fight and finishing the tutorial questline unlocks nearly all future content (including recruiting new heroes). Fighting is also a core gameplay pillar, so finishing this system will finally let other, more visual and story-driven content flow into the game.
 
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Queen_Of_Darkness

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Why can't I buy any of the houses?? a browser error appears when i click on buy. I'm asking as the attack on the gang quest requires us to have a shed, to raise donkeys.
 
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WiseGothGames

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Why can't I buy any of the houses?? a browser error appears when i click on buy. I'm asking as the attack on the gang quest requires us to have a shed, to raise donkeys.
I fixed the Buy House bug — thanks for reporting it!

Donkeys will become available once you own a house with stables. As for donkey riders: they’re mentioned in the quest text because future starting templates will include different home types (not just the rundown flat). With a better starting home, you’ll be able to recruit them right away.

For now, donkeys aren’t required for the first battle — that quest only needs archers and peasants.
 

Queen_Of_Darkness

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May 21, 2017
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I fixed the Buy House bug — thanks for reporting it!

Donkeys will become available once you own a house with stables. As for donkey riders: they’re mentioned in the quest text because future starting templates will include different home types (not just the rundown flat). With a better starting home, you’ll be able to recruit them right away.

For now, donkeys aren’t required for the first battle — that quest only needs archers and peasants.
Then where or how do i recruit them???? every time i go to the church i only see the Donkey Rider Message.

It shows I have 35 Volunteers. But this Screen Is blank :

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How do I allocate them??
 
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WiseGothGames

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Another bug in the InteractEngine—good catch! I changed the ID ranges to make room for the finance-related interactions and free up IDs for them. However, I didn’t update the ID for the recruit place, which resulted in you seeing nothing in the church. I’ve attached two pictures showing how it looks now. This will be corrected in the next update as well.
army.png
army2.png

Thank you very much for testing the game. The previous bug regarding buying houses was actually in the earlier version as well, so it went uncaught for a while.
 
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Queen_Of_Darkness

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May 21, 2017
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Another bug in the InteractEngine—good catch! I changed the ID ranges to make room for the finance-related interactions and free up IDs for them. However, I didn’t update the ID for the recruit place, which resulted in you seeing nothing in the church. I’ve attached two pictures showing how it looks now. This will be corrected in the next update as well.
View attachment 5201384
View attachment 5201383

Thank you very much for testing the game. The previous bug regarding buying houses was actually in the earlier version as well, so it went uncaught for a while.
Thats good to know. But when will the "Quest Journal" screen be implemented? It still shows "Soon...." instead of a quest details.

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I'm asking because I encountered another Girl in the Market Square and don't remember the conversation. So I'm not sure how to proceed without a tracker of sorts for the quests.

PS: I knew about the house purchase issue existing in the older version, because I've played the older version as well. I thought someone else would post that issue, but due to the Gold earning limitation no one else has tried to buy a house. I use a Browser Extension to modify the in-game variable while actively playing the game at the same time. Hence I encountered the issue in both builds.
 
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WiseGothGames

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I noticed that your screenshots show boosted stats, and honestly, I’m glad to see someone else using "debug mode" too—it makes catching bugs much easier when you can skip the grinding part.

Regarding the quest journal: it’s already in the game. The red book icon you pointed out is for the Encyclopedia, which will serve as an in-game Wikipedia. However, it will remain empty for a long time since it’s not a development priority right now.

If you click on the sugar skull icon to the right (the character page), you’ll find the quest journal there. Just click on a questline title on the left to view its details.
quest.png
 
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2.50 star(s) 2 Votes