- Aug 10, 2017
- 406
- 233
Okay played this through and I'd say this is a good enough start.
It needs a lot of polish especially in the focus department. The "click at the logical things to get around" is a good approach, but it's actually not obvious at all what those are and disabling(also visually labeling) stuff that can't be interacted with anymore/right now would also help a lot to alleviate frustration.
Also traversal needs to be consistent so stuff like clicking on the road takes me home, but at times it actually brings up an option to pick a destination MUST go away. I guess this is just a placeholder cuz of not having all the art or the map created yet and that's okay, but be sure to stick to one or the other of "every target can be seen on the image" or "there's a travel to button with a map/list".
The story is too short for now and I didn't read the line too closely to give an input. I might give it a second run and actually analyze the actual texts, but for now I'm more interested if the story is planned to be linear and follows a set line of events with "free roaming" till one finds the next one or if it'll be "go and have fun and just keep up a schedule/work/school". Fixed milestone events will still happen, but they'll be influenced by what you do and side events will kick in if you meet some requirements.
Looking at the mind control stuff(2-3 H-scene at best so far) I'm REALLY interested.
Depending on how far the concept is willing to go(using forceful control too many times might leave a permanent effect on the victim like they become broken drones only responding to sex and are either left for free use or kept in our house as toys) or if there'll be options to choose AFTER corruption or romance has been picked(full control, plant thought or change personality) this can become one of my favorite games...
To be fair, I'm saying this cuz all other games that have stuff like this are lain and focus on one route or are completely shallow in its approach and this one is early enough to go either way and I'm trying to implant my darker ideas.![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
About the graphics... Don't know if these are the final art pieces or if these are early test runs, but I do feel like they need at least some cleaning up. If the story and mechanics are good I can get used to the style, but my first advice is to keep on trying out other art styles that might work better or improve these ones.
Anyways I'll keep an eye on this one and if the development seems to go on nicely I might jump in with some Patreon support for a while to see how planned content gets voted so just keep it up!![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
It needs a lot of polish especially in the focus department. The "click at the logical things to get around" is a good approach, but it's actually not obvious at all what those are and disabling(also visually labeling) stuff that can't be interacted with anymore/right now would also help a lot to alleviate frustration.
Also traversal needs to be consistent so stuff like clicking on the road takes me home, but at times it actually brings up an option to pick a destination MUST go away. I guess this is just a placeholder cuz of not having all the art or the map created yet and that's okay, but be sure to stick to one or the other of "every target can be seen on the image" or "there's a travel to button with a map/list".
The story is too short for now and I didn't read the line too closely to give an input. I might give it a second run and actually analyze the actual texts, but for now I'm more interested if the story is planned to be linear and follows a set line of events with "free roaming" till one finds the next one or if it'll be "go and have fun and just keep up a schedule/work/school". Fixed milestone events will still happen, but they'll be influenced by what you do and side events will kick in if you meet some requirements.
Looking at the mind control stuff(2-3 H-scene at best so far) I'm REALLY interested.
Depending on how far the concept is willing to go(using forceful control too many times might leave a permanent effect on the victim like they become broken drones only responding to sex and are either left for free use or kept in our house as toys) or if there'll be options to choose AFTER corruption or romance has been picked(full control, plant thought or change personality) this can become one of my favorite games...
To be fair, I'm saying this cuz all other games that have stuff like this are lain and focus on one route or are completely shallow in its approach and this one is early enough to go either way and I'm trying to implant my darker ideas.
About the graphics... Don't know if these are the final art pieces or if these are early test runs, but I do feel like they need at least some cleaning up. If the story and mechanics are good I can get used to the style, but my first advice is to keep on trying out other art styles that might work better or improve these ones.
Anyways I'll keep an eye on this one and if the development seems to go on nicely I might jump in with some Patreon support for a while to see how planned content gets voted so just keep it up!