Hazardgaming
Member
- Jul 29, 2018
- 123
- 133
I see. So the foundation is based on emotional rather than logical thinking. I’ll refrain from commenting further as it would be pointless.Welcome to fictional material.
I see. So the foundation is based on emotional rather than logical thinking. I’ll refrain from commenting further as it would be pointless.Welcome to fictional material.
If you put too much logic into not only this game but also a lot of fictional material, there's no point in what we call entertainment. You are there to sit, watch, read, or play and then have fun. Of course, there's only much one can suspend their disbelief, so I'm not saying you're wrong. And if logic is the basis, there's no point in telling a story either. Nothing will move forward then.I see. So the foundation is based on emotional rather than logical thinking. I’ll refrain from commenting further as it would be pointless.
If I were to put a lot of thought regarding fictional material, I'd go into a never ending spiral that will make me go into a needless headache.If you put too much logic into not only this game but also a lot of fictional material, there's no point in what we call entertainment. You are there to sit, watch, read, or play and then have fun. Of course, there's only much one can suspend their disbelief, so I'm not saying you're wrong. And if logic is the basis, there's no point in telling a story either. Nothing will move forward then.
CLAIREEE[Yearly Character Popularity Poll]
As the title says—a Character Popularity Poll! From now on, we’ll run this at the end of each year to see which characters are stealing the spotlight and winning your hearts.
But hold up—no double-dipping allowed! This isn’t a buffet. You’ve gotta dig deep, listen to your heart, and crown just one favorite. No pressure…
NII, WHERE'S CLAIRE?!
"No! I know you're interested, but she's not a love interest!"
T-THEN HOW ABOUT NEECHAN?!
"You don't wanna be slapping your salami on my personal avatar!"
MBML:You must be registered to see the links
Sicae:You must be registered to see the links
Hi! As of the recent update Yuna has some more content:Hey there!
I am currently on my first playthrough of Sicae and wanted to know if the dynamic between Yuna and MC changes. Personally I avoid femdom content and wanted to know if during the story the dynamics develop in either a more balanced or MC dominant dynamics. I'd be in for the initial femdom just to have the 'turning point' into balanced/maledom. I wouldn't mind a little spoiler in this regard.
Ayy thanks for the fast reply. Appreciate it!Hi! As of the recent update Yuna has some more content:
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The beginning of the AVN has some minor flaws of logic due to a change of the story later on.Characters 9/10 for others - 6/10 for MC*
Sicae's cast so far is quiet varied with the ongoing theme of everyone in this dark story having their own baggage. And this is something that just goes well with the theme of the story.
*Unfortunately I do stumble often over the MC's writing. Not because I wanted to self-insert and he does not represent me in my ideal fantasy but rather because sometimes I simply can't follow the thought process / development / actions of the MC.
There is a little mismatch as to what I perceive in regards to consistency. I do understand the early aversive silent archetype due to backstory of being kidnapped having his gf in front of him (although being blindfolded) sexually assaulted and then having her go missing. He drowned in his sorrows with the help of alcohol and only due to Eliza helping him cope and slowly recover he gained his footing.
Now with the visual update to his model I somehow feel the writer did change or at least the archetype the MC leans on did switch over night. The silent aversive type suddenly evolved into a cocky/extroverted leader type. It somewhat feels like the maturity of the MC did decrease by a lot.
Like, when Irene was gone there was no mention of him hunting down the perpetrators on his own but rather just delegating this to Lisa and Seth. On the other hand, when Seth died he just wanted to run out of the room and do ... something? The emotional reckless revenge archetype is not that easy to switch to, especially if you are groomed into assassinhood as a child.
I mean I understand his dad died, but the reaction to his death feels out of propotion to what happened back to Irene, who he professed his love to and was in a relationship with.
I do sincerely wish to maybe have some lines or some mentions of how the assassin's/mafia's dealings interact with the normal society. This could for example how the mafia has some moles in the government intelligence agency or how some politicians/officials are somewhat bribed
I will consider these suggestions to the heart.The writing is quite smooth. There is a good harmony between renders and description talking about what happens and meanwhile showing it. Sometimes I do stumble a bit with the delayed auto-text but nothing bothering me too much. I guess it is simply me being too fast of a reader at times and clicking too early.
