slowparson
Active Member
- May 30, 2017
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You arguably don't have to scrap it entirely, and can just use to gate scene variations instead of scene access entirely (ie, "high" and "low" rep each cause scene variations compared to "normal" rep). Still, this approach would increase workload for art production (maybe less of an issue if AI art generation is cooperating).As for the reputation cap, honestly I think I'm just going to scrap the "mechanic" altogether. It doesn't really do anything at the moment.