156_163_146_167
Engaged Member
- Jun 5, 2017
- 3,138
- 2,513
Yeah, that's been the reason ever since the save feature was no longer implemented in their games. Archmage Alori was the last one that had it IIRC. While I don't have any Unreal programming experience, I've had discussions on this forum with others that do and have implemented a save feature very easily. I'm thinking Auril just doesn't have any programming skills at all. Every one of their games is essentially the same, after all. Just a different setting and animations.That they didn't have enough money to pay the developer for the save function.
Fortunately that's not always the case. Just think back to Arkham Knight's horrible PC launch. A lack of optimization is one thing, but take it too far and you'll get backlash from the consumers.The unique injured here is the user, but no problem for developers, Do you want play the new game?, ok if frame rate is down isnt developers problem, its user problem.
My theory about Auril lacking programming skill would also explain the lack of optimization in their games.
Thanks for that, I guess. But what is wrong with the five links already in the OP of this thread?Silicon Lust - v0.11b Mirror: Google Drive