Sharing my process of creating a game

Max Craving

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Oct 14, 2017
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EDIT: A NOTE FROM 2023. The information in the first post of this thread is barely relevant. It is kept as history. For relevant information, please start at page six here: relevant

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Hello everyone! I like to play games, which allow me to do things that society don't welcome, like incest. And now I want to create one, because there are not many things that you can do in the games. Just sharing my progress and ideas here for feedback and more ideas.

More than a year ago I had the idea of game that I wanted to create, and recently I decided to start. My idea is to create a game with LOTS of possibilities in every step, not only two options, or just ongoing show that player can only watch, with no choices. And I want to make it like the sandbox, where you can do any dirty stuff you can imagine. I want to make the game that will open possibilities that rarely can experience in adult games). Such as drugging, forcing, raping, humiliation, making any woman in the game your slave in the basement, or saving them from inevitable death (or not saving if you want). Telling more, I want to create action and relationship system that will allow do ANYTHING at ANY MOMENT, not waiting till the girl wiil be okay with that or something. But aftermath will depend on what you've done and what female thinks about it. Up to dying of main character or going to jail, or losing that female out of the game.

Buuuut, it is a long idea, now I've just started.

For practice before this big project, I started with creating a mini-game that contains just one little story (20-40 pictures or so), in which main character having sex with unconscious mature (mom or step mom or your math teacher – decide it yourself). Maybe she just sleeps, or I will add some pictures like drugging her drink before fucking, not decided yet. By the way, you can give me ideas, and maybe they will appear in the game later.

I will include that mini-game later, into the full big game.

So, I decided to create this thread, to share my progress in game creating. Maybe some of you can give me some feedback now or later. Now I finished my first picture (ever), and I will upload it here. Quality isn't great (if someone wants to tell me this), I will raise my skill with every picture and it will be better later. Maybe I will redraw first pictures later. Anyway, I will continue to work on the game. Can't promise when it will be ready, but I working on it every day now.

Edit 07.06.2020: After all this time, I think I should update the main post. I am now creating a Twine game about zombie epidemy (with real porn). I did a lot of different attempts to create stuff for practice, and now it seems I'm on a project that I am able to continue till the finish. There is the place in this thread, where I began the current project: https://f95zone.to/threads/sharing-my-process-of-creating-a-game.26090/post-3341345
 
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Max Craving

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Image looks good.

And adding all those choices might be too ambitious for a first time project so maybe scale it down a bit so that you don't get frustrated. You can always add them later on.

With that said, good luck with your project.
Yeah, you right, and thank you) I think to do the main line first, and then add pieces to it. I already feel a little overwhelmed. But I think, if I want to create a good game, I have to tune quality high, or it will make no sense. I suppose I have to find a balance.
 
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Winterfire

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For such a big project you *will* need a game design, this is my suggestion.
Without one you will either give up or get lost in the process and there will be things that won't make sense.
It will not be like that at the beginning but you will definitively feel the need as the game progresses, so do yourself a favor and write one if you did not already!

Good luck!
 

polywog

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When I create a game character I use a database and fill in every field of character info. Their favorite color, their job, their level of education, their major, their grades, their extracurricular activities, where they were born, their birthday, zodiac sign, personality defects, hobbies, interests, fantasies... as if they were a real person. most of this doesn't directly show in the game, but it makes it much easier to make the game and write their story, when you know them personally. Decorating their room is based on their likes, not mine. How they behave is based on their behavior, not what I want them to do. Once you know them, then you model them and bring them to life.
 

Winterfire

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When I create a game character I use a database and fill in every field of character info. Their favorite color, their job, their level of education, their major, their grades, their extracurricular activities, where they were born, their birthday, zodiac sign, personality defects, hobbies, interests, fantasies... as if they were a real person. most of this doesn't directly show in the game, but it makes it much easier to make the game and write their story, when you know them personally. Decorating their room is based on their likes, not mine. How they behave is based on their behavior, not what I want them to do. Once you know them, then you model them and bring them to life.
I do that too and it works!
 

Winterfire

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That's pretty useful, mine wasn't near as complex.
Depending on the game, you can of course get away with creating a fairly good character with less but yeah, the more details you put, the more it will come to life.
 
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Max Craving

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For such a big project you *will* need a game design, this is my suggestion.
Without one you will either give up or get lost in the process and there will be things that won't make sense.
It will not be like that at the beginning but you will definitively feel the need as the game progresses, so do yourself a favor and write one if you did not already!

Good luck!
Thank you! What do you mean by the game design?
 

Max Craving

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Oct 14, 2017
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When I create a game character I use a database and fill in every field of character info. Their favorite color, their job, their level of education, their major, their grades, their extracurricular activities, where they were born, their birthday, zodiac sign, personality defects, hobbies, interests, fantasies... as if they were a real person. most of this doesn't directly show in the game, but it makes it much easier to make the game and write their story, when you know them personally. Decorating their room is based on their likes, not mine. How they behave is based on their behavior, not what I want them to do. Once you know them, then you model them and bring them to life.
Good idea. I did wrote something like that, but not so many details, but they are important, I see now. Thank you!
 

Winterfire

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Thank you! What do you mean by the game design?


