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Identify Sidescroller made by 曼珠沙華/Manjushaka? ("Ninja Sekiren")

5.00 star(s) 3 Votes

Nazta_RECS

Newbie
May 5, 2023
51
30
stupid fucking boss i swear to god, the moment iam about to rape this piece of shit, he hides behind the wall and I'm soft-locked
 

Legolas'ass

Newbie
Apr 19, 2020
65
81
After reading some of the recent comments on ci-en, I've come to the conclusion that this hgame needs a "baby" difficulty option, especially for the chinese supporters, since they think that this game is harder than Elden Ring (lmao). Right... that boss was certainly harder than Malenia and Radhan combined... How could the devs of this hgame design a boss that I couldn't defeat in less than 10s just like I did with every boss in all of Fromsoft games? The audacity...

Sarcasm aside, most of the comments complaining about the boss difficulty say that a Hgame, as a hentai, shouldn't be challenging whatsoever, so I think there most likely needs to be a difficulty option where those people can one shot everything and have invincibility state at all time since they don't want to play a game, but rather collect the H without anything blocking them. I'm kinda surprised that there's still people thinking that anything pornographic shouldn't include any gameplay element at all in these day and age. I commend those japanese devs for not being this narrow-minded and actually think outside the box by creating actual quality hgames.
I wasn't implying I want an easier "Game Journalist" difficulty.
Just that the bosses in this game, like any other game, should be difficult and fun to fight. I don't find the fun part when we have very little health, the boss can just straight up leave the screen and charge up attacks from off-screen, and has a sure-hit attack that cannot be dodged.
Like fromsoftware games, have difficult bosses. But most if not all of them are fun as hell. Think Orphan of Kos, or Isshin Sword Saint. The mechanics of the game that you're given play really well against the boss, like jumping to catch the lightning and redirect it, or the "rally" mechanic in Bloodborne that rewards the player for being aggressive and up-close with aggressive bosses. We just.... don't have many mechanics atm.

I just hope the boss is reworked to where he has some small cooldown on the spin-move, restricted to the bounds of the arena, or a little bit longer animations. It will still be difficult, but there will be counterplay.
 
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Buziol

Active Member
Jun 5, 2017
805
1,521
After reading some of the recent comments on ci-en, I've come to the conclusion that this hgame needs a "baby" difficulty option, especially for the chinese supporters, since they think that this game is harder than Elden Ring (lmao). Right... that boss was certainly harder than Malenia and Radhan combined... How could the devs of this hgame design a boss that I couldn't defeat in less than 10s just like I did with every boss in all of Fromsoft games? The audacity...

Sarcasm aside, most of the comments complaining about the boss difficulty say that a Hgame, as a hentai, shouldn't be challenging whatsoever, so I think there most likely needs to be a difficulty option where those people can one shot everything and have invincibility state at all time since they don't want to play a game, but rather collect the H without anything blocking them. I'm kinda surprised that there's still people thinking that anything pornographic shouldn't include any gameplay element at all in these day and age. I commend those japanese devs for not being this narrow-minded and actually think outside the box by creating actual quality hgames.
I do try to get your angle here but you are really keen on ignoring it for others.
I will say it again because not only you but also people affected by it fail to see the problem and bark at the wrong tree.

Problem is NOT the difficulty itself. Game is rather simple, fluid and fun once you learn the loop and that you can't hit stuff to death (this is the part that I agree with you about getting outside of the box)...but there are some super glaring issues that happen and artificially increase the difficulty by making game annoying.
Even if you make a game-journalist difficulty and enemies start healing you with their hits, it won't improve shit in this case.

Boss is plain unfun to fight with. I myself even mistook it for it being a skill issue on my end or the game being difficult or whatever...but no, boss battle is not optimal and could use a closer look from design perspective. Perhaps make it a more segmented fight, so you actually know you're doing something (and boss would start using different patterns with each new segment). Nothing that would require enormous hard work. Hell, I bet it could even be modded in if someone is autistic enough.

Also, what someone has already pointed out - enemies tend to get out of screen. This alone proves my point of some fights being annoying. One way to fix it is to simply get rid of that screen-area lock idiocy.
 
