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This past week I was doing more work on the images and code for the some overlays to go with the scenes for memories and dreams. I created some particles and fog that are partially visible and move around the screen while the image itself zooms in. For this memory I also added an image of your character as a child that faded into view. I am still working on that part as I am not sure I like how it turned out. I might try having the scene image fade to black and then fade in a partially visible image of you a child. Or maybe fade from the images of your character now into images of him as a child for the memory with the particle effects over that instead. Overlaying the two makes it harder to see. It is a tricky scene because while you are having a traumatic flashback, other things are happening around you. So we will be switching back and forth between you and your memory and the events happening now. I created custom screens for the memory fog and particles so that I can turn them on and off depending on what images are on the screen. This way the hazy memory fog will not show during the events happening in real time. It is still a work in progress, but it seems promising.
When I was not working on story renders for the memory scene I was also updating the story script with the dialogue for some of the scenes I had not added into the final game build yet. Much of this was focused on Branson's path since I had paused some of that work to ensure I could finish all the Damerek scenes and images. The amount of variation between the two paths is starting to rear it's ugly head. Branson and Damerek both have their own paths and the Branson scene split up with more variation on top of that. Much of this is due to the choices you made for Branson during his previous flashback scenes causing scenes to have 2 or 3 different versions depending on your choices. Without all of the story dialogue added to the game files for Branson, his paths is already about 1500 lines of code longer than the Damerek path. I am not sure if this will translate into a longer playtime for his path, but the game story is still growing and it is getting very fat.
I had estimated that the story script would be close to 130,000 words once this update was released. I am still adding story dialogue into the script as I complete the scenes and currently I am over 120,000 words with several of the large scenes not part of that word count. It has been a lot to write, but it give you all a good deal of content to play through. Especially if you have more than 1 save or like to try out different and choices.
That is all I have for this week's update. I have a mountain of work ahead of me, but I am trying to use all the free time I have to keep at it. I wish you all a great weekend and stay safe!