Uncaught error - started game, just finished Phone walkthrough.
The game stopped responding. I waited out the error and it showed me a Renpy Console Screen Error saying Possible Infinite Loop. Ignore didn't work so I end-tasked it. Hope this helps.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script files/Character_Storys/story_day1.rpy", line 569, in <module>
File "renpy/common/00gamemenu.rpy", line 126, in _invoke_game_menu
renpy.call_in_new_context('_game_menu')
Exception: Unknown layer 'x52Overlay'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\bootstrap.py", line 274, in bootstrap
renpy.main.main()
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\main.py", line 660, in main
run(restart)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\main.py", line 146, in run
renpy.execution.run_context(True)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\execution.py", line 938, in run_context
context.run()
File "script files/mobilephone/ow_phone_app_contacts.rpyc", line 784, in script call
File "script files/Character_Storys/story_day1.rpyc", line 569, in script
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "script files/mobilephone/ow_phone_app_contacts.rpyc", line 784, in script call
File "script files/Character_Storys/story_day1.rpyc", line 569, in script
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\python.py", line 1052, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script files/Character_Storys/story_day1.rpy", line 569, in <module>
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\exports.py", line 3174, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\core.py", line 4252, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\layout.py", line 1175, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\behavior.py", line 478, in event
rv = run(action)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00gamemenu.rpy", line 126, in _invoke_game_menu
renpy.call_in_new_context('_game_menu')
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\game.py", line 346, in call_in_new_context
return renpy.execution.run_context(False)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\execution.py", line 938, in run_context
context.run()
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\python.py", line 1052, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\core.py", line 3573, in interact_core
renpy.display.screen.show_overlay_screens(suppress_overlay)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\screen.py", line 1474, in show_overlay_screens
if get_screen(i) is not None:
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\screen.py", line 1090, in get_screen
sd = sl.get_displayable_by_tag(layer, tag)
File "G:\Dikgames\Shattered_Minds-V0.12-pc\renpy\display\core.py", line 1515, in get_displayable_by_tag
raise Exception("Unknown layer %r." % layer)
Exception: Unknown layer 'x52Overlay'.
Windows-10-10.0.22621 AMD64
Ren'Py 8.0.2.22081402
Shattered Minds V0.12
Tue Jul 9 12:17:31 2024