Something that I'd personally recommend maybe is to have a little watermark logo or icon to hint at an animation / timed image progression happening, as I sometimes mistakenly skipped those and had to roll back 1-2 slides. This would be a huge QoL improvement.
Something that bothers me greatly, but this is just a personal quirk of mine are the 'Tsks'. I personally feel those things are used way too much. I get it to have it sometimes, but not every fucking scene. Especially not in thoughts. And what bothers me more is actually 99% of the time people never react to 'Tsk'. I mean even if there is merit to using it as it does convey a certain feeling quite well, the sound this tongue clicking does is audible to others and pretty much disrespectful in most scenarios. I feel like the story and writing will not suffer if it is used less and therefore more impactful and if there is actual reaction to it. Imagine having a MC doing a 'tsk' towards someone prideful he needs to work with/want something from, and due to this 'tsk' the prideful person just plainly refuses to cooperate because he/she does not let themself be disrespect without solid justification.
This is one of my issues in this game. Along with finding a stable footing for the story, so is having trouble finding a stable footing for MC's personality to match the story. I still have so, so much to learn myself. But I will try my best to make him consistent from now on. As to the sudden change in Ep5-6, there's none of that. What you see now is the real and honest Lance. Just that he found himself more open now that he has people supporting his back. I call this the Lisa Effect.Sicae's cast so far is quiet varied with the ongoing theme of everyone in this dark story having their own baggage. And this is something that just goes well with the theme of the story.
*Unfortunately I do stumble often over the MC's writing. Not because I wanted to self-insert and he does not represent me in my ideal fantasy but rather because sometimes I simply can't follow the thought process / development / actions of the MC.
There is a little mismatch as to what I perceive in regards to consistency. I do understand the early aversive silent archetype due to backstory of being kidnapped having his gf in front of him (although being blindfolded) sexually assaulted and then having her go missing. He drowned in his sorrows with the help of alcohol and only due to Eliza helping him cope and slowly recover he gained his footing.
Now with the visual update to his model I somehow feel the writer did change or at least the archetype the MC leans on did switch over night. The silent aversive type suddenly evolved into a cocky/extroverted leader type. It somewhat feels like the maturity of the MC did decrease by a lot.
Like, when Irene was gone there was no mention of him hunting down the perpetrators on his own but rather just delegating this to Lisa and Seth. On the other hand, when Seth died he just wanted to run out of the room and do ... something? The emotional reckless revenge archetype is not that easy to switch to, especially if you are groomed into assassinhood as a child.
I mean I understand his dad died, but the reaction to his death feels out of propotion to what happened back to Irene, who he professed his love to and was in a relationship with.
Finally I do understand and like the more sexual dominance of MC and the same dominant character development in the last part as MC does resolve himself into being the head of clan and following Seth's philosophy.
So if I got that right, I am pretty much hyped for MC's personal development. From what I have seen so far the character development of the cast so far is pretty much conclusive and it's a nice journey to follow along.What you see now is the real and honest Lance. Just that he found himself more open now that he has people supporting his back. I call this the Lisa Effect.
Regardless, his strong, stoic demeanor will most likely trouble not only me but you, my readers, in the later episodes. Being stoic is also not a sign of maturity. You can be an idiot while at it. Trust me, you'll thank me for his more reactions to things than before as soon as we get there.
So I've been thinking, instead of indicators, how about I not let you skip those sequences? In any case, most, if not all, of my sequences are pretty quick, so I don't think this is much of a hassle. What do you think?Hey there!
Thank you for taking your time to address my points!
So if I got that right, I am pretty much hyped for MC's personal development. From what I have seen so far the character development of the cast so far is pretty much conclusive and it's a nice journey to follow along.
I trust you'll pull it off and wish you the best for 2025 and Sicae!
To be fair, I don't know.So I've been thinking, instead of indicators, how about I not let you skip those sequences? In any case, most, if not all, of my sequences are pretty quick, so I don't think this is much of a hassle. What do you think?