- Dec 27, 2019
- 1,029
- 2,534
My plans right now involve making a codex page for the public version of v0.12, which will feature all the characters you've met so far, and their short descriptions (mentioning important choices you've made in regards to them), just so you won't get lost. As for gallery, I'll try to attach it to the codex page in v0.13, but no promises. Some of the scenes (actually, a lot of them, if we're talking about routes) don't have specific variables, and adding those will require you to start the game all over again.
And speaking of starting from scratch, v0.12 will also include a completely new walkthrough. In doc format (so you could actually search through it) with highlighted route content, and more detailed descriptions of your choices in long perspective.
And another thing to look forward to is on the technical level. About halfway through v0.12 you'll notice a significant improvement in quality of the images, specifically lighting. That's because I finally learned a trick that literally everyone else learns the very first day they use Daz. Well, better late than never. Here's an example of said new quality.
And speaking of starting from scratch, v0.12 will also include a completely new walkthrough. In doc format (so you could actually search through it) with highlighted route content, and more detailed descriptions of your choices in long perspective.
And another thing to look forward to is on the technical level. About halfway through v0.12 you'll notice a significant improvement in quality of the images, specifically lighting. That's because I finally learned a trick that literally everyone else learns the very first day they use Daz. Well, better late than never. Here's an example of said new quality.
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