torgst3

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Nov 16, 2021
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Supposedly sometime next year is the plan if I recall. It's discussed earlier in thread.
Could be wrong but I swore it was sometime at the end of this year, he updated the progress and was done with the animations. The biggest issue is the text, he had to redo part of the story because half of the characters originally were not supposed to have any h animations and were just supposed to be bosses, but now they do. Especially if they have animations and endings.

As of july he was 80% done with the main text, and half way through both of the scenes and sub events.
 

Magister Masquerade

Dream Gourmet
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Jun 24, 2018
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Could be wrong but I swore it was sometime at the end of this year, he updated the progress and was done with the animations. The biggest issue is the text, he had to redo part of the story because half of the characters originally were not supposed to have any h animations and were just supposed to be bosses, but now they do. Especially if they have animations and endings.

As of july he was 80% done with the main text, and half way through both of the scenes and sub events.
Don't quote me but I recall it being a while for the final release, like late first chunk of next year, but I could easily be wrong. I just remember wailing in sadness so it couldn't have been soon I think.
 
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Zerox0987

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Sep 12, 2022
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Can someone spoil me on how to fight Yami (the tutorial girl)? I downloaded a save file which finished part 2 I think
 

WillowFire

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May 15, 2025
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Damn, you're right, I checked on my end too.
I'll go through the game in-editor to see why dfk would it do that, and I'll let you know what variable is also needed / what's the bug.
(And I'll fix it via my Mod afterward)

Update:
Checked it. The variable check for those conditions was ">100" (instead of ">99") which caused this issue. Problem's present even in the untranslated version of the game. (In CommonEvent file, entry 191)
I fixed it in my Mod, and also added the fixed CommonEvent file in my files with Just the Fix (if you want just the fix, without mods).
(I also reported this to Shrifted, in case he wants to add the fix to his Translation in the future)

For posterity, I'm posting the fixed files here, too:
I found another bug. Since your mod keeps Dark Sonar on at all times, its impossible to get the Melty Ooze familiar as it requires you to talk to a specific melty ooze who needs the dark sonar off to get the correct dialog to trigger. (IE, having rose to 15 and having finished her bond quest, and having gotten the harpy familiar. Its the ooze before Roses room who mentions 'accidents' in the dark sonar room.)

EDIT: Nevermind,apparently dark sonar reduces the chance, but doens't outright eliminate the chance to see the abnormal melty ooze. it just took half an hour to show up for me. lol. Granted you can't get the 'accident' encounter with the melty ooze either so idk if this might cause issues in chapter 3 or not.
 
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JakeMSG

Active Member
Jul 2, 2017
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I found another bug. Since your mod keeps Dark Sonar on at all times, its impossible to get the Melty Ooze familiar as it requires you to talk to a specific melty ooze who needs the dark sonar off to get the correct dialog to trigger. (IE, having rose to 15 and having finished her bond quest, and having gotten the harpy familiar. Its the ooze before Roses room who mentions 'accidents' in the dark sonar room.)

EDIT: Nevermind,apparently dark sonar reduces the chance, but doens't outright eliminate the chance to see the abnormal melty ooze. it just took half an hour to show up for me. lol. Granted you can't get the 'accident' encounter with the melty ooze either so idk if this might cause issues in chapter 3 or not.
The Dark Sonar effect is not part of my mod, instead it's part of having Kage-Onna equipped in the Demon Emblem. Unequip her, then exit&re-enter the map (might need to exit&re-enter dungeon, not sure) for the Dark Sonar passive effect to dissapear.


You can also get rid of the Dark Sonar effect manually by talking with one of the NPCs (another Melty Ooze) from the floor with the "dark labyrinth", which will give the option to give your Dark Sonar to her (however, this is only usable one-time, so not that useful either way).
 

WillowFire

New Member
May 15, 2025
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A question to everyone. Does the Ooze Familiar corruption thing unlock any scenes or do anything special? Since it only lasts a day, I just want to check.

The Dark Sonar effect is not part of my mod, instead it's part of having Kage-Onna equipped in the Demon Emblem. Unequip her, then exit&re-enter the map (might need to exit&re-enter dungeon, not sure) for the Dark Sonar passive effect to dissapear.


You can also get rid of the Dark Sonar effect manually by talking with one of the NPCs (another Melty Ooze) from the floor with the "dark labyrinth", which will give the option to give your Dark Sonar to her (however, this is only usable one-time, so not that useful either way).
I don't have Kaga Onnai equipped, but I still have the effect on at all times. IDK why. I do like the refight orb though. Although trying to get some fail conditions I didn't in the game, I notice Siren's voltage can never got to 100% even if i hit all the hearts. Is there a way it can get to 100%?

I noticed another glitch, but this seems to be a problem with copied saves in general. the copied save will have the 'unlockable' positions locked even if you've managed to unlock them by having them say "not implemented yet" even if they are. Has anyone found a way around this glitch?
 
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hhugzru

Member
Oct 18, 2022
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A question to everyone. Does the Ooze Familiar corruption thing unlock any scenes or do anything special? Since it only lasts a day, I just want to check.



I don't have Kaga Onnai equipped, but I still have the effect on at all times. IDK why. I do like the refight orb though. Although trying to get some fail conditions I didn't in the game, I notice Siren's voltage can never got to 100% even if i hit all the hearts. Is there a way it can get to 100%?

I noticed another glitch, but this seems to be a problem with copied saves in general. the copied save will have the 'unlockable' positions locked even if you've managed to unlock them by having them say "not implemented yet" even if they are. Has anyone found a way around this glitch?
Kage-Onna has a permanant skill that always activates the Dark Sonar effect. But the game calls it Dungeon Sonar for some reason.
 
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Sharpwater32

Newbie
Jun 15, 2022
23
4
62
I dont know if im just stupid but can you change your difficulty anywhere in the game? I cant find it anywhere? Would appreciate the help :)
 

JakeMSG

Active Member
Jul 2, 2017
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I dont know if im just stupid but can you change your difficulty anywhere in the game? I cant find it anywhere? Would appreciate the help :)
Edit: as the next commenter said, there is actually a Difficulty option, but you can't see it from Main Menu. It's the "Performance Settings" you see in your Cancel menu when you're already loaded in a Save.
 
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Sharpwater32

Newbie
Jun 15, 2022
23
4
62
It does, actually (can't do this from the main menu):


View attachment 5322697

View attachment 5322698


You can also set it in the beginning I believe.
I really thought i already checked there but i guess i didnt thanks for the help.Game doesnt lemme change to hard mode so i wanted to ask does the game get any harder further to the game? It feels way to easy at rn at chapter 0 especially compared to the last game. If its like this throught the game i might just open a new save and change to hard mode. Again thanks for the help
 
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JakeMSG

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Jul 2, 2017
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I really thought i already checked there but i guess i didnt thanks for the help.Game doesnt lemme change to hard mode so i wanted to ask does the game get any harder further to the game? It feels way to easy at rn at chapter 0 especially compared to the last game. If its like this throught the game i might just open a new save and change to hard mode. Again thanks for the help
Yea, you might need to open up a new save to be able to pick Hard Mode if you didn't start the save with it.

The game is, indeed, quite easy, especially compared with the Prequel, since you have a plethora of options to strengthen yourself, and basically overpower absolutely any opponent
 
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