While I'm disappointed (but understanding) no new corruption levels were added with 0.2.1, I do want to elaborate on some things that I found (besides Lina not getting a codex update with your choice of upgrade):
1. Having
actually pushed to the forefront one of my previously nagging worries: Battle speed is too slow. It was manageable even with two squadmates and two enemies taking turns, but past this point it's getting out of hand- I actively started tabbing away after I took an action with three squadmates during the two armored drones + hazmat encounter, because each turn was taking forever.
2. I checked the options for Lina's upgrade paths and I actually am kind of non-plussed at how weak the mech upgrade path is. You lose the teamwide damage amp and instead gain... a weak AoE? I have a feeling that the list of choices were to force the player to pick between the potential for sexy funtime and raw firepower, but the upgraded drone path feels a little pointless (unless there's a story reason not yet forthcoming), and the mech choice has the
same numbers as the sexbot path (and the upgraded drone, as it so happens). There's probably a lot of tweaking that needs to be done going forward numbers-wise.
tl;dr: Battle/animation speed needs to be sped up past a certain point, and Lina's upgrade paths need some numbers balancing