There is no single way to write one, it could be 300 pages long or just a single page, it depends on how in depth you want to be and, of course, the scope of the game.
 
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Max Craving

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There is no single way to write one, it could be 300 pages long or just a single page, it depends on how in depth you want to be and, of course, the scope of the game.
Understood. Thank you. I did wrote something like that, but I see now that I missed important pieces.
 
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Max Craving

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Really great thing. I did that to mom character and now I absolutely sure what she should act like, and react to things. I came up with lots of good ideas. Thank you big time!
 
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anne O'nymous

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For such a big project you *will* need a game design, this is my suggestion.
Yeah, there's so much possible outcome, that everything must the thought way before the writing start. Once the first line of code will be wrote, it's too late to add this or that. It will not fit anymore with what exist and break the game in a way or another.

As I see it, there should be two main things :
  • Firstly technical description of the characters.
    Each character have its own personality, that change everything. There's rape, drugged sex and all, and every outcome directly depend of the girl's personality.
    By example, a mentally strong girl will fight harder against corruption than a depressed one. But in the same time, if the mentally strong girl is submissive, she'll fall faster once she's correctly triggered. Same, a girl who's a drug user will probably be easier to drug, but less sensible to it.
    All this need to be expressed in numbers/flags, because they'll weight every actions.
  • Secondly technical description of the actions.
    Each one have many consequences. They directly influence what happen right now, but they also change the relation with the girl and have an influence over her personality.
    [Globally speaking]
    A depressed girl will not care if you try to break her ; she already thing that she worth nothing. The direct outcome is that she'll comply to the action, and it shouldn't effectively imply a change in the relationship. This will it should enforce the bad opinion she have of herself. Technically you can't break her, she's already broke.
    At the opposite, a mentally strong girl will resist really hard. The direct outcome will be a rough and brutal action and she will hate the MC more. But in the same time, it should slowly raise doubt in her head. And once you achieve to effectively break her, she'll be your forever, a totally brainless slave.
    [/]
    All this must be also expressed by numbers/flags. What's the X that must be reached for the girl to comply to the action. What weight this X and what's the effective weight. What "stats" is changed if the action fail, and if the action succeed. What's the Y for this change, what weight this Y and how much it change its value.

He need to know all this from the start, only the X and Y can change later.
 

Max Craving

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Yeah, there's so much possible outcome, that everything must the thought way before the writing start. Once the first line of code will be wrote, it's too late to add this or that. It will not fit anymore with what exist and break the game in a way or another.

As I see it, there should be two main things :
  • Firstly technical description of the characters.
    Each character have its own personality, that change everything. There's rape, drugged sex and all, and every outcome directly depend of the girl's personality.
    By example, a mentally strong girl will fight harder against corruption than a depressed one. But in the same time, if the mentally strong girl is submissive, she'll fall faster once she's correctly triggered. Same, a girl who's a drug user will probably be easier to drug, but less sensible to it.
    All this need to be expressed in numbers/flags, because they'll weight every actions.
  • Secondly technical description of the actions.
    Each one have many consequences. They directly influence what happen right now, but they also change the relation with the girl and have an influence over her personality.
    [Globally speaking]
    A depressed girl will not care if you try to break her ; she already thing that she worth nothing. The direct outcome is that she'll comply to the action, and it shouldn't effectively imply a change in the relationship. This will it should enforce the bad opinion she have of herself. Technically you can't break her, she's already broke.
    At the opposite, a mentally strong girl will resist really hard. The direct outcome will be a rough and brutal action and she will hate the MC more. But in the same time, it should slowly raise doubt in her head. And once you achieve to effectively break her, she'll be your forever, a totally brainless slave.
    [/]
    All this must be also expressed by numbers/flags. What's the X that must be reached for the girl to comply to the action. What weight this X and what's the effective weight. What "stats" is changed if the action fail, and if the action succeed. What's the Y for this change, what weight this Y and how much it change its value.

He need to know all this from the start, only the X and Y can change later.
Yeah, I agree. I have already the raw system of what you described, in the notes, but it definetely needs to be completed and bringed to X's and Y's as you said. That's what I want to add in the game, when the main line will be ready, at least. Thank you.
 

Max Craving

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Development news

Today I wrote the personalities of the characters and I defined the plot for my first mini-game. I will not reveal everything, for sake of keeping it interesting to play. I will say only, that this little story will be about the very hot mom, and the main character that decided to fuck her at any costs.
 

Max Craving

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Daily report

Today I almost finished doing first screen art, to introduce characters and begin the story. Drawing something that not contain sexy ladies, is boring as fuck.
 
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Max Craving

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Daily report

Today I've finished doing art to introduce characters, and got down to another art for introducing characters. Second one is hot, thank God. It was such a boring time to draw laptop, table, and other non-sexy shit. By the way, today I for the first time felt bored by drawing nude girls, before that I was enthusiastic all the time about this process. But I want this game to be completed and no boredom can stop me!

Attaching some raw art to keep you involved in the process.
 

Winterfire

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Looks pretty nice but you should consider drawing more furniture.

Take a look around your bedroom, you have more things than a bed and a mirror: Nightstand, lamps, socket... Details matter!
 
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