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urskrub

Newbie
Apr 8, 2024
28
16
For those who are struggling against the boss, here, hopefully this will help you
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Dunno what the guy who said he spent 15-25mns to fight this boss even did to take that much time, but from all 30 fights I did against him, none ever clocked beyond 2mns even with the most scuffed run, usually it's 1mn20 and 55s being my fastest.
Christ that does not look fun
 

RLJFZ

Member
Sep 10, 2022
281
187
I wasn't implying I want an easier "Game Journalist" difficulty.
Just that the bosses in this game, like any other game, should be difficult and fun to fight. I don't find the fun part when we have very little health, the boss can just straight up leave the screen and charge up attacks from off-screen, and has a sure-hit attack that cannot be dodged.
Like fromsoftware games, have difficult bosses. But most if not all of them are fun as hell. Think Orphan of Kos, or Isshin Sword Saint. The mechanics of the game that you're given play really well against the boss, like jumping to catch the lightning and redirect it, or the "rally" mechanic in Bloodborne that rewards the player for being aggressive and up-close with aggressive bosses. We just.... don't have many mechanics atm.

I just hope the boss is reworked to where he has some small cooldown on the spin-move, restricted to the bounds of the arena, or a little bit longer animations. It will still be difficult, but there will be counterplay.
I do try to get your angle here but you are really keen on ignoring it for others.
I will say it again because not only you but also people affected by it fail to see the problem and bark at the wrong tree.

Problem is NOT the difficulty itself. Game is rather simple, fluid and fun once you learn the loop and that you can't hit stuff to death (this is the part that I agree with you about getting outside of the box)...but there are some super glaring issues that happen and artificially increase the difficulty by making game annoying.
Even if you make a game-journalist difficulty and enemies start healing you with their hits, it won't improve shit in this case.

Boss is plain unfun to fight with. I myself even mistook it for it being a skill issue on my end or the game being difficult or whatever...but no, boss battle is not optimal and could use a closer look from design perspective. Perhaps make it a more segmented fight, so you actually know you're doing something (and boss would start using different patterns with each new segment). Nothing that would require enormous hard work. Hell, I bet it could even be modded in if someone is autistic enough.

Also, what someone has already pointed out - enemies tend to get out of screen. This alone proves my point of some fights being annoying. One way to fix it is to simply get rid of that screen-area lock idiocy.
I am not ignoring your points, I just don't see how it's such a big problem, no matter how many angles I try to take to see it. And the most likely reason is because, fun is subjective. Not every person will find a certain mechanics fun to play. Also let's not ignore that most of the comments complaining are actually talking about the difficulty, not just the fun part, so certainly, difficulty has a big part in it.

I'm going to go over what I agree with you guys first and what I also think needs improvement. This is going to be a long one so I'll put it in a spoiler.
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Veronagan

New Member
Aug 20, 2023
1
1
I wasn't implying I want an easier "Game Journalist" difficulty.
Just that the bosses in this game, like any other game, should be difficult and fun to fight. I don't find the fun part when we have very little health, the boss can just straight up leave the screen and charge up attacks from off-screen, and has a sure-hit attack that cannot be dodged.
Like fromsoftware games, have difficult bosses. But most if not all of them are fun as hell. Think Orphan of Kos, or Isshin Sword Saint. The mechanics of the game that you're given play really well against the boss, like jumping to catch the lightning and redirect it, or the "rally" mechanic in Bloodborne that rewards the player for being aggressive and up-close with aggressive bosses. We just.... don't have many mechanics atm.

I just hope the boss is reworked to where he has some small cooldown on the spin-move, restricted to the bounds of the arena, or a little bit longer animations. It will still be difficult, but there will be counterplay.
It doesn't help that you can either use additional damage long range daggers or smoke bombs, and smoke bombs don't work on the hard boss. What I did was literally a attack->dash, back and fourth until I got him. With some change up once he does his spin thing. I wouldn't say it's a huge problem, but I can definitely see how certain aspects of fighting the boss is somewhat off putting (or at the worst very difficult without more tools to handle him). Atleast when compared to previous combat difficulty of other enemies if you wanted to fight them instead of jumping on them in a one hit K.O, This boss doesn't have that, the only time he does is when you finally kill him, or when you remove the barrel in a VERY short bit of time, but even that doesn't kill/stun him so....
 
