Unreal Engine Sin Spire [v0.0.3] [Krasue Games]

4.50 star(s) 31 Votes

VanillaLover

Active Member
Jun 15, 2021
910
1,412
Lies of P and Sekiro taught me that I'm about to die a shit ton of times before I get the parry system down, have already died 27 times, game did not leave me a chance huh
 
  • Haha
Reactions: Zilcho

nossiob

Member
Jul 28, 2017
162
108
do the enemies also attack you sexually or is it always us the player that has to engage into it?
 

anavin500

Member
Jun 29, 2017
249
197

new devlog
for who lazy
update
- Boss fights "Duchess" (2nd portal) dev. note it's a melee fight
- "The Old House" portal 3 with more dungeon trap
- 2 new enemies Ghost Girl and Smily Girl in Portal 3
- and yep this month it's released v. 0.0.3


portal 4 & 5 and boss name(boss it's still Stalker's don't have'n name yet ) soon


ps. i will update my list
 

sleepyhuman456

New Member
Mar 7, 2020
8
4
Can be good

If I pass the tutorial.
The first maze
Don't understand how to go out.
Running and running
Trying to follow the compass but no luck
 

Hvallur

Newbie
May 2, 2023
66
56
Can be good

If I pass the tutorial.
The first maze
Don't understand how to go out.
Running and running
Trying to follow the compass but no luck
Lifehack for doing mazes -- keep making only left or right turns, that will lead you out eventually
I can't remember but think upward slope was leading to an exit there, not sure tho
 

envvir

New Member
Aug 13, 2024
12
13
Can be good

If I pass the tutorial.
The first maze
Don't understand how to go out.
Running and running
Trying to follow the compass but no luck
make use of the map by pressing "m". The compass blue direction directs you to the door to advance to the next floor
 

bigstud

Newbie
May 28, 2021
47
23
cheat engine does work to get your money up, I am not sure how I did it I just changed all the values I thought were connected to money when I saw the value initially change, I got 150 mil gold lmao
 

gabriekldh

New Member
Dec 24, 2023
10
2
where can i find Ophelias Green pendant? i asked savina but she doesnt give any clue, she only asks me if i found it..
 

ASSBOY1024

Newbie
Nov 13, 2021
18
12





ello everyone! It’s been a while. As some of you may know, I got sick a few weeks ago and have only recently started recovering. Unfortunately, this was a major setback, as I wasn’t able to work while I was ill. But I’m happy to say that I’m well enough to get back to development, and there’s plenty to update you on.

Gameplay Adjustments

First off, I’ve made some balance changes based on feedback. After seeing how many players considered the shotgun to be “the only good weapon” or “overpowered,” I decided to nerf it slightly while boosting the damage of the other guns. This should make more weapons viable without completely gutting the shotgun’s usefulness. I’ll continue tweaking these numbers as needed.

Another change is that enemies no longer collide with each other. This might seem minor, but it solves an issue where enemies would get stuck on doors—not because of bad pathing, but because they were blocking each other. With this change, navigation should be a bit smoother.

The Old House



Now onto the more exciting content: the newest dungeon, currently called The Old House. This dungeon is styled after a traditional Japanese house, featuring paper doors and wooden walls. I wanted to repurpose the sliding door functionality I originally made for the now-cut school area, and this setting fit perfectly.

In terms of layout, The Old House is a mix of the first two dungeons—combining claustrophobic spaces with open areas, but with an added hazard: floor traps. If you’re not paying attention, you might fall to your death. This, combined with new enemy types, makes for a more intense experience.

New Enemies

With a new dungeon comes new threats. These threats have been designed to make use of the trapped environment.

  • The Smiler: This is an enemy I’ve shown before, but haven't discussed her AI or how she's meant to play. She doesn’t attack you physically. Instead, she deals damage to your sanity from a distance, making it harder to navigate. In an environment full of traps, this can be deadly.
  • The Wraith: The game's first true ghost-type enemy. Unlike other enemies that have to path through doors and obstacles, the Wraith ignores objects entirely, phasing through walls and steadily pursuing the player. This has led to quite a few jumpscares during testing, as she can easily sneak up on you while you’re distracted. You can see what she looks like at the top of this post.
The Duchess Boss Fight



I’ve also started work on the Duchess boss fight for the second dungeon. This fight has been tricky to design, and I’m still tweaking it.

Initially, I wanted The Duchess to be a non-combative boss who only summoned minions to fight for her. However, in practice, this made the fight feel underwhelming. Right now, she follows this pattern:

  • She stays in one spot until the player gets close, then runs away.
  • Ranged attacks won’t work—she has a shield that blocks projectiles. The only way to disable it is to get in close and hit her.
  • If you get too close, she pushes you back, sapping your stamina and staggering you.
  • Meanwhile, she continuously summons minions to keep the player occupied. Up to four at any given time.
Mechanically, this all works, but gameplay-wise, it’s a lot of running and chasing, which reminds me a bit too much of Micolash from Bloodborne—and that’s not exactly a great thing. Those who've played the game will know what I mean. If I have time before the next update, I’d like to make this fight more engaging.

What’s Next?

While I can't say that I'm back on track, I’m confident that the next update will be ready by the end of the month. Since I've been doing hotfixes and patches after the release of every update, I imagine the same will happen after 0.0.3.

The next few things I need to do before I can safely bank a build are the following:

  • Finish the third Stalker's AI
  • Edit and Implement voice lines for the Duchess boss fight
  • Animate the Duchess defeat sequence
  • Improve the Old House's gameplay and enemies
An additional stretch goal is to implement more of Savina's lines as a lot of her dialogue was recorded not too long ago. I haven't been able to work more on the script since I was sick but now that I'm mostly better, at least enough to work, I plan on getting back to that soon.

That’s all for now. Thanks for reading, and I’ll see you next time!
 

lorddernan

Newbie
Jun 25, 2018
64
47
thanks

I think I need to follow the red compass so that why
And didn't know a map exist
The door to the next floor is always marked on the maps. Just look for the two green doors located on a wall. One of them is where you came from, the other is the exit to the next floor.
 
4.50 star(s) 31 Votes