no offense but you're blind as fuck if you can't tell the differenceYeah, but what's the point of doubling the framerate? Maybe it's just me, but I don't think it's worth the effort, at least I don't see much of a difference on the videos linked here.
There's no good purpose, same with upscaling video or encoding to a new codec. You will never improve upon the original quality (barring AI which still is in its infancy). It's just a basic misunderstanding of video encoding at play. The only video which needs "restoration" are interlaced footage or video under 12-15fps.What's the point of interpolating those to 60fps? And who did it? I guess not the original artist no?
And you are misunderstanding the purpose of video processing and video encoding. It's never about improving "quality" (narrow sense).There's no good purpose, same with upscaling video or encoding to a new codec. You will never improve upon the original quality (barring AI which still is in its infancy). It's just a basic misunderstanding of video encoding at play. The only video which needs "restoration" are interlaced footage or video under 12-15fps.
Possibly, but these objectives are not achieved when one interpolates 30fps to 60 or upscales 1080p to 2160p. The source is already comfortable to view and the size reduction could be achieved without introducing the many artifacts inherent in the guesswork of said operations.And you are misunderstanding the purpose of video processing and video encoding. It's never about improving "quality" (narrow sense).
It's just making videos more comfortable to watch or reducing file size, sometimes both.
Of course there will be some quality loss and effects are vary, but it depends, on the encoder's skill.
No actually, there are a bunch of "upscaled 4k" uhd blu-rays (which are upscaled from 2K DI) and if you look closely at them you'll see some characteristics of bilinear, bicubic or lanczos upscaling.Possibly, but these objectives are not achieved when one interpolates 30fps to 60 or upscales 1080p to 2160p. The source is already comfortable to view and the size reduction could be achieved without introducing the many artifacts inherent in the guesswork of said operations.
When people see studios release remastered versions of old films in 4K they think they can achieve similar results. They don't understand the source is recorded on 35mm film and is roughly equivalent to 4K but was extracted from the source at a lower resolution due to the distribution constraints at the time. Now, the source 35mm gets resampled at a higher resolution - but the data is not being fabricated by an upscaling algorithm. The rest of what they do involves SFX and color grading. No video professional is upscaling using bilinear, bicubic or lanzcos and neither should we.
If you want a version with more appeal than fidelity, with a tiny file size: export as H265, medium, tune animation, CRF=26. This will take the file size down dramatically and people who don't care about original quality can rejoice.
I guess my response would be that I was narrowly tailoring it to the application of remastering or improving upon a source. With regards to your example, they don't use such a workflow to improve the quality (remastering); nor are their sources low to medium bitrate YUV 4:2:0 when performing upscaling, which creates more gaps to fill in with artificial data. The 2k processing to 4k distribution for digital is simply based on time & budget constraints.No actually, there are a bunch of "upscaled 4k" uhd blu-rays (which are upscaled from 2K DI) and if you look closely at them you'll see some characteristics of bilinear, bicubic or lanczos upscaling.
But I agree with your first sentense.
However, I would say interpolated 60fps is more comfortable to watch *if* the algorithm are good enough.
I can see the difference in interpolated films. And it looks like crap. I can't say I've noticed much of a difference in the videos I downloaded from this thread. Maybe I accidentally downloaded the same video twice, I dunno.no offense but you're blind as fuck if you can't tell the difference
Did you realize that the video you mentioned is takling about hand-drawn animations?Yeah, and if the original render is in 60 FPS, great! If not, that's great too. My point is I don't want to bother with interpolated stuff. I don't think it's a worthy improvement. That's what the video says, that interpolation tends to ruin a lot of stuff. Not that 60 FPS is bad. Or at least that's the point of the video I'm trying to reference. I remember people in the film industry were complain about smart TVs interpolating by default too
I find it funny you decided to link a yt video which, like other guy mentioned, doesn't apply much to these kinds of video, instead of just taking one of those interpolated videos and getting some screenshots to show us how bad the interpolation makes them look.You must be registered to see the links
So yeah, I for one will stick to whatever frame rate Shirakami originally uses.