- Dec 4, 2018
- 1,096
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Hmm... randomly feeling hungry all of a suddenAnother picture of Blake. It will be included in the new demo coming up later this week for my patrons.
Hmm... randomly feeling hungry all of a suddenAnother picture of Blake. It will be included in the new demo coming up later this week for my patrons.
Maybe a little thirsty, too?Hmm... randomly feeling hungry all of a sudden![]()
Hmm... I know very little, if anything, about game development, but are you familiar with John Dupont and the JDMODs that he makes for various games? One such game, called Good Girl Gone Bad (by Eva Kiss), is structured similarly to Shattered in that it is also made in RenPy and has a very wide, branching narrative. A lot of variables going on for most scenes. The way that it works in the scene gallery aspect of his mods in those cases is that after selecting the scene you want to view, it will first ask you various questions. Your answers will adjust things like what kind of dialogue plays out, what characters are participating in the scenes, the physical appearances of said characters (depending on if they've become more slutty or bimbo based on player choice,) etc.Maybe a little thirsty, too?
By the way, I missed your previous message about the gallery. Here's the thing: the way RenPy works (and the way I structure the script) is that it's full of «if… else» operators, which is how my bimbo route is implemented for now. It's just a bunch of [if Blake is a bimbo, then load these lines]. However, if you just access the part of the script from a point where the game doesn't have recollection of you passing this marker, it will crash the game at worst or just lock you out specific parts at best. And there are no easy ways to deal with that unless I wanna litter the script with duplicates of the exact same scenes, but with all the possible variables applied. So… yeah. That's a problem.
You're right that you should never have multiple copies of a scene, but actually Renpy's replay functionality does have a pretty easy way of handling this kind of thing, when you start a replay you can pass a dictionary of variables that the replay will use. For example:By the way, I missed your previous message about the gallery. Here's the thing: the way RenPy works (and the way I structure the script) is that it's full of «if… else» operators, which is how my bimbo route is implemented for now. It's just a bunch of [if Blake is a bimbo, then load these lines]. However, if you just access the part of the script from a point where the game doesn't have recollection of you passing this marker, it will crash the game at worst or just lock you out specific parts at best. And there are no easy ways to deal with that unless I wanna litter the script with duplicates of the exact same scenes, but with all the possible variables applied. So… yeah. That's a problem.
textbutton "Scene 11" action Replay("scene11", scope={bimbo=False})
textbutton "Scene 11 (Bimbo)" action Replay("scene11", scope={bimbo=True})
Agreed. The game is really good and unique. But even though Blake's situation really is terrible, he does tend to wangst on and on and on and lays on the purple prose a bit thick sometimes. Yes, we get it already, Melinda is a bitch. Stop composing emo teen poetry about it in your head and reading it to us.Love the game and the inner thoughts of blake are just amazing, but the monologuing can sometimes be a bit too much in my opinion.
I totally Relate to her, it's not the presence of the monologues that is bothering me personally, it's the amount of it, if the amount were to decrease just by 30% I'll be happier. It's driving me nuts you know, I'm right now skipping parts of it but I'm always worried that I missed something important being mentioned. I strongly believe her thoughts can be fully transmitted to the reader/player with fewer words.Pretty sure it was mentioned before that Blake is a very observant person and he can't shut down his brain processes.![]()
I'm pretty sure Blake thinks of herself as a girl in all her inner monologues by this point, does it really matter if she doesn't explicitly say that she's trans?Blake starts as a crossdressing (forced by Melinda, Rebecca and Samuel) and later "evolve" to a femboy/trap status. Over the course of the game Blake can go to the bimbo route (basically a slut addicted to sex) or stay more or less the same. While Blake doesn't identify himself as transwoman quite a few people treat her using female pronouns.
It does, I'm not into forced sissification but I like games with trans characters. So just wanting to verify whether the MC does indeed self-identify as female is important for me personally. It's a really particular distinction because I like bimbofication, but I do have that distinction between willing transition/forced sissification. It's an interesting topic to address in fiction for sure (Invisible Monsters, by Chuck Palahniuk, who also wrote Fight Club, interestingly explores the topics of both forced and willing sissification with a compelling level of literary nuance) but not one I'm looking to get off to lol.I'm pretty sure Blake thinks of herself as a girl in all her inner monologues by this point, does it really matter if she doesn't explicitly say that she's trans?
Blake does self-identify as a girl on certain routes, but doesn’t on the others. Bimbo Blake specifically refers to herself as a woman, but when Blake is not a bimbo, and it comes to love interests, there’s always a different degree of his progress. For example, with Samuel or Vanessa Blake is ready to embrace her femininity as a whole, but not with Liam or Iris. And if you’re interested, there’s a lot of trans women in my audience, and all of them so far have found Blake’s depiction, and inner monologues very realistic, and relatable.It does, I'm not into forced sissification but I like games with trans characters. So just wanting to verify whether the MC does indeed self-identify as female is important for me personally. It's a really particular distinction because I like bimbofication, but I do have that distinction between willing transition/forced sissification. It's an interesting topic to address in fiction for sure (Invisible Monsters, by Chuck Palahniuk, who also wrote Fight Club, interestingly explores the topics of both forced and willing sissification with a compelling level of literary nuance) but not one I'm looking to get off to lol.
Thanks. This isn't some PC thing for me, I'm just asking based on what I find fappable lol. It's just fiction, and while some fiction is just bad stereotypical portrayals, I'm not insinuating that's my assumption about your work. I generally am not on a fictional character SJW crusade (the exception being gross racial stereotypes that aren't based in half-decent comedy). I just want to know if the MC internally identifies as female with a full transition route, and that's an affirmative from you, so this is on the list for some time in the future =P. Thanks for taking the time out of your day to clarify.Blake does self-identify as a girl on certain routes, but doesn’t on the others. Bimbo Blake specifically refers to herself as a woman, but when Blake is not a bimbo, and it comes to love interests, there’s always a different degree of his progress. For example, with Samuel or Vanessa Blake is ready to embrace her femininity as a whole, but not with Liam or Iris. And if you’re interested, there’s a lot of trans women in my audience, and all of them so far have found Blake’s depiction, and inner monologues very realistic, and relatable.
It'll probably be tomorrow or at like 3 AM, got some things to do today lol. Thanks for the endorsement though, I'll take your word on its quality.Go try the game now then, it is really good.![]()
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Just a short comment on just how great it is. Just playing through about half of the routes and you know not skipping all the glorious dialogue took about two weeks whenever I wasn't busy with work.It'll probably be tomorrow or at like 3 AM, got some things to do today lol. Thanks for the endorsement though, I'll take your word on its quality.
Yeah games with so many branching paths and choices and consequences are quite rare.Holy moly the amount of variance in this game is something I haven't seen before. It's like every choice leads you to a different path. As s someone who has played a lot of VNs in here, I'm honestly impressed how convuluted this one is compared to the usual ones we see here.
Are there any other games with this much divergence?