- Sep 12, 2020
- 172
- 276
Apparently, I am playing either Bree or No Route because every other character on that list I try to pick choices to remain distanced from them. Especially Melinda, Vanessa, and Samuel. Melinda is precluded because there is practically no situation imagined within the scenario that would make a consensual relationship between Blake and Melinda possible even in principle; the power discrepancy between the two is such that no real relationship of trust or respect or proper power exchange can result for me. Samuel is just so many ways not my type and not a character I would ever voluntarily interact with. Vanessa is fundamentally dangerous and untrustworthy on account of her authoritarian status as basically a slave patrol; this ends up precluding Iris from consideration due to the closeness of their relationships.I believe, I should bump this message, so that people would see the update.
And on the unrelated note, here’s the latest results of my Discord poll. It feels strange to me that Iris’s route is the least popular, since she has a lot of really vocal fans, but it is what it is. Bree being second in popularity is almost as shocking.
Also, I don't think I have ever successfully gotten on or stayed on the bimbo route.
The interactions of Blake with Rebecca fundamentally inform my disconnects with the decision-relation matrix of the interactive narrative. There are a variety of choices presented in those interactions where no response is actually something that I want to express or use or accept.
I can understand Blake's hostility to Rebecca, but the relationship and evolving psychology of Blake with respect to Melinda completely undermines the notion that Blake's hostility has to be fundamental. There is a choice where the game asks the player's essential view of Rebecca and distills it into one of two options: pity or anger. I neither pity Rebecca nor am I particularly angry at her; what I want to express in that specific moment is compassion, empathy, and understanding; if anything I am angry at her situation and the abuses that she endures.
My perspective and desired relationship with Rebecca is compassion and trying to role model healthy boundaries and relationships. I neither want to dominate her nor want to be dominated by her. I want to be kinder to her regardless of how she treats me. I am not interested in a romantic/erotic relationship with her as she is presented throughout the story so far, nor am I interested in acting as some kind of savior to her; I regard her as sibling or as someone that wants to be her friend but understands that the rampant abuses of her life and the coercive conditions of Blake's life makes that perhaps impossible.
Rebecca tries to impose a cishet sort of sexual orientation on Blake; she refuses in some sense to see Blake as a man or even particularly as male, but she also refuses to relinquish the view that Blake's sexual relationship with other people can be anything other than gay-male-masculine or woman-as-utility-to-a-man. Repeatedly when choices are offered to the player, you do not get the opportunity to express in one way or another to her that you want femininity and would gladly be her doll or sister or feminine role model or feminine pupil, but you are queer/a-trans-lesbian and like specifically girls or at least not cis men.
The story of Rebecca's femininity appears to me to be a foil of an idealized cis femininity. The identification of her femininity with her abusive relationships is very important to me and my own expression of femininity in the character of Blake.
This all ties into my conflict with the bimbo routes as they have been formulated and presented. I do not see naivety or personal endangerment or sacrificing personal autonomy or identity as essential elements of bimbofication; however, the descision-matrix of the game does implicitly assert these as mutually exclusive conditions. If you are cautious and unwilling to accept entanglements with people who are engaged in lethal or abusive games (like enslavement) then the bimbo route seems entirely impossible to either get on or remain on.
Likewise, I am somewhat interested in the mind games that are presented, but there is no character as presented currently that I would trust to mind control Blake or would trust not to be trapped in some devious web of mind control effecting their person and compromising them ultimately. Maybe Bree could someday be an exception when she's worked through some of her trauma. Maybe Zoey.
The issues of becoming aware of the abusive relationships and trauma of the characters with respect to their experience of femininity as well as confronting and resolving those issues is central to the relationship between Bree and Blake. Much of the issues of the empathic misses between Blake and Rebecca apply also to the issues of empathic misses or absent compassion for and with Bree.
The issue isn't an absence of love. It is that each character has particular ways that they need to be loved, particular ways they want to be loved, and particular ways that love has been expressed toward or about or around them. These things are in fundamental conflict or even crisis for most of the characters, and Blake occupies a position where they can express the love that various characters need but often this is blocked by the characters having entirely dysfunction demands of how love is expressed to or about or around them. Shattered has great moments precisely because occassionally expressions of love meet briefly with the need to be love in moments of vulnerability and trust. Shattered could do better with allowing the player to undo the knots that bind and fix what is broken with care and compassion.not being loved by anyone