Nah, go ahead and play it; it's open ended. It's just that at some point you run out of story events and paying off your debt doesn't get you anything so the game just kind of stops having new things for you, but you could play the game indefinitely if you wanted to, there's enough of a game loop there for it.Since this game is abandoned how much unfinished content is inside? I really want to play but will I see "thanks for playing alpha version" after ten minutes of gameplay?
I guess I'll give it a try then, thanksNah, go ahead and play it; it's open ended. It's just that at some point you run out of story events and paying off your debt doesn't get you anything so the game just kind of stops having new things for you, but you could play the game indefinitely if you wanted to, there's enough of a game loop there for it.
What about the living space? Can I change that number with the cheat engine?What are you looking for? Characteristics measurement? You can use CheatEngine75 to find the character structure and make the necessary changes, the truth is that if a lot of the game material is poorly optimized... I have an excel sheet with some quick calculations.
If you get the value of the Player's Money, let's say the value is 0862d148 (hexadecimal) by modifying that value you can change the player's money directly. You can add 8 to that value (go from base 16 to base 10 and add 8, then convert it back to base 16) and you will get the Reputation value, you can raise or lower it to activate related events (Expand the house or police visits). From that value you can add 26955048 (convert the base 16 value to base 10, add the value and convert again) so you get to the section where your character's information is, in this case this variable will be the points to be distributed (as if you were leveling up) you can give yourself several points, but you can only put 25 in each attribute, adding 4 to the previous value, you will get the character's current life, adding another 4 the maximum life, adding another 4 the current stamina and adding another 4 the maximum stamina.
By obtaining the value of the current life of one of the girls, you will be able to modify her qualities. Several elements are encapsulated or use a value with decimals to calculate it.
You can apply the same engineering to find the values for the girls, just calculate their current health or stamina
increment sector value 10 value 16 new value 10 new value 16 Content 14567456808aed148 1406938320862d148 Main character Money 8 14567457608aed150 140693840862D150 Reputation character 26955048 1726296240A4A1E78 1676488889FE1E78 level up points 4 1726296280A4A1E7C 1676488929FE1E7C Actual healt 4 1726296320A4A1E80 1676488969FE1E80 Max healt 4 1726296360A4A1E84 1676489009FE1E84 Actual stamine 4 1726296400A4A1E88 1676489049FE1E88 Max stamine
yesWhat about the living space? Can I change that number with the cheat engine?
Wow, you really like to write when you want to explain that to such details. Since the game isn't evolving anymore, wouldn't it be just easier to make CE table, upload it to somewhere and explain how to use it?What are you looking for? Characteristics measurement? You can use CheatEngine75 to find the character structure and make the necessary changes, the truth is that if a lot of the game material is poorly optimized... I have an excel sheet with some quick calculations.
If you get the value of the Player's Money, let's say the value is 0862d148 (hexadecimal) by modifying that value you can change the player's money directly. You can add 8 to that value (go from base 16 to base 10 and add 8, then convert it back to base 16) and you will get the Reputation value, you can raise or lower it to activate related events (Expand the house or police visits). From that value you can add 26955048 (convert the base 16 value to base 10, add the value and convert again) so you get to the section where your character's information is, in this case this variable will be the points to be distributed (as if you were leveling up) you can give yourself several points, but you can only put 25 in each attribute, adding 4 to the previous value, you will get the character's current life, adding another 4 the maximum life, adding another 4 the current stamina and adding another 4 the maximum stamina.
By obtaining the value of the current life of one of the girls, you will be able to modify her qualities. Several elements are encapsulated or use a value with decimals to calculate it.
You can apply the same engineering to find the values for the girls, just calculate their current health or stamina
increment sector value 10 value 16 new value 10 new value 16 Content 14567456808aed148 1406938320862d148 Main character Money 8 14567457608aed150 140693840862D150 Reputation character 26955048 1726296240A4A1E78 1676488889FE1E78 level up points 4 1726296280A4A1E7C 1676488929FE1E7C Actual healt 4 1726296320A4A1E80 1676488969FE1E80 Max healt 4 1726296360A4A1E84 1676489009FE1E84 Actual stamine 4 1726296400A4A1E88 1676489049FE1E88 Max stamine
It is not necessary, whoever really wants that information can get it on their own.Wow, you really like to write when you want to explain that to such details. Since the game isn't evolving anymore, wouldn't it be just easier to make CE table, upload it to somewhere and explain how to use it?
I remember trying to move that, mmm I think so, you can change it, but when destroying or building a dormitory something happened, I don't remember if the number of allowed inhabitants was recalculated or the game gave an errorWhat about the living space? Can I change that number with the cheat engine?
