- May 5, 2023
- 51
- 30
stupid fucking boss i swear to god, the moment iam about to rape this piece of shit, he hides behind the wall and I'm soft-locked
I wasn't implying I want an easier "Game Journalist" difficulty.After reading some of the recent comments on ci-en, I've come to the conclusion that this hgame needs a "baby" difficulty option, especially for the chinese supporters, since they think that this game is harder than Elden Ring (lmao). Right... that boss was certainly harder than Malenia and Radhan combined... How could the devs of this hgame design a boss that I couldn't defeat in less than 10s just like I did with every boss in all of Fromsoft games? The audacity...
Sarcasm aside, most of the comments complaining about the boss difficulty say that a Hgame, as a hentai, shouldn't be challenging whatsoever, so I think there most likely needs to be a difficulty option where those people can one shot everything and have invincibility state at all time since they don't want to play a game, but rather collect the H without anything blocking them. I'm kinda surprised that there's still people thinking that anything pornographic shouldn't include any gameplay element at all in these day and age. I commend those japanese devs for not being this narrow-minded and actually think outside the box by creating actual quality hgames.
I do try to get your angle here but you are really keen on ignoring it for others.After reading some of the recent comments on ci-en, I've come to the conclusion that this hgame needs a "baby" difficulty option, especially for the chinese supporters, since they think that this game is harder than Elden Ring (lmao). Right... that boss was certainly harder than Malenia and Radhan combined... How could the devs of this hgame design a boss that I couldn't defeat in less than 10s just like I did with every boss in all of Fromsoft games? The audacity...
Sarcasm aside, most of the comments complaining about the boss difficulty say that a Hgame, as a hentai, shouldn't be challenging whatsoever, so I think there most likely needs to be a difficulty option where those people can one shot everything and have invincibility state at all time since they don't want to play a game, but rather collect the H without anything blocking them. I'm kinda surprised that there's still people thinking that anything pornographic shouldn't include any gameplay element at all in these day and age. I commend those japanese devs for not being this narrow-minded and actually think outside the box by creating actual quality hgames.
Christ that does not look funFor those who are struggling against the boss, here, hopefully this will help you
Dunno what the guy who said he spent 15-25mns to fight this boss even did to take that much time, but from all 30 fights I did against him, none ever clocked beyond 2mns even with the most scuffed run, usually it's 1mn20 and 55s being my fastest.You don't have permission to view the spoiler content. Log in or register now.
I wasn't implying I want an easier "Game Journalist" difficulty.
Just that the bosses in this game, like any other game, should be difficult and fun to fight. I don't find the fun part when we have very little health, the boss can just straight up leave the screen and charge up attacks from off-screen, and has a sure-hit attack that cannot be dodged.
Like fromsoftware games, have difficult bosses. But most if not all of them are fun as hell. Think Orphan of Kos, or Isshin Sword Saint. The mechanics of the game that you're given play really well against the boss, like jumping to catch the lightning and redirect it, or the "rally" mechanic in Bloodborne that rewards the player for being aggressive and up-close with aggressive bosses. We just.... don't have many mechanics atm.
I just hope the boss is reworked to where he has some small cooldown on the spin-move, restricted to the bounds of the arena, or a little bit longer animations. It will still be difficult, but there will be counterplay.
I am not ignoring your points, I just don't see how it's such a big problem, no matter how many angles I try to take to see it. And the most likely reason is because, fun is subjective. Not every person will find a certain mechanics fun to play. Also let's not ignore that most of the comments complaining are actually talking about the difficulty, not just the fun part, so certainly, difficulty has a big part in it.I do try to get your angle here but you are really keen on ignoring it for others.
I will say it again because not only you but also people affected by it fail to see the problem and bark at the wrong tree.
Problem is NOT the difficulty itself. Game is rather simple, fluid and fun once you learn the loop and that you can't hit stuff to death (this is the part that I agree with you about getting outside of the box)...but there are some super glaring issues that happen and artificially increase the difficulty by making game annoying.
Even if you make a game-journalist difficulty and enemies start healing you with their hits, it won't improve shit in this case.
