- Apr 24, 2022
- 264
- 421
Hi. I translated the game into Russian.
There are many lines in the game (about a thousand) that need to be encapsulated in _() in order for them to be translated. These are the names of all the children, car brands from the car dealership, statistics of the main character, information about the girls, information in the PC, days of the week, inputs.
Sometimes double underscores are required.
Since mcInventoryList is a list, and the .append() method is used to add a value to the dictionary, Renpy does not identify such strings as those that need to be translated, so you first need to find untranslated words in the game, then find them in the scripts, then update the translation.
Since many strings are duplicated, such strings need to be processed in all places.
Probably the game will be translated by other people, so this problem is relevant to all potential translators.
Since the author of the game uses English, he may simply not know which strings need to be encapsulated in _() immediately, because he is not confronted with untranslated words.
But with each new game update, the situation probably will not change, and each time you have to handle all the old strings + new ones. There are 1k now. In a year it will be 2k.
There are many lines in the game (about a thousand) that need to be encapsulated in _() in order for them to be translated. These are the names of all the children, car brands from the car dealership, statistics of the main character, information about the girls, information in the PC, days of the week, inputs.
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Sometimes double underscores are required.
Since mcInventoryList is a list, and the .append() method is used to add a value to the dictionary, Renpy does not identify such strings as those that need to be translated, so you first need to find untranslated words in the game, then find them in the scripts, then update the translation.
Since many strings are duplicated, such strings need to be processed in all places.
Probably the game will be translated by other people, so this problem is relevant to all potential translators.
Since the author of the game uses English, he may simply not know which strings need to be encapsulated in _() immediately, because he is not confronted with untranslated words.
But with each new game update, the situation probably will not change, and each time you have to handle all the old strings + new ones. There are 1k now. In a year it will be 2k.
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