How? Is there an easy way for someone who cant really code or mod?
So ill try and unlock all the floors, destroy all dorms that I dont need, change the number of inhabitans and then stop touching the whole thing?I remember trying to move that, mmm I think so, you can change it, but when destroying or building a dormitory something happened, I don't remember if the number of allowed inhabitants was recalculated or the game gave an error
yeah. Usually i have zero "dorms" then i build one.. ( number goes up to 3 --> 5 ) etc. then i change the number to 9999 and each time you restart the game you have to do this. but overall worth it. have funSo ill try and unlock all the floors, destroy all dorms that I dont need, change the number of inhabitans and then stop touching the whole thing?
how do you change the number and where?yeah. Usually i have zero "dorms" then i build one.. ( number goes up to 3 --> 5 ) etc. then i change the number to 9999 and each time you restart the game you have to do this. but overall worth it. have fun
JPEX is pretty good for people who still mess and edit flash content. That tool allows you to pull all the sprites, scripts, sounds and music. I am still trying to figure out how the heck swf and flash used to condense so much data. Flash Player was pretty awesome for it's time. JPEX English FanEdit for 2.5a.Sorry, was away.
im using the tcast 0.002 version (2.7b) and JPEXS to edit
i edited cHomePlan 704-711 made it a 0 instead of 1 in 710 and it deactivates the can/cannot deconstruct due to living cap.
pro is no more need for dorms (building absurd amounts of dorms then hiring girls, once capped you can delete all the dorms)
downside is you get a pop up about having hit the cap on living space and the amount of irl and in-game time needed to hire/cheat girls in. (having a brothel full to the brim of dorms, no glory holes or bedrooms is not profitable so this processes is time sensitive)
still trying to figure out how to disable or change the actual living cap not the dorm itself.
i can upload a copy im working on now if you'd like, and a save to test my other work ie: more clients for bedrooms and gloryholes (do recomend a save as this is very hard to do starting on a fresh one... still need to balance this)
its bugged, one of the mods has a work around for itI get stuck on the christmas event, when i'm supposed to pick a character to play as lady santa it just says the player is not a valid option no matter who i try to pick.
where?its bugged, one of the mods has a work around for it
I think tcast mod might have one. I am not sure I played so many different versionswhere?
That was an interesting mod. I never knew someone modded the 2.7b version till now. The 2.5a Fan Edit has one extra addition to the Alice rescue that is not in the original and the Alice morning scene has modification/ extra scene that is not part of the original.I think tcast mod might have one. I am not sure I played so many different versions
the link to the original mega is dead. Is there any other links or how do i extract the sprites by myself? thanksSimbro 2.7b Art Asset Rip + Corta's Platformer Art Asset Rips
- Mega
This includes: all of the sprite files (the animations) extracted as swf files for ease of seeing how they operate; all the shapes files (aka the individual parts of the characters, cut up and ready for editing/animating) saved as png files--though if you need them as bmp files or some other file type, just ping me; all the morphshapes files (idk what these are but they're necessary) extracted as swf files; and, last, anything in the image folder that either flash project had.
xxx
Simbro versions 2.5a (the most stable) + 2.6b (next most stable, still buggy) + 2.7a (has bugs involving New Year's event)
- Mega
Here, you'll find a one-stop download for the most asked for versions of Simbro. 2.5a is considered the most stable of the builds, though it lacks much of the new content brought on through 2.6 and 2.7. Version 2.6b is the next most stable version, though 2.6 in and of itself was very buggy and prone to crashing. Version 2.7a is also buggy, especially with everything involving the New Year's Eve event, but can be used with 2.7b to hot-swap saves around the event if you want to play through them.
xxx
If anyone were to want to continue the Simbro project, I'll go ahead and volunteer to write/script/plan whatever you'd like the game to be (not script as in program it; I'm just a writer), but also feel that I have to bring up this statement written byYou must be registered to see the links, the original artist who created many of the art assets the Simbro team was using:
[Corta's character template] is my bootleg sprite-sheet of playshape's models with a huge amount of community and personal artwork. currently being used by several developers like theYou must be registered to see the links, but my assets are no longer open-source and we are in no way connected.If you're interested in picking up the project/finishing the game/fixing the mess the original team left, then shoot me line. I also recommend using v2.5a and building out from there, as it's the version with (afaik) the least amount of fuckery.
I would recommend the JPEX File Decompiler. It is free and you can get the zip file on github. Once you get the program it allows you to extract from the script to all the sprites etc.the link to the original mega is dead. Is there any other links or how do i extract the sprites by myself? thanks