- Aug 25, 2017
- 920
- 813
the real objective of this project is to learn how to make a complete game with all the learning curve and problems that this entails , I understand the enthusiasm to see this game on wheels; me too. but at least I'll take it easy.Why not set a production team...
On the subject of programmers, I happen to find that almost nobody programs in the environment in which I do it (many of them program rempy / unity / unreal, which are very different worlds). Then there is the probability, if there is a lot of difference in ability, we will delay each other, plus the frustration of being forced to increase the pace and make the learning process more traumatic on that side it is already clear to me that only I will take care of that role.
That is why I see it vital to be able to complete a project to be part of a future team of programmers or at least direct it in case newbies arrive wanting to learn.
I think too the real reason that many projects are abandoned is because the code role there is really no one who guarantees to finish it, and if you have followed other projects (such as breeding season) if that role fails, it does not matter how good artists and writers you have by hand. the bottleneck in the progress block the project.
I remember a lot in breeding season, Spurple did not stop every week creating new drawings and the other member of the team also doing animations, but the game was stopped because something was happening in the code, that's when we meet patreons that only bleed money.
but hey, I think it was at the beginning of October when I started seriously with all this, and the truth is that development has progressed quite well.