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Exalt219

Newbie
Jun 27, 2020
43
53
For those who are struggling against the boss, here, hopefully this will help you
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Dunno what the guy who said he spent 15-25mns to fight this boss even did to take that much time, but from all 30 fights I did against him, none ever clocked beyond 2mns even with the most scuffed run, usually it's 1mn20 and 55s being my fastest.
You played it much faster than I did. I would just do the first slap of the combo then dash over and over. Only did the 2nd part, the kick, if I had a huge opening and never once did I cancel the barrel animation on purpose (key phrase, on purpose lol, didn't even know you could tbh), I just stopped attacking and started dodging. It took me longer compared to you to beat him but it worked after 3 or 4 tries and I only got hit once. I genuinely can't wrap my head around everyone saying this boss is hard or poorly designed. He has plenty of openings and his moves are telegraphed pretty well. The only issue with it imo is that you only have three hearts but I mean, in this fight, if you get hit, that's on you. I think most people are just spamming their combo and getting punished for it. You played it fast but clearly knew what you were doing, but I think if you just play it super slow, it's really difficult to lose. This turned into a rant, regardless good job, hopefully people will see this video and stop complaining.
 

Zane Carlson

Member
Sep 22, 2023
239
164
I'm kinda surprised that there's still people thinking that anything pornographic shouldn't include any gameplay element at all in these day and age.
Believe it or not, I talked to EvilDog once about this, or rather he shared info on a conversation he had about this topic.
Apparently Punk-O-matic or the sequel was supposed to be a porn game called Porn-O-matic.
Yet they were struggling with what kind of gameplay to use "what compelling gameplay would a porn game have?" or something like that.
So they went with the music maker instead.
 

Kisama33

Active Member
May 13, 2018
692
988
I honestly just use "reply" and trim down what I actually want to address.
How does the actual "quote" work tho?
You just click in the "quote" next to "reply" then you should get a red black box next to "attach files" in the left bottom corner called "insert quotes" you click on it and well, you probably don't need help from there I guess.

PS: I don't think you can add them this way when editing a message, for that you will need to use the "..." option and then "quote" and paste all the necessary stuff (member's name, post number, member number, message text you are replaying to), or just click "reply" to a message copy all the text that appears in the box and repeat it for other messages.

But if what you want is just to reply to multiple messages in the same post then you just click "reply" to 1, white you message, click "reply" to other, repeat.
 
Last edited:
Nov 9, 2022
82
157
Think its a pretty good looking game with a nice foundation, but I'd rather play Mark of the Ninja concerning 2d stealth and it definitely seems like combat is an after-thought as it is.

If combat is going to share the focus, I'd rather not have a bosses that feel like a slog and do something with the combo since it felt pretty janky and messes with the rhythm personally (much rather have *jab*-*jab*-*kick* with the butt bumb being on another button, I don't want to do the whole combo just to do the butt bump for a specific enemy whiff it). I do think the first boss currently is fine since its an early build, but I think it comes across as too tanky since you barely see the HP/posture bar go down, and while I do think the Hp should be reduced, it may be a bit better to size up the bar and see that your attacks are actually doing something.

For stealth, its functional and its simple enough for you to beat the build in under an hour (maybe more considering the boss), but no-one is alerted/put on edge when finding a body nor is there any worry about footsteps or takedowns being heard. And there hardly is a lighting system either, though in caves you almost can't see anything (even enemy's line of sight) despite being a ninja living in the dark. It works for now and its playable, but that's hardly a reason to play the game if things remain as is.

On the other hand, the animation and porn is hella nice, wish there was more along with a way to seduce enemies (Like a charm spell to lead them one-by-one away from a group, along with another excuse to add more).

Anyways, probably a 4/5, Would post review but there's hardly enough game for me to judge
 

xiao1243

New Member
Dec 16, 2023
10
7
ok this is my experience with the 'final' boss and it was difficult until I realized that every time he is going to do the attack of turning that strange bag for a moment his armor icon turns a different color which indicates that I can attack him with the strangulation and it lowers a lot of life, although it is still a little difficult. You just need to get used to it and play it safe, that is, one or 2 hits
1ae1953a546dfd0a134e580ee5da6f6501df8a5edbe9ea3c715718f34d26c9e9.jpg
 

noman133700

New Member
Nov 12, 2022
5
2
ok this is my experience with the 'final' boss and it was difficult until I realized that every time he is going to do the attack of turning that strange bag for a moment his armor icon turns a different color which indicates that I can attack him with the strangulation and it lowers a lot of life, although it is still a little difficult. You just need to get used to it and play it safe, that is, one or 2 hits
View attachment 4122563
sorry for asking butdo you know where the latest version i could download from here? or is it still the first one.
 
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5.00 star(s) 3 Votes