YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
I’ve been getting some technical assistance with the potential gallery implementation, but the problem is that my code is very poorly structured which means it has to be partially remade: with your save files potentially breaking. No backwards compatibility either (you’ll have to go through the events again).
 

Buletti

Well-Known Member
Nov 7, 2023
1,349
1,658
I’ve been getting some technical assistance with the potential gallery implementation, but the problem is that my code is very poorly structured which means it has to be partially remade: with your save files potentially breaking. No backwards compatibility either (you’ll have to go through the events again).
This shatteres me a bit as the story seems to be so close to the end but I expected this as you where redoing earlier scenes already. Especially with a behemoth like your VN it is not an easy feat to just start over again.

I personally would have thought it makes more sense to fully complete the stories before doing something like that.

But who am I to complain.

Your work is outstanding and I am glad that I am not yet too far into my 2nd playthrough. So I guess that will become my main route now and I will restart my original Melinda path sometime when the VN is fully finished.

Cheers to you!
 

Thomas Marvel

Newbie
Oct 29, 2017
19
8
How do all the patches work? After 0.16 do I have to download every individual patch?

Or is it that I download 0.23 and get the whole thing?
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,799
21,150
How do all the patches work? After 0.16 do I have to download every individual patch?

Or is it that I download 0.23 and get the whole thing?
Yes if you want the full version.

Or you could just download the oficial compressed version. The quality is good too.


Well, I will fully complete the story first, this gallery isn’t going to appear in the game right away. But I am doing some preparations for it already.
It is nice to know that you intend to put a gallery in the game someday. :)
 
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YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
So is there a route in the game where Blake still identifies as male even as he becomes more and more feminine?
Technically, Blake identifies as a woman only on the bimbo route. Non-bimbo Blake does not particularly care, and while people naturally assume femininity from the appearance, as well as Blake musing about being a woman all the time, Blake isn’t much about the identity. Blake doesn’t even consider himself trans if we’re being completely honest. Just a person who wears female clothes and enjoys having makeup.
 
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EricKeldrev

Newbie
Aug 25, 2018
40
51
Technically, Blake identifies as a woman only on the bimbo route. Non-bimbo Blake does not particularly care, and while people naturally assume femininity from the appearance, as well as Blake musing about being a woman all the time, Blake isn’t much about the identity. Blake doesn’t even consider himself trans if we’re being completely honest. Just a person who wears female clothes and enjoys having makeup.
Dang, I wish there was a way for the bimbo route to have him be a femboy as well. Just a bimbo femboy.

is there any plan to add futa to the game or no?
 

YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
Dang, I wish there was a way for the bimbo route to have him be a femboy as well. Just a bimbo femboy.

is there any plan to add futa to the game or no?
The reasoning behind this is that bimbo Blake is sort of nudged forward by her alter ego Ambrosia, who's embraced her femininity in full.
As for your question, there will be no big future additions to the game. No new characters, acts or locations. As such, I'm afraid, the answer is no.
 

YedaGames

Well-Known Member
Dec 27, 2019
1,118
2,771
Something I also posted on Twitter.
This is the third time you'll be able to relive the first meeting with Melinda, but this time with Vanessa in Blake's place (through VR). I have a feeling this is going to be one of the funniest events in the game because Vanessa isn't just watching Blake's memories, she exists in them in his place.
 

Buletti

Well-Known Member
Nov 7, 2023
1,349
1,658
Something I also posted on Twitter.
This is the third time you'll be able to relive the first meeting with Melinda, but this time with Vanessa in Blake's place (through VR). I have a feeling this is going to be one of the funniest events in the game because Vanessa isn't just watching Blake's memories, she exists in them in his place.
 

JakeTheKing00

New Member
Jan 6, 2025
8
1
Trying to start the game for the first time and I get this error message
While running game code:
File "Shattered/game/codex/screens.rpy", line 14, in script
style codex_button_text is button_text:
File "Shattered/game/codex/screens.rpy", line 14, in script
style codex_button_text is button_text:
File "Shattered/game/codex/screens.rpy", line 15, in <module>
color gui.idle_color
AttributeError: 'StoreModule' object has no attribute 'idle_color'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 515, in main
renpy.game.context().run(node)
File "Shattered/game/codex/screens.rpy", line 14, in script
style codex_button_text is button_text:
File "Shattered/game/codex/screens.rpy", line 14, in script
style codex_button_text is button_text:
File "renpy/ast.py", line 2687, in execute
self.apply()
File "renpy/ast.py", line 2670, in apply
value = renpy.python.py_eval(expr)
File "renpy/python.py", line 2266, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2259, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "Shattered/game/codex/screens.rpy", line 15, in <module>
color gui.idle_color
AttributeError: 'StoreModule' object has no attribute 'idle_color'
 

JakeTheKing00

New Member
Jan 6, 2025
8
1
Try to remove the codex folder (Shattered/game/codex) and see if it starts.
I tried it and got a different error message:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
IOError: Couldn't find file 'gui/window_icon.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3237, in interact
self.start()
File "renpy/display/core.py", line 2173, in start
self.post_init()
File "renpy/display/core.py", line 2251, in post_init
self.set_icon()
File "renpy/display/core.py", line 2290, in set_icon
with renpy.loader.load(icon) as f:
File "renpy/loader.py", line 798, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'gui/window_icon.png'.
 
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