Boss is plain unfun to fight with. I myself even mistook it for it being a skill issue on my end or the game being difficult or whatever...but no, boss battle is not optimal and could use a closer look from design perspective. Perhaps make it a more segmented fight, so you actually know you're doing something (and boss would start using different patterns with each new segment). Nothing that would require enormous hard work. Hell, I bet it could even be modded in if someone is autistic enough.
Also, what someone has already pointed out - enemies tend to get out of screen. This alone proves my point of some fights being annoying. One way to fix it is to simply get rid of that screen-area lock idiocy.
It doesn't help that you can either use additional damage long range daggers or smoke bombs, and smoke bombs don't work on the hard boss. What I did was literally a attack->dash, back and fourth until I got him. With some change up once he does his spin thing. I wouldn't say it's a huge problem, but I can definitely see how certain aspects of fighting the boss is somewhat off putting (or at the worst very difficult without more tools to handle him). Atleast when compared to previous combat difficulty of other enemies if you wanted to fight them instead of jumping on them in a one hit K.O, This boss doesn't have that, the only time he does is when you finally kill him, or when you remove the barrel in a VERY short bit of time, but even that doesn't kill/stun him so....I wasn't implying I want an easier "Game Journalist" difficulty.
Just that the bosses in this game, like any other game, should be difficult and fun to fight. I don't find the fun part when we have very little health, the boss can just straight up leave the screen and charge up attacks from off-screen, and has a sure-hit attack that cannot be dodged.
Like fromsoftware games, have difficult bosses. But most if not all of them are fun as hell. Think Orphan of Kos, or Isshin Sword Saint. The mechanics of the game that you're given play really well against the boss, like jumping to catch the lightning and redirect it, or the "rally" mechanic in Bloodborne that rewards the player for being aggressive and up-close with aggressive bosses. We just.... don't have many mechanics atm.
I just hope the boss is reworked to where he has some small cooldown on the spin-move, restricted to the bounds of the arena, or a little bit longer animations. It will still be difficult, but there will be counterplay.
You played it much faster than I did. I would just do the first slap of the combo then dash over and over. Only did the 2nd part, the kick, if I had a huge opening and never once did I cancel the barrel animation on purpose (key phrase, on purpose lol, didn't even know you could tbh), I just stopped attacking and started dodging. It took me longer compared to you to beat him but it worked after 3 or 4 tries and I only got hit once. I genuinely can't wrap my head around everyone saying this boss is hard or poorly designed. He has plenty of openings and his moves are telegraphed pretty well. The only issue with it imo is that you only have three hearts but I mean, in this fight, if you get hit, that's on you. I think most people are just spamming their combo and getting punished for it. You played it fast but clearly knew what you were doing, but I think if you just play it super slow, it's really difficult to lose. This turned into a rant, regardless good job, hopefully people will see this video and stop complaining.For those who are struggling against the boss, here, hopefully this will help you
Dunno what the guy who said he spent 15-25mns to fight this boss even did to take that much time, but from all 30 fights I did against him, none ever clocked beyond 2mns even with the most scuffed run, usually it's 1mn20 and 55s being my fastest.You don't have permission to view the spoiler content. Log in or register now.
I honestly just use "reply" and trim down what I actually want to address.BTW, try to write things in one post. Quotes are a feature to be used maiboi.
Believe it or not, I talked to EvilDog once about this, or rather he shared info on a conversation he had about this topic.I'm kinda surprised that there's still people thinking that anything pornographic shouldn't include any gameplay element at all in these day and age.
You just click in the "quote" next to "reply" then you should get a red black box next to "attach files" in the left bottom corner called "insert quotes" you click on it and well, you probably don't need help from there I guess.I honestly just use "reply" and trim down what I actually want to address.
How does the actual "quote" work tho?
sorry for asking butdo you know where the latest version i could download from here? or is it still the first one.ok this is my experience with the 'final' boss and it was difficult until I realized that every time he is going to do the attack of turning that strange bag for a moment his armor icon turns a different color which indicates that I can attack him with the strangulation and it lowers a lot of life, although it is still a little difficult. You just need to get used to it and play it safe, that is, one or 2 hits
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